
Pale Coins
Pale Coins news
News and announcements for Pale Coins.
Official announcements
All announcements on Steam →- SteamVersion 1.1.4
Dear Champions, this update gives you more freedom to shape both your character's appearance and how you approach a build. With lowered item requirements, you'll have access to an even broader range of gear during a standard playthrough. New players will encounter a clearer introduction area to help them learn about the game's core mechanics, while returning players can carry learned blueprints across their newly created characters and experiment with a broader range of equipment earlier in their journey. To celebrate the update, Pale Coins is on sale for 30% off through August 10 on Steam. Major Updates Transmogrification - Change your armor appearance Weapon and armor requirements - Most weapons and armor have significantly lower stat requirements (only applies to newly found items) New items - Additional early‑ and mid‑game items Global blueprint knowledge - Learned blueprints are now shared across all characters (requires loading the original character once after updating) Improved tutorials - Dedicated rooms to learn the core mechanics Controller layouts - Choose between two controller layouts in the options Minor Updates Weapon and armor balancing changes - Small stat adjustments to existing weapons and armor Magic skill gems - Select non-mage weapons can now socket mage skill gems Freeze status changes - Frozen enemies now move and attack more slowly Screenshots - F12 screenshots while Steam is active (Developer Mode must be disabled) Armor access - Additional armor added to a merchant in the capital New hairstyle PS5 controller support Bugfixes Fixed the wrong description of the Spirit Slash skill gems Fixed input direction issues of follow-up skills I truly hope you enjoy the changes, and please let me know what you think. Thank you for playing and supporting Pale Coins .
- SteamVersion 1.1.3
Dear Champions, Version 1.1.3 focuses on making Pale Coins faster and more flexible from the start. The update adds new paths through early areas, quicker and more dynamic combat, tools to move faster, and new discoveries tucked into familiar parts of Grenmark, giving players more choice in how they fight and explore. Major Updates New Goblin Arena accessible near the starting area New secret room in the Abandoned Mine New secret underground path to the Main Cliffs Dodge can now be used as a quick follow-up to attacks, making combat faster and more dynamic Dodge is now a default skill, with item Dodge skills being improved versions of it New grappling hook variant for faster movement New items added Minor Updates New setting to adjust dodge direction (towards mouse position or movement direction) Boss balancing changes Updated angle calculation for reflected missiles New Bingo goals Looping navigation in menus DualShock controller support Input buffer for attacks and skills Firebombs and Raider Bombs can now break walls Bugfixes Fixed mushroom and chest placement in the Marin Passage and Lake Passage Fixed issue where summons and enemies could get stuck on the right side of the screen Fixed an issue where item amounts could not be added to the storage when it was full Fixed typos Thanks for playing and supporting Pale Coins and enjoy the new update!
- SteamVersion 1.1.2 - Patch Notes
Bugfixes: Fixed crashes caused by certain spells This update resolves crashes triggered by specific spells (e.g., Magic Turret, Ice Ring, ...). Thank you for reporting and helping track this down. Have fun playing Pale Coins!
- SteamVersion 1.1.1
Dear Champions, Version 1.1.1 has arrived with a big milestone. Pale Coins is now officially available in Russian! Huge thanks to the team at Inlingo for helping bring the world of Grenmark and its secrets to a whole new audience. It's been a great experience, and I am looking forward to adding more localizations in the future. The update also brings a wide range of improvements. Major Updates Russian localization Zoom feature in the Pale Coins skill tree Save state validation at the start of the game (in case save files are corrupted due to not properly closing the game) Game settings can be changed in-game New items and new skills New gems and enchantments Minor Updates Performance improvements Weapon rotation when attacking Various UI effects Various animation improvements Stamina when sprinting is now consumed only when enemies are nearby Displayed modifications in the equipment window, item information, and player window are sorted Added affix to trigger a skill if damage with a specified skill is dealt Added affix to trigger a skill if damage with a specified damage type is dealt Increased stacks of lockpicks and potions at merchants Improved the description of the pan for cooking Increased "superior" prefix scaling and armor bonus Replaced "Counter Missiles" with "Reflect Missiles" Added Developer Mode setting (F12 no longer activates the in-game debug mode if Developer Mode is not enabled) Added loading skills, prefixes, and suffixes via the mod folder Proper skill naming for melee attacks Changed item modification handling of missiles Enchanted prefixes deal more damage Short freeze-frame timeout to prevent the game from "stuttering" Space key to skip dialogues Modifications of items are no longer shown combined when enchanting New books hinting at enchantment recipes Blood realm layout is always generated anew when entering Level Up tutorial is only shown when outside of combat New Dodge and Backstep FX Increased the Dodge and Backstep iframes and distance Changed map layout of the secret boss in Varethraen Bugfixes Fixed typos HP in the HUD no longer displays the value "0" Gem shard enchantment no longer creates gems with 0 affixes Thanks for playing and supporting Pale Coins. You're the reason the game keeps getting better.
- SteamVersion 1.1.0
New Major Updates Swamp - Venture deep into the swamp to find new enemies and challenges Cooking - Buy a pan and cooking recipes to cook food over a kindled bonfire Item Collection - Visit Frestek's Collection in the capital to store items Loot Filter - Specify which items you want to see and hide the rest Major Improvements New Items - Several new items for high-level characters New Unique Gems - A few new unique gems to socket onto your gear New Prefixes and Suffixes - Increase item and build variety New Enchantments - More ways to improve your gear (List of possible item enchantments: Enchantments – Pale Coins Wiki ) Local Storage - Store items you wish to keep in new chests in the old forest and the academy Skills - Equipped skills will be remembered per weapon Item Dsiplay - Nearby items are now displayed simultaneously (Setting to enable / disable the feature) Item Comparison - Toggle the comparison between the new and equipped item Training - Training is now limited per difficulty (no longer possible to train the same skill twice on the same difficulty) Journal - Discovered Enchantments are now shown in the Journal Minor Improvements Magic skill gems can be socketed into Runes and Staffs Summon information is shown in the Skill Information Performance improvements in the Swamp Discovered Enchantments are now shown in the Journal Increased Spacing between Level Up buttons in the Player Window Display item information when no random blueprint is available Enchantment recipe to craft random Blueprints is changed Increased Attack Speed / Increased Cast Speed now affects skills where the Skill Button is held (e.g. Charged Arc) Enemies in the Blood Realm have a small chance to drop Small Blood Gems Quick access to the Player Window, Journal and Map on controllers via the Game Options Teleportation window can be closed with the "B" gamepad button Increased the visibility of the gamepad and keyboard input texts and symbols New Bingo Goals Auto-scroll in the item information can be enabled / disabled via the settings Display the current filter and sorting in the inventory Scroll Bar in the inventory New Achievements Balancing Changes Changed affix ranges of Gems Changed Stat Requirements of Weapons and Armor Magic turret is now limited to two at once Maximum gold cost affix is now properly limited Added passive scaling to wisp summons Reduced the skill costs of some unique weapons Bugfixes Physical Defense of enemies is now calculated correctly Hallgrim no longer disappears Item Sorting is more consistent and items no longer "flicker" Fixed issue where using the Ritual Stone Key during cutscenes was possible Correctly show XP notifications Fixed XP gained from Orc Chief boss Resolved issue where summons caused issues during the Orc Skeleton fight Resolved issue where summons caused issues in the Lake Passage