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    The Dark West

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    When has the previous The Dark West content update started?

    The previous The Dark West content update - Steam Demo (retake) - has started Mon, 20 Jul 2026 17:00:00 GMT

    When has the previous tdw content update started?

    The previous tdw content update - Steam Demo (retake) - has started Mon, 20 Jul 2026 17:00:00 GMT

    When is the previous The Dark West content update ending?

    The official end date of the previous The Dark West content update has not been announced yet.

    When is the previous tdw content update ending?

    The official end date of the previous tdw content update has not been announced yet.

    Started 27 days ago
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    When does the next The Dark West content update start?

    The official launch date of the next The Dark West content update has not been announced yet. It is likely starting To be announced

    When does the next tdw content update start?

    The official launch date of the next tdw content update has not been announced yet. It is likely starting To be announced

    To be announced

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    Game news

    The Road to Early Access: Thank You for the Demo Feedback!

    Hello Everyone! First off, we want to give a massive thank you to everyone who took the time to jump into The Dark West demo and share your experiences, videos, and incredibly detailed feedback on our Discord, on steam community forum, even on YT comment section. The recent re-release of the demo brought some fantastic results, especially on the technical front. We were thrilled to see that the optimization and stability improvements held up, allowing so many of you to explore the weird west without any major technical hiccups. It has been immensely rewarding to watch our core vision resonating with the community. We're glad that the immersive atmosphere hit the mark for so many of you, and it was amazing to see all the praise for the Poker Card system. Knowing that you are enjoying these core pillars, alongside the challenge of our Trauma Bosses, tells us we are on the right track. However, the true purpose of a demo is to listen, learn, and evolve. We have been reading through every single piece of feedback you've provided, from the deep-dive mechanical breakdowns to the tough but fair constructive criticism, and we agree that certain areas of the game still leave something to be desired. We hear you loud and clear, and we want you to know that we are actively working on these aspects and more! The Road Ahead: Our Path to Early Access As we look toward Early Access, our team is deeply focused on expanding the world and refining the core systems that define The Dark West . Here is a sneak peek at the major milestones we are currently working on: Massive Core System Upgrades: We are completely rebuilding several foundational elements under the hood. This means huge improvements to inventory and vendor management, better visual feedback for projectiles and AoE abilities, and a much more robust quest and save-state system to ensure your progression is smooth and stable. Combat Overhaul & Weapon Identity: We hear your feedback on the combat feel. We are currently rebalancing all weapon profiles - including their VFX and SFX - to make them punchier and more distinct. We're adding new mechanics to how weapons fire and how bullets travel, ensuring that every firearm in your arsenal has a unique identity and weight to it. Smarter, Deadlier Enemies: Alongside tweaking our baseline enemy AI to make encounters more dynamic and fair, we are introducing several brand-new enemy classes. You’ll also see advanced, deadlier variants of the foes you’ve already faced and, for those seeking a true challenge, we’re preparing some massive, terrifying new boss encounters lurking in the wild. Expanding the Frontier: We are building entirely new, visually diverse regions and sub-levels for you to explore, from deep undergrounds to treacherous wetlands. To help you get around these massive new biomes, we're also implementing an immersive new travel system to connect the major corners of the map. A Richer Narrative & Quests: The story in the demo was just a small taste. We are building a robust questing system that will feature dozens of new tasks and adventures.. You can expect to meet new characters, dive into deeper dialogue, and uncover more of the environmental storytelling that brings The Dark West to life. Quality of Life & Overall Polish: From smoothing out Tarot Cards, Masterworks, and crafting currencies to refining character profiles and item affixes, we are polishing every corner of the game. Our goal is to ensure that all mechanics feel complete, stable, and truly ready for Early Access. We are incredibly excited about this next phase of development, and your feedback continues to be our compass. Thank you for riding with us, and stay tuned for more updates as we get closer to Early Access.

    The Dark West Demo - Demo Patch v0.0.102s

    Hello everyone! We have released another update to address several known issues within the demo. Changes & Additions Added a grace period for knockdown and knockback. Replaced masterwork icons. Improved shotgun VFX. Increased Blackbill damage by 16% . Reduced Acolyte cast time to 0.5s. Removed the 1.5s cooldown before the Acolyte attack. Ricochet by default now has only 1 chain. Sharpshooter III now applies a 3s Blitz. Desecrated text no longer triggers when the effect happens. Removed Harrow T2 collision on death. Removed damage increase on hold. Removed the Raise Heck notable. Bug Fixes Fixed a random crash due to sound middleware issues. Fixed a crash when upgrading a skill tree node. Fixed a crash related to Ricochet. Fixed item tooltip formatting when resizing the game window. Fixed a rotation bug occurring when pressing U. Fixed a shader bug when changing graphics settings. Fixed various sound issues. Fixed an issue with the demo reward. Fixed an issue with Bounties XP. Fixed a quest hardlock caused by leaving the Blackbill fight before the end. Fixed an issue in multiple quest states where Blackbill's fire was invisible but still blocking. Fixed spawn areas so monsters no longer spawn outside of walkable terrain. Fixed a bug resulting in items being eaten. Fixed an issue where Big Bertha could attack in safe haven. Fixed a stacking bug with Sharpshooter Two. Fixed Blasting Cap damage reduction. Fixed projectile damage from the skill tree node not scaling correctly. Fixed the Ricochet Jackpot notable. Fixed an issue where AI would sometimes remain idle instead of attacking. Fixed issues with the Flatlands landscape. Removed the Blackwater Briggs debug sphere.