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    Pathfinder: Abomination Vaults

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    1.0.0 Release

    When does the next Pathfinder: Abomination Vaults content update start?

    The official launch date of the next Pathfinder: Abomination Vaults content update has not been announced yet. It is likely starting Planned to launch in 2027

    Planned to launch in 2027

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    Game news

    Isometric Sale Event x Pathfinder: Abomination Vaults

    Pathfinder: Abomination Vaults is part of the Isometric sale this August 13-19. Wishlist today! See all the other great games here: Pathfinder: Abomination Vaults is a hack and slash squad-based RPG based on the world-wide tabletop phenomenon of the same name. With a focus on strong storytelling, drawing on the rich lore of the Pathfinder universe, the game will take players on an unforgettable journey set against a colourful tapestry of memorable characters and thrilling adventures. Whether you're a Pathfinder veteran, or entirely new to the world, Pathfinder: Abomination Vaults aims to bring this storied and beloved tabletop game to life in a way that all RPG and hack and slash fans will love. Pathfinder: Abomination Vaults is coming out in 2027. Join our community in the Gauntlight Keep on Discord today at .

    July 2026 State of Play

    Greetings Pathfinders! It's been a while since our last update, and we're incredibly grateful to everyone who's continued to follow Pathfinder: Abomination Vaults on this journey. Today, we have an important development update to share: the game is now planned to launch in 2027 . We know this means a longer wait than we originally expected, but giving the team more time will allow us to deliver the quality, polish, and experience that both you and the game deserve. To show you what that extra time has been spent on, we've put together a new developer update featuring Executive Producer Pierre Leroux and Creative Director Wyatt Gray. They take you through how far the game has come, showcase brand-new environments and gameplay, and share a behind-the-scenes look at work in progress development. We hope you'll watch the video below as we're excited to give you a closer look at what's waiting beneath Gauntlight, and we can't wait to hear what you think! Thanks again for your support! We hope you'll join us on Discord and follow our social channels below to stay up to date on the game's progress. ~ The Pathfinder: Abomination Vaults Team Discord | Twitter | Twitch | Facebook | Instagram | Bluesky | TikTok | {LINK REMOVED} Sign up to our newsletter | Wishlist on Steam

    Floors 1, 2, 10, Alternate Outfits and Belcorra!

    Hail, Pathfinders! The Gauntlight stirs, and so do we. In this update, we share our progress on three distinct levels and their creative process. Grab your torches and let’s get started! Floor 1: Fogfen Ruins (The Mitflit Camp ) First, we’re thrilled to share more progress on our levels, starting with the Mitflit Camp in the Fogfen Ruins. For the Mitflit camp, we wanted to create something that feels tribal and sloppily put together by these mischievous creatures! With hoarded junk scattered throughout the camp, items gathered from nearby peasants and adventurers. We also took strong inspiration from the mitflits’ love of insects and their ability to control and raise them. This influenced the overall architecture of the camp. We wanted it to feel almost insect-like, with elements of bug parts incorporated into the design. Conveying their mischievous personality was key and led to the idea of covering the camp in graffiti made by the mitflits. One fun idea was to have this graffiti created using fluorescent insect juice, which felt like a strong visual representation of their character. F2: The Servant Quarters For the servant quarters, we went for a more classic abandoned dungeon feel, with castle-like walls and architecture. We incorporated elements of Victorian design to reflect Belcorra’s visual identity. The goal was to add touches of elegance here and there, as it felt fitting that Belcorra would want even the servant quarters to appear somewhat prestigious. The challenge was not to go overboard, since we still wanted the area to feel much more humble than the Haruvex Manor on Floor 4. For the mood, we aimed to keep the zone dark and eerie, as it marks the heroes’ first step into the dungeon. The level is also filled with torture devices, giving players an early glimpse into Belcorra’s sadistic nature. Floor 10: The Temple of Nhimbaloth Let's do one more floor reveal for today, the Temple. For this floor, we wanted to convey Nhimbaloth’s essence through the environment. So we decided to lean into the void and decay as a representation of the Goddess of Despair. The swamp will be visible below the level (under the bridge in this case), while all the void visuals will occupy the upper part of the environment. In other words, the level is split in half, with swamp at the bottom and void at the top. We also added Nhimbaloth iconography throughout the temple! skulls with moss, her star-shaped eye, her color palette, etc. We worked hard on getting the floor design and materials right to express the void within the floor itself. We took inspiration from obsidian and added subtle moving clouds inside the stone, like nebulae. Art Spotlight: Alternate Outfits We are also happy to share updated concept art for the alternate outfits for Amiri, Kyra and Ezren. We’re curious to read which are your favorites. Belcorra Haruvex The Ghost Queen herself, risen from death to enact her vengeance, is also taking shape. We are thrilled to wrap this update with a first look at the 3D render for Belcorra! That’s it for today! Thank you as always for your support! Join our official Discord server and follow us on social media to stay up to date on all things Pathfinder: Abomination Vaults . ~ The Pathfinder: Abomination Vaults Team Sign up to our Newsletter | Wishlist

    February Playtesting Results

    Greetings, Pathfinders! This month, we put the early game and overall user-experience to the test with two focused playtests diving deep into both singleplayer and multiplayer experiences. We wanted to see how differently the game feels depending on how you jumped in and gather targeted insights on how the onboarding, pacing, and overall sentiment shifted between solo and co-op play. Responses were good, too! We’re already seeing areas of improvement reflected in the total score for how people felt overall. But what really mattered to us were things like the controls and how easy it was for first-time players to pick up the game. We collected even more insights this round, analysing over 20 players per group and generated 300+ data points, including detailed info on how each hero was played. Here is a quick progress update to show you what we learned! First Time User Experience (FTUE) These tests were designed very intentionally on having fresh players who hadn't played the game before. That gave us a clear view of the first-time experience. As devs, that perspective is invaluable because it gives us an unbiased and unfiltered look at the true first-time experience. We want players to feel confident from the moment they pick up the sticks, so it was great that they could jump in easily without needing directions on how to play and were able to drive straight into swinging weapons and crushing monsters. Controls Controls were another critical area for the test. Our testers consistently managed to perform actions like casting spells, switching heroes, and navigating the level as intended. There are still areas we’d like to make refine, such as improving targeting so spellcasting feels fluid, precise and intentional, particularly at long-range enemies. Overall Experience We were thrilled to see so many exciting moments when we reviewed the gameplay footage, particularly during the multiplayer test where testers teamed up, adapted and overcome challenging encounters together. Watching the cooperating and excitement has been incredibly rewarding for our team. We’d like to give a huge thanks to everyone who jumped in, shared their thoughts and helped shape the game experience! Get Involved! If you would like the chance to join future playtests, you can sign up to our newsletter and keep an eye in the Discord server for more opportunities! Thank you as always for your support! Join our official Discord server and follow us on social media to stay up to date on news about the game. Onward, to glory! ~ The Pathfinder: Abomination Vaults Team Discord | Twitter | Twitch | Facebook | Instagram | Bluesky | TikTok | Sign up to our Newsletter | Wishlist