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    The Slormancer

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    When has the previous The Slormancer patch started?

    The previous The Slormancer patch - 1.0.0 Release - has started Tue, 13 May 2025 17:00:00 GMT

    When has the previous slormancer patch started?

    The previous slormancer patch - 1.0.0 Release - has started Tue, 13 May 2025 17:00:00 GMT

    When is the previous The Slormancer patch ending?

    The official end date of the previous The Slormancer patch has not been announced yet.

    When is the previous slormancer patch ending?

    The official end date of the previous slormancer patch has not been announced yet.

    Started 15 months ago

    When does the next The Slormancer patch start?

    The official launch date of the next The Slormancer patch has not been announced yet. It is likely starting Q4 2026

    When does the next slormancer patch start?

    The official launch date of the next slormancer patch has not been announced yet. It is likely starting Q4 2026

    Q4 2026

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    Game news

    Slormite Chronicles #64

    Hello everyone! It’s the 6th of the month once again, which means it’s time for an update on everything currently in the works for The Slormancer . July Update As I mentioned in Slormite Chronicles #63 , July was going to be a busy month for us, with plenty of personal projects and commitments leaving very little time for game development. Unsurprisingly, we weren't able to make any meaningful progress on the DLC during the month. Our plan remains unchanged, however: we're aiming for a release around the start of autumn, sometime during Q4 2026 . The end of an Era Writing this Slormite Chronicles and the previous few as well has led us to a realization: a monthly newsletter simply no longer fits the way we develop the game. We're still working on The Slormancer, but in a very different way than we did during Early Access. Development is less focused on delivering frequent, visible milestones, and we've found it increasingly difficult to fill a monthly Chronicles with genuinely exciting news. Writing a Chronicles like this one, where very little has visibly changed, has become a major source of stress for me. I'd much rather switch back to a more flexible format, where we publish an article whenever we actually have something worth sharing. The Slormite Chronicles began alongside our Early Access launch on April 6th, 2021, and they became one of the best decisions we ever made. They allowed us to keep everyone informed throughout development, announce major updates and release dates, showcase upcoming content, and openly discuss design decisions with the community as they happened. I seriously considered ending the Chronicles after the 1.0 release, but at the time I wasn't sure what post-launch development would look like, so I decided to keep the monthly format going. Looking back, though, the last five Chronicles have all felt fairly similar. Ironically, they've almost done us a disservice by creating the impression that development has stalled, when in reality much of the work simply isn't very interesting to show. Spending weeks brainstorming mechanics, balancing systems, or writing hundreds of skill tooltips is an important part of development, it's pretty exciting but it's also the kind of work that's very difficult to turn into an engaging newsletter. So, from now on, we'll be moving away from the Slormite Chronicles format. Instead, we'll publish development articles whenever we have meaningful news to share. This is most likely the final Slormite Chronicles. :'( And even though if nothing appears on September 6th, there's a good chance the next news you'll see from us will include a release date for the Whimsical Witch DLC. A Brief Recap of what's to come Since this article may remain on the game's front page for a while, here's a quick recap of everything you can expect for The Slormancer before the end of the year. The Whimsical Witch DLC This DLC will introduce the game's fourth playable class: The Whimsical Witch. It will launch alongside a free update for The Slormancer that includes a new outfit color customization system for every character, laying the groundwork for potential future skins as well as a number of bug fixes and general improvements. If you want to better understand what’s going on, I’ve included the full list below. of the Whimsical Witch’s Skills and Mechanics: Support Skills : Mixture Vortex (The Potion Chef) Spectral Companion (The Spirit Guide) Third Eye (The Fortuneteller) Skills : Scythe Strike Spectral Bat Flight Spectral Toad Explosion Flask of Last Breath Siphon Soul Scythe Flurry Spectral Ancestor Summoning Spectral Spider Swarm Mechanics : Balance of Life and Death Potion Bryan McRipped Infection Soul Stones You should be able to find additional information on all of these mechanics in our previous Slormite Chronicles if you want to dig deeper and investigate! Here in Slormite Chronicles 61 , Slormite Chronicles 60 , Slormite Chronicles 59 and Slormite Chronicles 58 . Console Release As we mentioned in the previous Slormite Chronicles , The Slormancer is coming to consoles very soon! And there will also be a physical edition! And here’s a very nice teaser accompanying the console releases. The Xbox version doesn’t appear in it, but it will absolutely be there as well. And recently, The Slormancer pages have started popping up in all the right places: https://www.gamestop.com/video-games/playstation-5/products/the-slormancer-deluxe-edition---playstation-5/20036047-680826cd.html So there you have it, this is a huge achievement for us, and something we’re incredibly proud of! The currently displayed release date of December 31st, 2026 is most likely just a placeholder, and we should be able to share the actual release date within the next few months. The Whimsical Witch DLC is not included in the Deluxe Edition and should be available for consoles later on. For Xbox players, a demo is still available if you’d like to try the game right away. You can find it here: https://www.xbox.com/fr-fr/games/store/the-slormancer-demo/9NLSPJ7KCPMN That's all for today. While this may be the final Slormite Chronicles, it's certainly not the end of our journey. Stay tuned, there's more to come! Cheers!

    Slormite Chronicles #63

    Hello everyone! It’s the 6th of the month once again, which means it’s time for an update on everything currently in the works for The Slormancer . As we mentioned in the previous Slormite Chronicles , The Slormancer is coming to consoles very soon! And there will also be a physical edition! Update on Console Release And here’s a very nice teaser accompanying the console releases. The Xbox version doesn’t appear in it, but it will absolutely be there as well. And recently, The Slormancer pages have started popping up in all the right places: https://www.gamestop.com/video-games/playstation-5/products/the-slormancer-deluxe-edition---playstation-5/20036047-680826cd.html So there you have it, this is a huge achievement for us, and something we’re incredibly proud of! The currently displayed release date of December 31st, 2026 is most likely just a placeholder, and we should be able to share the actual release date within the next few months. The Whimsical Witch DLC is not included in the Deluxe Edition and should be available for consoles later on. For Xbox players, a demo is still available if you’d like to try the game right away. You can find it here: https://www.xbox.com/fr-fr/games/store/the-slormancer-demo/9NLSPJ7KCPMN Summer Sales Just a small additional note to remind you that the game is currently 35% off during the Summer Sales. So if you’d like to treat someone close to you, or finally convince a friend to jump in, now’s the perfect time! https://store.steampowered.com/app/1104280/The_Slormancer/ The Whimsical Witch - Teaser This month, no screenshots, instead, I’ve prepared a short video showcasing a selection of the Whimsical Witch’s skills . A few assets are still missing, especially the icons, which are currently replaced with black squares. Please keep in mind that this is a short trailer I put together this morning, nothing fancy. But after so many Chronicles and screenshots, it felt about time for everyone to finally get a glimpse of the upcoming class. If you want to better understand what’s going on, I’ve included the full list below. of the Whimsical Witch’s Skills and Mechanics: Support Skills : Mixture Vortex (The Potion Chef) Spectral Companion (The Spirit Guide) Third Eye (The Fortuneteller) Skills : Scythe Strike Spectral Bat Flight Spectral Toad Explosion Flask of Last Breath Siphon Soul Scythe Flurry Spectral Ancestor Summoning Spectral Spider Swarm Mechanics : Balance of Life and Death Potion Bryan McRipped Infection Soul Stones You should be able to find additional information on all of these mechanics in our previous Slormite Chronicles if you want to dig deeper and investigate! Here in Slormite Chronicles 61 , Slormite Chronicles 60 , Slormite Chronicles 59 and Slormite Chronicles 58 . Holidays! We’re now entering the summer holiday period here in the country where we live. That means kids at home, various activities, and in my case, a move as well, which is no small task. Development will continue, although at a slower pace. This is also a good opportunity to clarify that even though we’re getting close to finishing development on the Whimsical Witch DLC , we won’t be able to release it between July and August, nor will we be able to start a public beta during that time. Doing so properly requires constant presence and daily monitoring, which simply isn’t realistic during this period. That’s it for today! Cheers!

    Slormite Chronicles #62

    Hello everyone! Even if it may not look like it from the outside, quite a few small things are finally starting to come together! First of course, there’s the new Whimsical Witch class, which is slowly but surely taking shape, but also the upcoming console release of the game. We’ve received updates regarding the port: development is progressing well and it should arrive sometime this year. It’s honestly a bit of a dream come true to have our game released physically, and seeing prototype box arts for the Switch and PS5 versions is incredibly exciting. I talk a bit more about it just below! The Slormancer on Consoles! If you didn’t know already, The Slormancer is planned to release on PS5, Xbox, Switch, and Switch 2 . The port is being handled by a separate team taking care of everything, from code adjustments to store integration and marketing. On our side, we mainly receive updates on their progress. Recently, they sent us a really beautiful presentation for the Deluxe Edition planned for consoles. It should include a copy of the game, stickers, the soundtrack, and even a strategy guide (written by them, which we actually haven’t had the chance to read yet). I don’t think I’m allowed to share the presentation just yet, but if I get the green light soon, I’ll update this Chronicles to include it. It looks really good. Among other things, it features physical editions of the game for both PS5 and Switch. As for the release date, the game should arrive on consoles before the end of the year. Around November if everything goes according to plan, but let’s stay flexible. For Steam Deck players, this will also come with a nice update that should move the game from “Playable” to “Verified” status, as we’re currently reworking several menus to increase font sizes and improve overall readability. Also! For Xbox players, a demo has been available on the store for the past few days. You can check it out here: https://www.xbox.com/fr-fr/games/store/the-slormancer-demo/9NLSPJ7KCPMN If you get the chance to try the demo, don’t hesitate to share your feedback! The Whimsical Witch These are the illustrations for the three Whimsical Witch specializations: The Potion Chef , The Spirit Guide , and The Fortuneteller . I think they look really nice! On the code side, pretty much everything is now in place. The last remaining bits, such as Achievements and the class menu, have been properly implemented. I still need to rework part of the class UI (the combat HUD element that displays the player’s current position within the Balance the Life and Death) to make it more readable, which should keep me busy on Monday. After that, it’ll finally be time for the first full playthrough and the first major internal balance passes. I’m actually pretty excited for the coming week. It’ll be the moment of truth: seeing whether all the systems and mechanics we’ve built truly come together into something cohesive. On the asset side, a few things are still missing. The Witch is particularly demanding because of her many Minions, each requiring multiple animations. After that, we’ll still need to finish the icons and the Reapers. Once all of that is done, we’ll finally be able to move toward a private beta and, of course, a release date. In the meantime, I’ve prepared a selection of screenshots (UI only) revealing a bit more about the class. Please note: the icons are obviously placeholders for now (they’re currently using the Mage icons)! Also, I just found out that Steam supports image carousels, so you can click through the various screenshots! [carousel] [/carousel] As a reminder, here’s the full list of the Whimsical Witch’s Skills and Mechanics: Support Skills : Mixture Vortex (The Potion Chef) Spectral Companion (The Spirit Guide) Third Eye (The Fortuneteller) Skills : Scythe Strike Spectral Bat Flight Spectral Toad Explosion Flask of Last Breath Siphon Soul Scythe Flurry Spectral Ancestor Summoning Spectral Spider Swarm Mechanics : Balance of Life and Death Potion Bryan McRipped Infection Soul Stones You should be able to find additional information on all of these mechanics in our previous Slormite Chronicles if you want to dig deeper and investigate! Here in Slormite Chronicles 61 , Slormite Chronicles 60 , Slormite Chronicles 59 and Slormite Chronicles 58 . That’s it for today! Cheers!

    Slormite Chronicles #61

    One Year Already! After our last Slormite Chronicles , which celebrated 5 years since the Early Access release, and at the same time, 5 years of Slormite Chronicles , it’s now time to celebrate the first anniversary of the game’s 1.0 release , following four years in Early Access. Give or take a month, we spent almost exactly four years in Early Access, at least twice as long as we initially expected. Unlike those Early Access years, where we pushed out as many updates as possible without really taking the time to enjoy things, this past year has been completely different. We actually got to enjoy the release, watching streams, videos, and even players competing for records. All in all, a pretty great year for us. Story Time : A lot of things didn’t go as originally planned, and one of them is that the game wasn’t even supposed to go through an Early Access phase at all. If you’ve been following development for a long time, you’ve probably seen the sheer number of reworks that happened even before Early Access. At one point, we reworked almost everything we had done: Skills, Slorm Reapers, the Ancestral Legacy etc... because the game kept growing in scope, and we felt it lacked depth and richness in several areas. That took time, and forced us to make some tough decisions. (Before/after of a pre–Early Access rework of the Ancestral Legacy.) At some point, the question of the story also came up. Initially, we had planned a much simpler concept centered purely around Expeditions (basically the system currently in the game menu, and nothing more). But, just like everything else, the project kept growing, and we wanted to deliver a more complete experience. And to make a story work, we realized we would need to go through Early Access. Story has never been the game’s strongest point, nor its core focus, but I do think it helped the game appeal to a wider audience. Adding a more developed narrative gave the game a lot of personality, despite its flaws. That said, if we had stuck with a game purely centered around endgame Expeditions, a sort of hybrid between hack’n’slash and roguelite, we probably wouldn’t have needed Early Access at all, and the game’s journey would have been very different. About the Upcoming DLC In a previous Slormite Chronicles , we mentioned wanting to move toward larger expansions rather than smaller DLCs for the future of The Slormancer . However, considering how long it’s taking to develop the Whimsical Witch , the cancellation of the Roguelike Mode we talked about late last year, and the fact that we haven’t released any major update or DLC in a year, we’re likely going to revisit that decision. Right now, we’re considering releasing a DLC focused solely on the new class, alongside a global update that will include bug fixes and a small feature allowing you to change the color of each character’s clothes/armor, and possibly a few additional tweaks if time allows. The Whimsical Witch - Part 729 Just like in the previous Slormite Chronicles, it can be summed up to "we're making progress" and we may very well see the end of it eventually. ːsteamhappyː Here’s where we are: all Skills are now functionally complete on the development side. What remains is a significant amount of asset work, long and repetitive tasks: all the icons, the Slorm Reapers in their Scythe versions, as well as some animations and visual effects for the last skills. Once that’s done, we’ll need to fine-tune and balance everything. Then we’ll move into a closed beta with our trusty testers to fix as many bugs and balance issues as possible. At the same time, we’ll need to send the class for localization into all supported languages. Since this class will be released as a DLC, we’ll also need to prepare the store page, a trailer, screenshots, a description, and translate all of that as well. Nothing particularly complex, nothing we haven’t done before, but altogether, it adds up to quite a lot. Here comes a few New Skill Teasers: Spectral Toad Explosion : A skill that lets you throw a spectral toad that deals damage as it bounces, before eventually exploding after a few jumps. It can be upgraded to unleash swarms of toads, creating explosions everywhere. Like most Witch abilities involving creatures, the toad can also be turned into a minion using the Soul Stone system (see previous Chronicles). Flask of Last Breath : This skill throws a vial that creates a poison pool on the ground, damaging enemies standing in it. The visual inspiration here comes from how Zerg creep spreads in StarCraft. You’ll be able to expand the pool in multiple ways. With certain upgrades, standing in the pool grants you bonuses, and it becomes stronger as it grows larger. Spectral Ancester : This skill summons an ancestor who fights in melee but remains stationary within a targeted area. We wanted to create a hybrid between several mechanics: by default, it acts as an AoE Melee Totem (with its range depending on the AoE size). With upgrades, it can become a moving projectile, start firing projectiles itself and, like other Witch abilities, be turned into a Minion. I’m still missing some screenshots for the latest effects since a few assets aren’t ready yet, but they’ll come soon. Still no release date, as you can see there’s quite a bit left to do, but we’re making progress! About Slormite Chronicles In the comments of the last Slormite Chronicles , we noticed a few people mentioning the lack of content in these posts, saying that we tend to talk a lot without really saying anything, and that things don’t seem to be moving forward. In a way, I completely understand that. I wanted to address it here, because others might feel the same way. It’s true, we’re progressing more slowly than we did during Early Access. Working on the same game for such a long time inevitably brings a certain fatigue, so we’re adjusting our pace to avoid burning out completely. As for the Slormite Chronicles , I think we’ve found a format that works and helps keep the entire community informed about our progress, even when there isn’t much (or any) to report. We could just as well have stopped posting Chronicles over the past six months, and it wouldn’t have made much difference for us. But I’m fairly certain the community prefers knowing what’s going on rather than being left in the dark, speculating and growing frustrated. I understand that it can be frustrating to feel like nothing is moving forward, but this is in no way a sign of disrespect on our part, as I’ve seen suggested. Between saying nothing at all and being transparent month after month about the situation, we made a choice. It may not please everyone, and that’s fair, but it’s the approach we’ve decided to take. That’s it for today! Cheers!

    Archival patchs

    0.9.0 Early access logo
    0.9.0 Early access
    Started Jun 24, 2024
    Ended May 13, 2025
    323 days