[Patch-Notes] March 17, 2026 - Demo
Greetings! We have been performing a maintenance. As always, we thank you for taking the time to provide us with such valuable feedback! 🛑Warning! We haven’t implemented automated and incremental single-player saves yet . Your offline single-player world state won’t carry over after the patch. If you have a game in progress, you may want to finish it before patching. Secret Shark Level contest: Find Sharks, and become one yourself forever! More information: https://store.steampowered.com/news/app/3571870/view/499474751417222226?l=english Summary Bit of a short patch cycle as we were at GDC. However, we did manage to sneak in a new dungeon and several new runewords and crafting recipes as well as doing a bit of fine tuning and bug fixes. Dungeons Added a new “secret” shark level (well, its existence is no longer a secret, but how to get there is…) Singleplayer Added character and world selection UI to singleplayer mode You can now play more than one character and/or world in singleplayer You can now bring a single-player character into a new (or existing) world The last world for a given character is shown in blue The latest singleplayer character should be converted and appear in the character selection list 🛑 WARNING: Singleplayer worlds from before the patch do not carry over! Multiplayer Private worlds can now be manually deleted if they have no active players Improved reconnection protocol in the event of dropped connections Fixed issues with progressing the Necropolis quest in multiplayer games Synchronization errors now write game state diagnostic data to the Logs folder to help bug reporting Items Increased prevalence of sockets / unique sockets Pick axe regular attack is now differentiated from dig – regular attack only destroys terrain in front of the character New runewords Blood of Lambs – 3 socket dagger: elm | bat | ash Tender are Their Eyes – 4 socket dagger: bat | elm | ash | ka One Hard Knock to the Head – 5 socket staff: deb | ash | bat | bat | ash Skyfather, Heed My Call – 6 socket staff: ash | elm | deb |ash | ka | ash One Thousand Stars – 3 socket belt: deb | elm | ka Mandate of Heaven – 4 socket helm: deb | bat | ka | ash Note that the old runewords are: Unforgivable Act of Violence – 2 socket weapon: ash | ka Faith Is My Shield – 2 socket armor: ash | bat New puzzle box recipes Add socket: item w/ no sockets + elm rune Reroll magic amulet: item + 2 dull gems Reroll magic ring or flask: item + 2 flawed gems Reroll magic weapon or armor: item + 3 cracked gems Reroll rare amulet: item + bat rune + dull gem Reroll rare ring or flask: item + bat rune + flawed gem Reroll rare weapon or armor: item + bat rune + 2 cracked gems Fire imbue: common item w/ >= 1 empty socket + heart (bogie feral or skeleton mage \[fire] or ember ghoul) + cracked ruby Note that the old recipes are: Reroll dye: 2 dyes 3 cracked gems of the same type → 1 flawed gem of that type 3 flawed gems of the same type → 1 dull gem of that type Downgrade rune → rune + 2 cracked gems Upgrade rune → rune + 2 flawed gems Destructive unsocket → socketed item + cracked gem Preservative unsocket → socketed item + ash rune Allow multiple gem & rune upgrade/downgrade recipes with a single Puzzle Box activation Char Root / Sizzle Bough now drop flame hearts (instead of nature hearts) Assigned abilities to Goke and Endless Boss hearts Vendors can now restock every 4 hours (instead of 1/day) Fixed a bug where items on the ground could get randomly destroyed UI / Controls World name is now prepopulated with a random generated name Call to Action UI can now be closed using the controller's back button Improve camera auto-movement to better detect when the player is blocked Controller: Improved item pickup logic Improved weapon set switching Added support for Puzzle Box Other Renamed Normal difficulty → Veteran Fixed issue where the simulation position of a unit could be under the terrain while moving Added a system such that units can now be buried and unburied The waystones in Necropolis are now buried when taken over by shadow and can be dug back up to reactivate them Endless bosses (with the exception of skeleton mages) now have their own quality, which is the equivalent of unique (instead of champion) Renamed some of the endless bosses, tweaked size and speed of gulpjaw boss
