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    Crystalfall

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    When has the previous Crystalfall season started?

    The previous Crystalfall season - EA - Content Update 1 - has started Thu, 04 Jun 2026 12:00:00 GMT

    When has the previous crystalfall season started?

    The previous crystalfall season - EA - Content Update 1 - has started Thu, 04 Jun 2026 12:00:00 GMT

    When is the previous Crystalfall season ending?

    The official end date of the previous Crystalfall season has not been announced yet.

    When is the previous crystalfall season ending?

    The official end date of the previous crystalfall season has not been announced yet.

    Released on Jun 04, 2026
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    When does the next Crystalfall season start?

    The official launch date of the next Crystalfall season has not been announced yet. It is likely starting To be announced

    When does the next crystalfall season start?

    The official launch date of the next crystalfall season has not been announced yet. It is likely starting To be announced

    To be announced

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    Game news

    Crystalfall Servers Are Now Offline, Still Playable in Offline Singleplayer Mode

    The servers are now closed for the online version of Crystalfall’s Early Access. The offline singleplayer version remains and will continue to be playable for new and returning players. We have now also closed the window allowing players to download their online characters and progress with any gained entitlements and purchased microtransactions for offline mode. What’s Changed: Players who have downloaded their characters will keep their progress and any gained entitlements and purchased microtransactions. Stash tabs, inventory tabs and cargo tabs are acquirable in the game with lootable Shards (soft currency). You will not be able to purchase any in-game Credits (hard currency). Players who have downloaded their character progress, along with any in-game Credits (hard currency) can continue to spend them on cosmetics in the offline version. The Founder Packs have been removed from sale in the game, on our webshop, and on Steam. The offline singleplayer version of Crystalfall does not have in-game trading or leaderboards. Plans for additional hotfixes and patches are for now discontinued and CRG Studio will not be available for game support. CRG Studio will continue its operations as a game development studio, exploring opportunities for future development on Crystalfall or other game projects. We hope you will continue to find enjoyment in the offline singleplayer version of Crystalfall, and hopefully this will not be the end of the journey. Thank you for playing and for supporting us. Stay awesome, and may the loot be with you! Much love, CRG Studio.

    Crystalfall servers will go offline 16 July - Offline singleplayer mode remains

    We as a studio have some unfortunate news to share with you today. With all the hard work and love we poured into our first content update, it was with heavy hearts that we had to confront the reality that we don’t have the runway to continue independent development on Crystalfall as a free online live service game. As a result, we will shut down the servers for Crystalfall on 16 July, 2026, though the offline singleplayer version will remain on Steam . We have included a summary here with all the main points. For more context, continue on reading after the bullet list. SUMMARY: The Early Access of Crystalfall as a free online live service game will close its servers on 16 July, 2026 The offline singleplayer version of Crystalfall’s Early Access will remain on Steam as a free to play game. Those who have Crystalfall added to their Steam Libraries will continue to have access to the offline singleplayer version of the game. Players have until 16 July, 2026 to download their character progress along with any gained entitlements and purchased microtransactions. Stash tabs, inventory tabs and cargo tabs will be acquirable in the game with lootable Shards (soft currency). You will not be able to purchase any in-game Credits (hard currency). Players who have previously bought in-game Credits (hard currency) can continue to spend them on cosmetics in the offline version. Players have until 16 July, 2026 to save their in-game Credits, along with any gained entitlements and purchased microtransactions to the offline version. The Founder Packs will be removed from sale in the game, on our webshop, and on Steam. The offline singleplayer version of Crystalfall will not have in-game trading or leaderboards. Plans for additional hotfixes and patches are for now discontinued and CRG Studio will not be available for game support. CRG Studio will continue its operations as a game development studio, exploring opportunities for future development on Crystalfall or other game projects. Background on Crystalfall What began as a small core team of ARPG enthusiasts grew into an ambitious indie studio, and we’ll be the first to admit we might have taken on a bit too much too early. Building a systems-heavy ARPG with a small team is in itself a monumental task, but launching and running it as a free online live service game is a beast on its own. Launching the game in Early Access is in itself a challenge. As a studio, there was really no way around it if we wanted to continue developing Crystalfall to the point where it could realise its full potential in the future. We knew that we couldn’t do that without the help of the community, as balancing a game of this size is near impossible. Releasing Crystalfall as a free-to-play Early Access was a way for us to put the game in your hands, giving you a chance to try it out before choosing to support us with a purchase. But it backfired. Early Access today is in a different place than it was when we began this journey. The expectations are simply higher than they used to be. We did our best with the time we had to get Crystalfall in a state where we felt it was ready to be put in the hands of the players, but the server provider change that happened so close to our launch put us in a risky position. We really didn’t want to lose the momentum we had going from Steam Next Fest, but we made the difficult decision to delay the launch for a few weeks to give us a chance to test the new infrastructure. But even with our testing, we couldn’t have foreseen the server load we received on the very first seconds of our launch, which caused unexpected issues that took longer than expected to track down. As a result, our Steam rating tanked, though server issues weren’t the only reason for the negative reviews. In its Early Access state Crystalfall hasn't yet fulfilled its true potential, and feedback centred around lack of content, QoL, performance, and monetization not matching the current quality level of the game. The monetization was there to help us get to that quality level, but we realise now that it might have been better to style our Founder Packs as a Kickstarter instead, and to have offered more in-game options to unlock storage space. In the end we aren’t really doing things so fundamentally different from other live service games, but we were judged more harshly for it due to the game not yet being as polished. It’s a tough situation all in all, and we really did our best to remedy it and address all the feedback and concerns for our content update on June 4th. Despite receiving good feedback on our new patch, which got us up to Mixed Recent Reviews, we as a studio have reached a point where we don’t have the runway to continue independent development on Crystalfall as a free online live service game. As a result, we have decided to close down the servers for the online version after 30 days, while keeping the offline singleplayer version on Steam. This way, players will have time to download their character progress, along with any gained entitlements and purchased microtransactions for the offline version. For now, any plans to release additional hotfixes and patches for the game have been discontinued, and as a studio we will not be able to provide any game support for the foreseeable future. Our hotfix today will implement changes to the shop while also addressing some of the issues that have been reported on the new content patch. Check the patch notes at the end of this announcement. Despite freezing development on Crystalfall, CRG Studio will continue operating as a game development studio. We have a strong team with a burning passion for developing games, and we’ve created many complex game systems and lots of content over the years. With the experience and insight we have gained throughout this journey, we will continue exploring opportunities for future development on Crystalfall or other game projects. We would like to say a big thank you to everyone who has supported and followed us on this journey. Watching you play and figure out the mechanics of the game, seeing the builds you cook up, how you support each other and build bonds in the community, the content and the memes and inside jokes you’ve shared - that has been a tremendous joy for us and is what made the process of building Crystalfall so fun for our team. There are many things we wish we could have done differently, but we can honestly say that we’ve done everything we could with the time and resources we had. Everyone says that building a game is hard, but building an ARPG with endless replayability is harder, and building an online ARPG with endless replayability is even harder. We did our best, and we will do our best to continue. Thank you for playing Crystalfall, for helping us improve the game, for supporting us, and for being an amazing community. We wish you all the best, to keep on rocking, to stay awesome, and as always… …may the loot be with you! Much love, CRG Studio. Hotfix 6 Balancing Loot filter updated Level cap increased to 75 Message warning when crafting items looted before the patch Fixed prison and tutorial entrances that stopped working when entering and exiting Fixed an issue where all interactions become very hard to hit Fixed duplicate affix during crafting 24h vendor refresh Loot drop table updated with missing skills (the new 4 skills) Made shop available in offline mode Removed “waiting/loading server” text in loading screen Cloud save for offline mode Download online character to offline How to download your online characters for offline play: Start the game in online mode Click the “download characters” button in your character list. Keep in mind that by accepting this you'll overwrite any current offline data.

    Presenting Our Giveaway Winners!

    Thank you for playing the new patch! A big thank you to everyone who joined us for the launch of the new content update! We hope the new content and changes that came with the patch have addressed most of the feedback that came in when we launched the Early Access. We are really grateful to everyone who has supported us and it’s been a joy to see you discover the new features and mechanics in the game. Your feedback is really valuable to us! If you haven’t yet written a review we kindly encourage you to do so. It's a great way to help other players know if Crystalfall is a game worth trying. Presenting the winners of the giveaway! 30 In-game Credits* have been allocated directly to your Crystalfall account which you can view by checking your in-game Credit balance in the game or on the Crystalfall website. Winners are announced by character name. For now, we allow duplicate character names for different accounts. As character names are not unique across accounts, your character name may appear on this list even if you are not the winner. If your character name is on the list, check if you have received your in-game Credits by logging into the game or the Crystalfall website and checking your in-game Credit balance. Act 1 Completion - 50 Random Giveaways: TikyGrenade 星灵王KING Tulug xdfyuisa Zniper Arghmage tyverkyz Merderin ShooterMcGavin Ivanna Younha 过分的很 buybuybuyone Meghhh Vecna Arrow Magus izgoi Abelion ohfuzs 踹死特米 DextDragon Icewell AlberTT xhop Arqueiro Silverbullet Aive 开心修麦 Rhomboid Zorya Vexiful fkng ZERO Gogi DarkSide oGiftoTH BOWIEFIRE 九五至尊 Erin Warlito ฉี่เฉียงเฉียง Khalaithe Raven Saimath 葱香桥麦面 Warering Kitka Griizly ijor Endgame Leaderboard - 50 Random Giveaways: Jake Tomato Artifact 夕七月夜 Diablo Bunzineee PudgeSuperSnus HowHi 暮宇晨林 KungFurry SardagosTuk coco KAIN jianna 过分的很 ВодительПогубам 耳鸣之光 เลโอมอน SingleMaltWizzy ShyQWE Darkarchon 斤欠女开宝宝 Lythorte Tikys Strad 初一初一 Zerotustra Macalpine Marsh speakerhead 巨龙传承 Keesasha ジークヴァールハイト Matiezx 狮王争霸 น้องแครอท 鹰嘴猴腮 lõvikunn kiselmix RedBullet 小小书童 oooooooo 狐里狐气 Пыыцаа Drop o圣v银o Leonnidas Котик Eggcalm 朝花夕拾 Thank you for playing Crystalfall! May the loot be with you, /CRG * In-game credits are virtual items with no real-world monetary value and are not redeemable for cash or transferable outside the game. Challenge rewards are granted at the sole discretion of the developer and may be modified, suspended, or discontinued at any time. This game is provided as an Early Access title; gameplay features, progression systems, and reward structures may change, reset, or be removed during development. Participation in challenges is subject to the game’s Terms of Service and any additional official rules. Eligibility may be restricted based on age, location, or applicable law. Any attempt to exploit, cheat, or manipulate game systems may result in disqualification and/or account action. To the maximum extent permitted by law, the developer disclaims all liability for technical issues, service interruptions, or inability to participate. Void where prohibited by law.

    Content Update is now LIVE!

    Slay new elemental foes, explore shattered steampunk dungeons, and take your skills to the next level with the new skill quality system coming in this content update! Tips & Known Issues: When you've download the new client, your talent tree will be reset and your talent points will be reimbursed, which you will need to respec. All glyphs that were slotted into the talent tree will be moved to a special L&F (“Lost & Found”) Stash tab. You can grab them from there and reslot them into the talent tree. Crafting looted items might change them a bit more than usual, as the item will be auto-upgraded to the Patch 1 version. E.g., some may receive new requirements that make them unusable. Previously looted skills will not have the skill quality mechanic, only skills looted from the patch onward will. General "WASD" info: All skills target the cursor, so there is no intuitive "DASH in current direction" (WASD is movement only, not combat). WASD video guide: https://www.youtube.com/watch?v=WgWOoMDg8_I QoL: Search field has been added to Stash. QoL: Mod foldout to buffs’ hover descriptions We've run out of space in this announcement post - find more information here: https://steamcommunity.com/app/2574970/discussions/0/571539955565852970/ Offline Singleplayer Mode (optional) For patch 1, we are adding a barebones offline version of Crystalfall. This will act as a safeguard for those who experience server issues, especially on the first days of the launch. The offline version will include content coming to patch 1, excluding all online elements. The shop, in-game trading, leaderboards and any gained or purchased entitlements will be unavailable . Your online characters will not be available or transferable to the offline version. You will not be able to unlock additional stash tabs or inventory tabs and you won’t have access to any previously purchased items. To play the offline version, select it when you launch the game on Steam. Note: If you tick the “Always use this option” for the offline version and you later want to play the online version, follow these steps: Right click the game in your Library Select “Properties” In “General” Properties, change the Selected Launch Option. Launch Event Giveaway Don’t miss out on Crystalfall’s launch event where we’ll randomly select 100 players to win 30 in-game Credits*. The event will run online only from the time of launch throughout the weekend, with a cutoff point on Sunday, 23:59 UTC. Winners will be announced on Tuesday, 9th June. Complete the first act of the quest campaign! 50 players will be randomly selected and receive 30 in-game Credits each. Journey into the endgame for another chance at a giveaway! 50 players will be randomly selected on the endgame leaderboard and will receive 30 in-game Credits each. Launch Discount We are running a sale to celebrate the launch, including discounts on Armor Packs and Back Attachments! Browse the Crystalfall Shop here: https://crystalfall.com/shop Crystalfall on Steam Deck Crystalfall can technically be played on Steam Deck, though we haven’t optimized the UI and interaction to have it verified. With WASD movement you should be able to map the left stick to WASD and the right click to mouse cursor and triggers for mouse buttons. More info including tips and known issues about Steam Here can be found here: https://steamcommunity.com/app/2574970/discussions/0/571539955565852970/ Tips & Info about Steam Deck: Works both for Online and Offline mode Make sure to configure the settings before starting the game. This is due to the tutorial locking down some functions. In Settings / Input / Primary control type -> change to Keyboard. This is WASD controls on the keyboard. This lets you control the character using the analog stick mapped to WASD on the deck, default should be the left analog stick. Assign the Potion slot to the appropriate Steam Deck buttons (We suggest D-Pad). Assign Inventory (i button) to a proper Deck button. When the game has started: remap the “Move Only” function to “Move and Attack”. This will allow you to aim and attack with the right touchpad. Known Issues on Steam Deck The font has no dynamic scaling and will appear small on the Steam Deck screen. The on-screen keyboard doesn't open automatically when needed. You need to open it manually (Press Steam + X buttons). Stepping through the buttons isn’t supported, instead use the touchscreen or control the cursor with the analog sticks. Make sure to configure the settings before starting the game. This is due to the tutorial locking down some functions. Steam Deck button icons aren't in the game. Some parts of the UI aren't touch enabled (Vials, for example). Offline save games aren’t using Steam cloud for save games, so you're bound to the device you're playing on.

    Archival seasons

    Early Access logo
    Early Access
    Started Apr 10, 2026
    Ended June 4, 2026
    55 days