Slormite Chronicles #62
Hello everyone! Even if it may not look like it from the outside, quite a few small things are finally starting to come together! First of course, there’s the new Whimsical Witch class, which is slowly but surely taking shape, but also the upcoming console release of the game. We’ve received updates regarding the port: development is progressing well and it should arrive sometime this year. It’s honestly a bit of a dream come true to have our game released physically, and seeing prototype box arts for the Switch and PS5 versions is incredibly exciting. I talk a bit more about it just below! The Slormancer on Consoles! If you didn’t know already, The Slormancer is planned to release on PS5, Xbox, Switch, and Switch 2 . The port is being handled by a separate team taking care of everything, from code adjustments to store integration and marketing. On our side, we mainly receive updates on their progress. Recently, they sent us a really beautiful presentation for the Deluxe Edition planned for consoles. It should include a copy of the game, stickers, the soundtrack, and even a strategy guide (written by them, which we actually haven’t had the chance to read yet). I don’t think I’m allowed to share the presentation just yet, but if I get the green light soon, I’ll update this Chronicles to include it. It looks really good. Among other things, it features physical editions of the game for both PS5 and Switch. As for the release date, the game should arrive on consoles before the end of the year. Around November if everything goes according to plan, but let’s stay flexible. For Steam Deck players, this will also come with a nice update that should move the game from “Playable” to “Verified” status, as we’re currently reworking several menus to increase font sizes and improve overall readability. Also! For Xbox players, a demo has been available on the store for the past few days. You can check it out here: https://www.xbox.com/fr-fr/games/store/the-slormancer-demo/9NLSPJ7KCPMN If you get the chance to try the demo, don’t hesitate to share your feedback! The Whimsical Witch These are the illustrations for the three Whimsical Witch specializations: The Potion Chef , The Spirit Guide , and The Fortuneteller . I think they look really nice! On the code side, pretty much everything is now in place. The last remaining bits, such as Achievements and the class menu, have been properly implemented. I still need to rework part of the class UI (the combat HUD element that displays the player’s current position within the Balance the Life and Death) to make it more readable, which should keep me busy on Monday. After that, it’ll finally be time for the first full playthrough and the first major internal balance passes. I’m actually pretty excited for the coming week. It’ll be the moment of truth: seeing whether all the systems and mechanics we’ve built truly come together into something cohesive. On the asset side, a few things are still missing. The Witch is particularly demanding because of her many Minions, each requiring multiple animations. After that, we’ll still need to finish the icons and the Reapers. Once all of that is done, we’ll finally be able to move toward a private beta and, of course, a release date. In the meantime, I’ve prepared a selection of screenshots (UI only) revealing a bit more about the class. Please note: the icons are obviously placeholders for now (they’re currently using the Mage icons)! Also, I just found out that Steam supports image carousels, so you can click through the various screenshots! [carousel] [/carousel] a reminder, here’s the full list of the Whimsical Witch’s Skills and Mechanics: Support Skills : Mixture Vortex (The Potion Chef) Spectral Companion (The Spirit Guide) Third Eye (The Fortuneteller) Skills : Scythe Strike Spectral Bat Flight Spectral Toad Explosion Flask of Last Breath Siphon Soul Scythe Flurry Spectral Ancestor Summoning Spectral Spider Swarm Mechanics : Balance of Life and Death Potion Bryan McRipped Infection Soul Stones You should be able to find additional information on all of these mechanics in our previous Slormite Chronicles if you want to dig deeper and investigate! Here in Slormite Chronicles 61 , Slormite Chronicles 60 , Slormite Chronicles 59 and Slormite Chronicles 58 . That’s it for today! Cheers!

