aRPG Timeline

    The Slormancer

    The Slormancer

    The Slormancer logo

    When has the previous The Slormancer patch started?

    The previous The Slormancer patch - 1.0.0 Release - has started Tue, 13 May 2025 17:00:00 GMT

    When has the previous slormancer patch started?

    The previous slormancer patch - 1.0.0 Release - has started Tue, 13 May 2025 17:00:00 GMT

    When is the previous The Slormancer patch ending?

    The official end date of the previous The Slormancer patch has not been announced yet.

    When is the previous slormancer patch ending?

    The official end date of the previous slormancer patch has not been announced yet.

    Released on May 13, 2025
    Play

    Next patch

    When does the next The Slormancer patch start?

    The official launch date of the next The Slormancer patch has not been announced yet. It is likely starting To be announced

    When does the next slormancer patch start?

    The official launch date of the next slormancer patch has not been announced yet. It is likely starting To be announced

    To be announced

    Statistics

    N/A days
    Average Duration
    1.13
    Average Per Year
    5:00 PM
    Usual Start Time
    323 days
    Max Duration
    0.9.0 Early access
    323 days
    Min Duration
    0.9.0 Early access
    Calculations based on 2 confirmed historical entries. Oldest season in aRPG Timeline's archive started June 24, 2024.

    Steam Integration

    Steam Store

    Loading...

    SteamDB Stats

    Loading...

    Steam News

    Slormite Chronicles #52

    Hello everyone and welcome to The Slormite Chronicles #52! We’re dropping in with a little Chronicle before vanishing once again into the warm embrace of summer. It’s official: we're on vacation! 😎 A few weeks ago, we released a patch mostly focused on bug fixes (which may have sneakily introduced a couple of new bugs). Since then, my biggest achievement has probably been the creation of the highly artistic banner for this Chronicle, a true masterpiece. Apart from that, we haven't made any serious progress, we’ve been recharging our batteries and taking some time away from the game. And honestly, it feels great after 8 years of development. While taking this short pause, we’re still keeping an eye on both the Steam forums and Discord to make sure we don’t miss anything important. Your feedback and bug reports are still being read and added to our to-do list. From now on, with the last wave of bug fixes behind us, we'll resume working on bug fixes and QoL improvements, more likely through larger, more content-focused updates rather than frequent small patches. Also, as you may have noticed in the latest Slormite Chronicles, we're currently implementing color schemes for our classes, and we’re working on adding skins as well. As you can imagine, designing skins requires a lot of effort as pixel art and hand drawn animations are very time consuming, and our art department (that one guy HyonD) is already running at full capacity. That’s why we’ve been looking for an additional artist to join the adventure. We’ve found someone promising, though it's still too early to say whether it will lead to glorious new skins for the three classes, but it’s a step forward, and an exciting one! 300 000 Sales! In the meantime, we also have some incredible news to share: The Slormancer has officially sold more than 300,000 copies! An unbelievable milestone for us! Thanks again to everyone who gave The Slormancer a try! The Slormancer is on discount! Oh, and one last thing: The Slormancer is currently 25% off for one week! So if you have friends who haven’t tried it yet, or if you'd like to gift the game to someone, say, your stepfamily, now’s the perfect time! That's about it for now! We’ll be back soon, rested and ready for what’s next. Until then, take care and enjoy your summer. Cheers!

    The Slormancer v1.0.2: is now available

    Hello everyone! The 1.0.2 patch is now live on the Default Branch. Mostly focused on fixing bugs. Changes and Additions Added a new setting called "Dynamic Casting": Enabled: The Skill is cast at the current position of the cursor when the animation ends. This is the default setting. Disabled: The Skill is cast at the position of the cursor at the moment of activation. Bugs Fixes Important Fixed the issue preventing the game to start at fullscreen (I think). General Defeating an Obelisk of Illusion should now immediately grant 3 Choices for the next Challenge in The Great Forge. Life and Mana Lock greyed parts should now be displayed properly. The Gravity Cataclysm should now properly slow Projectiles with a modified Projectile Speed. Ghosts (Suffering Souls) can now be dodged. Ancestral Strikes from DoTs can now properly trigger Ancestral Effects (such as Gazloka's Conquest) War Chests should no longer spawn when switching classes or loading other saves. Achievements tracking Maxxed out Skills will no longer be removed once they have been awarded if players rank down a Skill. Same goes for Ancestral Skills and Attributes. Achievements counting Floors in specific Environments will now also count Floor done inside The Netherworld. Cataclysm : Reconstruction should now work properly and the timer should be reset on every hit. On the Netherworld Map, Expeditions completed by other classes should now appear with the proper gold border. "Map Transparency" is now called "Map Opacity". Damage Numbers should now appear at the correct location even when using higher resolutions such as 2k and 4k. Keybinds should now appear at the proper size when using higher resolutions such as 2k and 4k. Automatically picking up lots of loot (and materials) should no longer slow the game down (at all). Influence gained should now display the proper value on the result menu. Fixed a rare crash occuring when displaying Enemies Buffs Icons. Fixed a rare crash occuring when exiting the Blacksmith. Fixed a bunch of typos. Attributes Willpower 45 should now grant the proper amount of Minion Increased Damage per minion. Attributes with a condition such as "less than X% Mana" or "less than Y% Life" will now trigger when Life / Mana is less or equal . This includes: Determination 60. Toughness 60. Savagery 30. Willpower 15. Dexterity 45. Ancestral Legacy Elemental Synergy should now count every equipped Aura. Life and Mana per Second Skills should no longer display an incorrect Life / Mana Cost value when Elemental Swap is toggled on. Elemental Pact is now properly set as a Conversion. One Last Round now properly increase the stack limit of Enfeeble. Power Surge now interracts properly will Skills scaling on Mana on Hit such as Arcane Missile / Voracious Missile. To prevent people from going crazy, The Judge of Light's sound will stop looping after a few seconds. Comfort Zone should now work properly with Indirect Damage. The Mighty Knight Grappling Hook / Commandeer should now have the proper Mana Cost. Grappling Hook / Commandeer should no longer work on Obelisks. Deflect should now properly deflect Projectiles from Light Totems. Ascension / The Flying Man should no longer remove "cooldown debuffs" such as Reaper of the Bloodthirsty Beast passive effect. The Fierce Huntress Smoke Screen / Fairy Dust should now be properly removed when Smoke Screen ends. Smoke Screen's damage buff should now work properly with Heavy Explosive Projectile. Ravenous Daggers should now properly deal Additional Damage when being merged. Using Steel Manipulator and Amulet of Transferance should no longer mess with Immortal Arrow's tooltip. Fist of the Wild / Double Palm should now properly target two different enemies. Void Arrow / Netherfire from the Void can now properly deal damage when dealing only Elemental Damage. Self-Control now reads: "You have +25% Attack Speed. While Tormented or Delighted, this effect is disabled." (On top of making it clearer, this is also quite a buff) While using Click to Move, Tumble should now always be cast toward your cursor. Wandering Arrows should no longer be visible when not attacking inside The Netherworld. The Mischievous Mage Attunement Pulse / Reshape : Should now properly grant the "Projectile" tag to Attunement Pulse (and properly interact with effects such as Drum-Reaper of War). Attunement Pulse / Elemental Weakness should now properly increase Elemental Weakness. Orb of the Arcane Master / Drunken Master: Should now properly cast Additional Projectiles granted from % Additional Projectiles. Arcane Clones now also benefit from your Attack Speed. Chrono-Puncture / Chrono-Speed now properly displays Cooldown Reduction instead of Attack Speed, and now properly grants 2% per stack instead of 3%. Arcane Breach / Arcane Explosion should no longer deal insane damage when casting Arcane Breach on top of an Orb of the Arcane Master. Orb of the Arcane Master / Drunken Master should now cast the proper amount of projectiles no matter the Legendary effect or Reaper used. Arcane Clones should now work properly with Drum-Staff of War. Slorm Reapers Equipping a Slorm Reaper will now reset Shield back to 0. Reaper of the Untouchable One: Untouchable Dash should now always trigger when the key is pressed. Reaper of Benediction should now heal the proper amount of Life. Altior, Arah's Perfect Reaper should now properly benefit from Aura Increased Effect. Primordial Reaper of the Many's Life Projectile now deal the proper damage. Heals from Reaper of Benediction should no longer be dodgeable. Vengeance, Ohm Agad's Cursed Reaper should now properly apply its Max Life buff. Reaper of the Many: Orbs of Life should now properly set damage to 0. Reaper of Resonating Thunder should now properly calculate Ancestral Strike Chance. Legendaries Avg Skill Damage when using Steel Manipulator and Amulet of Transferance should now be properly calculated. Arnaldow's Shimmering Pauldrons should now behave properly when Area Rapid Cast is off. Celestial Shackles should now properly benefit from Aura Increased Effect. Celestial Shackles should no longer toggle itself off when leaving a map. Chest of Immense Vitality should now properly benefit from Aura Increased Effect. Ultrasonic Bracers should now properly benefit from Aura Increased Effect. Immortal Grasp should now heal based on Skill and Elemental Damage. The Awoken: Reaching Tormented by using a Support Skill will no longer trigger it twice. Gloves of the Unleashed Surge should no longer trigger when casting Support Skills. Armor of the Unstoppable Shaman will now trigger the Mini-Keeper. Fulgurorn's Might should now properly trigger every 0.5 second. Ultrasonic Bracers should no longer toggle itself off when leaving a map. Boots of Extreme Confidence should now always work regardless of the direction. Stacks from Ring of the Blood Seeker should now be properly removed when unequipping the Ring. Damasius Awareness should now work properly with Indirect Damage. Aiming Assistance Pads should now work properly with Indirect Damage. Lowey's Wave of Fervor should now work properly with Indirect Damage. Sahrusiel's Barrage: The Holy Spirit should no longer receive damage and / or die. Steel Manipulator is now properly set as a Conversion. Skyward Guardian Girdle's Celestial Protection should now work properly (and no longer disappear after 5 seconds). Midos' Collector's Bracers should no longer slow the game down. Inextricable Waistguard should no longer work on Bosses. Edit: 1.0.2c Fixed a crash occuring with The Fierce Huntress using Poison. Fixed the Discord link in the menu. Achievements linked to Slormites should no longer count Slormites that are being transfered back from The Slormitizer. Coward's Belt should now work properly with Vengeance, Ohm Agad's Cursed Reaper. Rune of the Shaman should now properly display Wood Sticks instead of Mighty Swing. Cheers!

    The Slormancer v1.0.2: Patch Notes

    Hello everyone! The 1.0.2 patch is now live on the Experimental Branch. Mostly focused on fixing bugs. Just in case I've broken something while fixing another, this patch will stay on the Experimental Branch for a few days, until I'm sure that everything is working properly. Changes and Additions Added a new setting called "Dynamic Casting": Enabled: The Skill is cast at the current position of the cursor when the animation ends. This is the default setting. Disabled: The Skill is cast at the position of the cursor at the moment of activation. Bugs Fixes Important Fixed the issue preventing the game to start at fullscreen (I think). General Defeating an Obelisk of Illusion should now immediately grant 3 Choices for the next Challenge in The Great Forge. Life and Mana Lock greyed parts should now be displayed properly. The Gravity Cataclysm should now properly slow Projectiles with a modified Projectile Speed. Ghosts (Suffering Souls) can now be dodged. Ancestral Strikes from DoTs can now properly trigger Ancestral Effects (such as Gazloka's Conquest) War Chests should no longer spawn when switching classes or loading other saves. Achievements tracking Maxxed out Skills will no longer be removed once they have been awarded if players rank down a Skill. Same goes for Ancestral Skills and Attributes. Achievements counting Floors in specific Environments will now also count Floor done inside The Netherworld. Cataclysm : Reconstruction should now work properly and the timer should be reset on every hit. On the Netherworld Map, Expeditions completed by other classes should now appear with the proper gold border. "Map Transparency" is now called "Map Opacity". Damage Numbers should now appear at the correct location even when using higher resolutions such as 2k and 4k. Keybinds should now appear at the proper size when using higher resolutions such as 2k and 4k. Automatically picking up lots of loot (and materials) should no longer slow the game down (at all). Influence gained should now display the proper value on the result menu. Fixed a rare crash occuring when displaying Enemies Buffs Icons. Fixed a rare crash occuring when exiting the Blacksmith. Fixed a bunch of typos. Attributes Willpower 45 should now grant the proper amount of Minion Increased Damage per minion. Attributes with a condition such as "less than X% Mana" or "less than Y% Life" will now trigger when Life / Mana is less or equal . This includes: Determination 60. Toughness 60. Savagery 30. Willpower 15. Dexterity 45. Ancestral Legacy Elemental Synergy should now count every equipped Aura. Life and Mana per Second Skills should no longer display an incorrect Life / Mana Cost value when Elemental Swap is toggled on. Elemental Pact is now properly set as a Conversion. One Last Round now properly increase the stack limit of Enfeeble. Power Surge now interracts properly will Skills scaling on Mana on Hit such as Arcane Missile / Voracious Missile. To prevent people from going crazy, The Judge of Light's sound will stop looping after a few seconds. Comfort Zone should now work properly with Indirect Damage. The Mighty Knight Grappling Hook / Commandeer should now have the proper Mana Cost. Grappling Hook / Commandeer should no longer work on Obelisks. Deflect should now properly deflect Projectiles from Light Totems. Ascension / The Flying Man should no longer remove "cooldown debuffs" such as Reaper of the Bloodthirsty Beast passive effect. The Fierce Huntress Smoke Screen / Fairy Dust should now be properly removed when Smoke Screen ends. Smoke Screen's damage buff should now work properly with Heavy Explosive Projectile. Ravenous Daggers should now properly deal Additional Damage when being merged. Using Steel Manipulator and Amulet of Transferance should no longer mess with Immortal Arrow's tooltip. Fist of the Wild / Double Palm should now properly target two different enemies. Void Arrow / Netherfire from the Void can now properly deal damage when dealing only Elemental Damage. Self-Control now reads: "You have +25% Attack Speed. While Tormented or Delighted, this effect is disabled." (On top of making it clearer, this is also quite a buff) While using Click to Move, Tumble should now always be cast toward your cursor. Wandering Arrows should no longer be visible when not attacking inside The Netherworld. The Mischievous Mage Attunement Pulse / Reshape : Should now properly grant the "Projectile" tag to Attunement Pulse (and properly interact with effects such as Drum-Reaper of War). Attunement Pulse / Elemental Weakness should now properly increase Elemental Weakness. Orb of the Arcane Master / Drunken Master: Should now properly cast Additional Projectiles granted from % Additional Projectiles. Arcane Clones now also benefit from your Attack Speed. Chrono-Puncture / Chrono-Speed now properly displays Cooldown Reduction instead of Attack Speed, and now properly grants 2% per stack instead of 3%. Arcane Breach / Arcane Explosion should no longer deal insane damage when casting Arcane Breach on top of an Orb of the Arcane Master. Orb of the Arcane Master / Drunken Master should now cast the proper amount of projectiles no matter the Legendary effect or Reaper used. Arcane Clones should now work properly with Drum-Staff of War. Slorm Reapers Equipping a Slorm Reaper will now reset Shield back to 0. Reaper of the Untouchable One: Untouchable Dash should now always trigger when the key is pressed. Reaper of Benediction should now heal the proper amount of Life. Altior, Arah's Perfect Reaper should now properly benefit from Aura Increased Effect. Primordial Reaper of the Many's Life Projectile now deal the proper damage. Heals from Reaper of Benediction should no longer be dodgeable. Vengeance, Ohm Agad's Cursed Reaper should now properly apply its Max Life buff. Reaper of the Many: Orbs of Life should now properly set damage to 0. Reaper of Resonating Thunder should now properly calculate Ancestral Strike Chance. Legendaries Avg Skill Damage when using Steel Manipulator and Amulet of Transferance should now be properly calculated. Arnaldow's Shimmering Pauldrons should now behave properly when Area Rapid Cast is off. Celestial Shackles should now properly benefit from Aura Increased Effect. Celestial Shackles should no longer toggle itself off when leaving a map. Chest of Immense Vitality should now properly benefit from Aura Increased Effect. Ultrasonic Bracers should now properly benefit from Aura Increased Effect. Immortal Grasp should now heal based on Skill and Elemental Damage. The Awoken: Reaching Tormented by using a Support Skill will no longer trigger it twice. Gloves of the Unleashed Surge should no longer trigger when casting Support Skills. Armor of the Unstoppable Shaman will now trigger the Mini-Keeper. Fulgurorn's Might should now properly trigger every 0.5 second. Ultrasonic Bracers should no longer toggle itself off when leaving a map. Boots of Extreme Confidence should now always work regardless of the direction. Stacks from Ring of the Blood Seeker should now be properly removed when unequipping the Ring. Damasius Awareness should now work properly with Indirect Damage. Aiming Assistance Pads should now work properly with Indirect Damage. Lowey's Wave of Fervor should now work properly with Indirect Damage. Sahrusiel's Barrage: The Holy Spirit should no longer receive damage and / or die. Steel Manipulator is now properly set as a Conversion. Skyward Guardian Girdle's Celestial Protection should now work properly (and no longer disappear after 5 seconds). Midos' Collector's Bracers should no longer slow the game down. Inextricable Waistguard should no longer work on Bosses. Edit: 1.0.2c Fixed a crash occuring with The Fierce Huntress using Poison. Fixed the Discord link in the menu. Achievements linked to Slormites should no longer count Slormites that are being transfered back from The Slormitizer. Coward's Belt should now work properly with Vengeance, Ohm Agad's Cursed Reaper. Rune of the Shaman should now properly display Wood Sticks instead of Mighty Swing. Cheers!

    Slormite Chronicles #51

    Hello everyone! Welcome to Slormite Chronicles #51. I've been pretty quiet over the past few weeks, but I've actually been hard at work squashing bugs. Since launch, I've compiled a list of about 100–150 bugs, ranging in importance, mostly caused by odd interactions between different effects. I’m happy to say I’m almost done with that list! One thing I managed to fix is the screen resolution issue on startup, I've got that going on for me, which is nice. Obviously, reaching a state of zero bugs is nearly impossible, but now that I’ve taken care of so many, I finally feel like I can move on to something else (like actual content!). As I mentioned in a previous Slormite Chronicles, I’ve been working on whatever I feel like lately, mostly bugs, but also a few small features I wanted to play with. With bug-fixing almost wrapped up (until the next batch), I’m planning to push out an update next week, first on the Experimental Branch for a few days, then on the Live Branch once I’m sure nothing is broken. If the update goes according to the plan, I should then be taking a break for the holidays (I can't seem to stop anyway, what's wrong with me) and come back to work on additional content and features. Speaking of features, I’ve started preparing the new Skins system. Since we haven’t added skins to The Slormancer yet, I’m currently working on additional color variations for the default skin, along with the UI for the menu itself. Skins (colors for now) Here’s a preview of the new Skins menu, featuring the Mischievous Mage. With my bro HyonD (the art department) off on holiday, I had to pick the colors myself, they’ll likely be adjusted before release. If you're wondering, the second thumbnail will show Bryan McRipped’s and Breach Doors’ skin variations. Tooltips and console port I’ve also started diving into the UI work required to increase font sizes throughout the game, a necessary step for a future Switch port, and to aim for that sweet “Steam Deck Verified” badge. While I was still deep into bugs, here’s a glimpse of the upcoming item tooltip redesign: As you can see, small but meaningful tweaks going on behind the scenes. Next update! As mentioned above, a new update is coming to the Experimental Branch next week. It’ll include the big bug-fix pass, but won’t yet feature the Skins menu or the new tooltips, those are still in progress and planned for a future update. Between the release itself, post-launch marketing, adjusting to our new pace, and fixing everything that popped up, this is one of those Slormite Chronicles without any big shiny surprises. But rest assured that we’re making solid progress. At the very least, the game is getting cleaner. That’s all for now! Cheers, and happy Slorm hunting!

    Archival Seasons

    0.9.0 Early access
    Started Jun 24, 2024Ended May 13, 2025323 days