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    Early Access

    When does the next Wolcen 2 content update start?

    The official launch date of the next Wolcen 2 content update has not been announced yet. It is likely starting To be announced

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    Wolcen 2 - Community FAQ

    What is Wolcen 2? Wolcen 2 is an isometric dark fantasy Action RPG where you’ll master brutal combat, build your character without fixed classes, combine skills and gear, and unleash your Shadow Form in singleplayer or up to four-player co-op modes. Do I need to play Wolcen: Lords of Mayhem to understand Wolcen 2? No, Wolcen 2 is designed to be accessible to new players. Playing Wolcen: Lords of Mayhem will, however, provide additional context for the events that brought the world to the brink of destruction and offer a deeper understanding of its lore, as it is a direct sequel to Wolcen: Lords of Mayhem. When will Wolcen 2 be released and which platforms will it be on? Wolcen 2 is planned to enter Early Access on PC in 2027, with development focused on balance, performance, polish and player feedback. The full release is planned for PC and current generation consoles. After launch, we plan to continue expanding the game with additional story content, activities and optional cosmetics. Is Wolcen 2 built on the same technology as Wolcen: Lords of Mayhem? No. Wolcen: Lords of Mayhem was built using an older version of CryEngine, whereas Wolcen 2 is a completely new project developed in Unreal Engine 5 and built upon the experience, knowledge, and production pipelines we've established over the years and through our work on Gods, Death & Reapers. Using Unreal Engine 5 allows us to refine and optimize our development pipeline to deliver the visual quality players expect across a wide range of hardware configurations, including the latest generation of consoles. In addition, the networking architecture has been completely redesigned. Wolcen 2 utilizes a listen-server peer-to-peer architecture, reducing reliance on dedicated servers and helping ensure the game's long-term accessibility. This approach allows players to continue enjoying the game with their friends for years to come. Will there be active playtests? Yes. Community-driven development is a core pillar of Wolcen 2 and playtests will play a major role in helping us gather feedback, test new content, and shape the game's future together with you. You can sign up for the Wolcen Studio Playtest program here. Why did Wolcen: Lords of Mayhem shut down? We were committed to supporting Wolcen: Lords of Mayhem for the long term and improved the game through updates, new chapters, additional items, UI improvements and balanced gameplay. Over time, however, it became clear that the game's technical foundation was not designed to sustain a live service lifespan. Addressing those limitations would have required a complete rebuild. We ultimately made the difficult decision to end active development and focus our efforts on building new projects on stronger technical foundations, while applying the lessons we learned from Wolcen: Lords of Mayhem. Are you working on Wolcen: Lords of Mayhem at the moment? No. Active development on Wolcen: Lords of Mayhem has ended. Are you working on other projects at the moment? Yes! We're currently working on Gods, Death & Reapers , a free-to-play ExtrAction RPG set in an afterlife where mythology is real, and the gods are dead, offering three ways to play: PvPvE, PvE and Party System. The game is currently in its alpha state, and we're hosting regular playtests to gather your feedback. You can sign up for the next playtest here. We also released the first title of our Indie Initiative back in 2025. Bullet Noir is a stylish, story-driven top-down shooter with one-hit-one-kill mechanics available on Steam. What did you learn from working on Wolcen: Lords of Mayhem? How will you avoid the mistakes made with Wolcen in your next project? We learned that communication, player feedback, and a reliable technical foundation need to be considered throughout development. Our communication with the community fell short, causing a lack of trust and engagement. With Wolcen 2, we're focusing on community-driven development, building stronger connections, listening to feedback through regular playtests, and more open communication throughout development. We also learned how important underlying technology is to the long-term health of a game. Wolcen 2 is therefore being developed in Unreal Engine 5, on a stronger and more established technical foundation, with extensive testing throughout development. Do you consider Wolcen: Lords of Mayhem a failure or a success? Wolcen: Lords of Mayhem was an unexpected commercial success, but that does not erase the problems players experienced. The game made Wolcen Studio what it is today and gave us the opportunity to continue developing the game. We’re grateful for that, but we also want to be clear about the lessons we learned from its development and long-term support. Are you the team behind Wolcen: Lords of Mayhem ? No. The teams working on Wolcen 2 and GDR are not the same team that originally developed Wolcen: Lords of Mayhem. Wolcen Studio has changed significantly over the years, although the experience and lessons gained from Wolcen: Lords of Mayhem continue to inform how we develop our games today. I’m a content creator. Where do I go? You can sign up for the creator program here. I’m still missing my physical backer rewards. What can I do? The team is working towards delivering all the rewards that failed to be delivered. If you're still missing your rewards, please join our Discord and contact one of our Community Managers. Will there be any in-game rewards for Wolcen: Lords of Mayhem players? Wolcen: Lords of Mayhem would not have been possible without its community. To thank players for their support and dedication, we're planning a set of in-game rewards for Wolcen 2. We'll reveal more details at a later stage of development. Will there be controller support? Controller support will be available at later stages. Can I play offline? You will have the option to play offline in the future. Wishlist Wolcen 2 on Steam Sign up for Wolcen Studio Playtest Program Follow us on socials

    Wolcen 2 is Coming & Playtest Starts Now – A Message to Our Community

    Salvation demands sacrifice. Today we are excited to finally reveal what we've been working on: Wolcen 2, sequel to Wolcen: Lords of Mayhem. Set years after the events of the first game, Wolcen 2 returns to a world on the brink of collapse. You will master brutal combat, channel dark, transformative powers and play solo or in up to four-player co-op in your quest to save reality. With no pre-defined classes, you'll choose the weapons that suit your preferred playstyle, then unlock, customize and master their abilities. As you develop passive talents and find gear that supports your choices, your character gradually grows into an archetype of your own making. Wolcen 2 is coming to Early Access in 2027. Watch the official trailer: Wishlist Wolcen 2 here: Closed Playtest Starts Now As part of our community-driven development mission, we're launching a series of closed playtests to gather your feedback and help shape Wolcen 2 together. The first playtest starts now and you can sign up here. Playtest Schedule: STARTS ENDS NOW August 31, 11:59 PM CEST (Central Europe) -- August 31, 2:59 PM PDT (US Pacific) -- August 31, 5:59 PM EDT (US Eastern) -- August 31, 6:59 PM BRT (Brasilia) Please note that spots are limited. While signing up does not guarantee access to this playtest, it will register your interest in future testing opportunities throughout development. A Message to Our Community With the announcement of Wolcen 2, we also want to speak directly to those of you who played and supported Wolcen: Lords of Mayhem. Whether you've been with us for years or are just discovering our games today, thank you for being here. We know that for some of you, the announcement of this sequel will come with scepticism, particularly because of how support for Wolcen: Lords of Mayhem ended. We understand that and want to address it directly. Hence, we'd like to briefly talk about Wolcen: Lords of Mayhem, Wolcen 2 and its development. The team behind Wolcen: Lords of Mayhem was committed to supporting the game for the long term and worked hard to improve it through updates, new chapters, additional items, UI improvements and balancing. However, over time it became clear that the game's technical foundation made continued development increasingly difficult and limited what we could sustain and improve. Addressing these limitations would require a complete rebuild of major parts of the game. Faced with that reality, we made the difficult decision to stop active development and focus our efforts on building new projects on stronger technical foundations. This was not a decision we took lightly, but one we believed was necessary to ensure we could apply the lessons we learned and deliver better experiences in the future. That is why Wolcen 2 is being developed in Unreal Engine 5, giving the team a modern, well-established foundation that is already working well for us in the development of Gods, Death & Reapers. As we begin this new journey with you, our focus is on building trust through actions, transparency and consistent communication. Built From Lessons Learnt We have learnt a great deal from our community over the years, and those lessons are influencing how we build Wolcen 2 and how we develop it with you. We know how frustrating it is when access to a game’s multiplayer depends on infrastructure that may not remain available forever. That experience shaped our approach to co-op in Wolcen 2 from the beginning. Multiplayer sessions now use peer-to-peer connections, allowing players to host games directly rather than relying entirely on centralized servers. As long as the campaign remains playable, you'll also be able to experience it together. And that brings us to why community-driven development is one of the core pillars of Wolcen 2. Through regular playtests, you'll have opportunities to experience the game early, share feedback, and help shape the game with us. We'll provide regular development updates, answer your questions , and keep you informed about the development progress. Wolcen Studio Today Wolcen Studio has evolved considerable since the development of Wolcen: Lords of Mayhem. Today, Wolcen 2 and Gods, Death & Reapers are being developed by dedicated teams, combining experience from within Wolcen Studio with new talent that has joined us over the years. Throughout Wolcen 2's development, we'll be introducing some members of the team on our YouTube channel and other platforms, giving you the opportunity to meet the people behind the project and learn more about the decisions shaping the game. Wolcen 2 is planned to enter Early Access in 2027, with your feedback playing an essential role throughout development. The full release is planned for PC and current-generation consoles. Beyond launch, we intend to continue expanding the game with additional stories, activities designed to expand the world, and endgame content over time. We'd like to once again thank you for your support, patience and the opportunity to show you what we're building. We look forward to sharing more with you soon. If you have any questions, feel free to let us know on this hub or join our Discord. Wishlist Wolcen 2 on Steam Sign up for Wolcen Studio Playtest Program Follow us on socials