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    Titan Quest II

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    Titan Quest II

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    Early Access: Chapter 3 - Arkadian Plains

    When has the previous Titan Quest II content update started?

    The previous Titan Quest II content update - Early Access: Chapter 3 - Arkadian Plains - has started Tue, 10 Feb 2026 17:00:00 GMT

    When has the previous tq2 content update started?

    The previous tq2 content update - Early Access: Chapter 3 - Arkadian Plains - has started Tue, 10 Feb 2026 17:00:00 GMT

    When is the previous Titan Quest II content update ending?

    The official end date of the previous Titan Quest II content update has not been announced yet.

    When is the previous tq2 content update ending?

    The official end date of the previous tq2 content update has not been announced yet.

    Started 30 days ago
    Next

    Early Access: The Wild Lands

    When does the next Titan Quest II content update start?

    The official launch date of the next Titan Quest II content update has not been announced yet. It is likely starting 1.0.0 at the end of 2026

    When does the next tq2 content update start?

    The official launch date of the next tq2 content update has not been announced yet. It is likely starting 1.0.0 at the end of 2026

    To be announced
    1.0.0 at the end of 2026

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    Game news

    The Oracles Have Spoken: Titan Quest II Gets New Roadmap for 2026

    We are happy to present to you all, the Titan Quest II Road Map for 2026! In 2025 we have been delivering new content at a high pace. You might remember that we promised a major content update every 3 months and a minor one in between. For 2026 we will stick to this cadence. You can be sure though, that we have great things in store for you. Disclaimer: This roadmap is subject to change, and we reserve the right to modify it as we see fit. The Wild Lands will continue the journey started in Arkadian Plains, while the upcoming Spirit Mastery will add a summon-focused mastery to the roster, enabling even more diverse combinations and hero builds for players to experiment with. There’s plenty of exciting content and features ahead, and Titan Quest II will continue to grow bigger and better throughout the year.

    Titan Quest II - Early Access Content Update 3 - Hotfix 4

    Titan Quest II - Early Access Content Update 4 - 0.4.0-public.120192+win.2414 General - Improved the performance in general - Fixed issues with multiplayer disconnects Items - Increased the loot pool of some chests within chapter 3 to include more item factions Upscalers - Fixed resolution scale being forced to 50% when upscaler ist set to DLSS but DLSS Quality is set to Off. - Fixed an issue that prevented FSR frame gen from taking effect in the shipping build UI - Teleporting directly from the map UI now properly checks for in combat state, matching the behavior of the personal portal - Added custom renderer for damage numbers improving render performance in combat scenes - Fixed some issues with tooltips in the map not updating correctly

    Titan Quest II - Early Access Content Update 3 - Hotfix 2

    Titan Quest II - Early Access Content Update 3 - Hotfix 2 - 0.4.0-public.119497+win.2351 Hi everyone! This is our hotfix for the latest content update, offering a lot of improvements. One note: We have now added the correct link for the survey for the new chapter in the main menu. Please fill this out if you have any feedback to share regarding the Chapter. It will help us a lot. Thank you! Performance - Added a Foliage Quality setting (Options -> Video) to control the density and draw distance of various kinds of vegetation. This can noticeably improve GPU performance in many areas. - Fixed an issue that could cause frame timing issues when FSR Frame Generation and/or AMD Anti-Lag 2 is enabled. You will need to launch, quit, and restart the game once in order for this fix to take effect. - Enabled ClusteredDeferredShading to improve performance in scenes with many lights (e.g. Proti Village) - Loading screens now show "Compiling shaders" message while waiting for PSOs to finish compiling - Added shader precaching for landscape materials - Disabled GPU Occlusion Culling, which had high base overhead and little benefit for TQ2's top-down perspective since usually only few objects are occluded - Optimized various VFX that could cause hitches when spawned - Various incremental CPU optimizations Quests - Fixed a repeating dialog fom the naiad Pegaea - Fixed a missing quest marker at the entrance of Chiron's Cave - Fixed sound issues of the water bridge at Lake Taka when reloading the game - Disabled misleading interactions in the Daidalos darkness shrine event - Fixed invisible centaurs in the southern Lake Taka corruption events Crashes & Stability - Fixed possible crash on startup when FSR Frame Generation is enabled - Made some adjustments to savegame backup procedure that should reduce the likelihood of both main and backup files getting corrupted in case of a hardware failure Items - Fixed most of the new Epics not dropping or displaying in the Moirai Codex - Slightly increased the loot pool of certain Bosses to include items of more factions as they would repeatedly drop a small range of Monster Infrequents - Hestias Cinder: Fixed relic's debuff on enemies blocking player damage - Fixed "Valor of Achilles" and "Prometheus' Flame" relics not dropping - Fixed missing loot for Ixion and Skirion boss fights Enemies & AI - Fixed boar colliders bumping other characters around - Added stuck detection for NPCs to help ensure they always reach their target - Fixed enemies not reacting to sentries. They now start attacking the player when attacked by sentries - Removed incomplete Relics with no Affixes from the loot pool, as these were not supposed to be part of the game yet - Skirion: Fixed axe not resetting with the fight and persisting in the arena - Skirion: Fixed Call Frost ability not targeting the player and damage area placement - Feral Hippokampos: Removed immunity during Summoning ability - Feral Hippokampos: Fixed issues with Wave Crush ability collision and invisibility Multiplayer - Fixed connection issues in multiplayer - Fixed an issue that could prevent players from joining a multiplayer session from within a different session - Fixed lightning strike (and various other passives) not triggering on clients - Fixed a couple quest scripting edge cases exclusive to multiplayer - Fixed the multiplayer boss gate issue in Chiron's Cave UI & Controls - Fixed game version number in the UI not updating for small binary hotfixes (like the ones we shipped last week) - Fixed "Quality Preset" graphics option sometimes showing "Custom" even when all quality settings were set to the same value - Fixed middle mouse button not being usable for abilities - Fixed simplified healthbar not being reset when focused healthbar is removed - Fixed buff/debuff bars overlapping when both focused and simple healthbar are visible - Fixed gamepad cursor movement sometimes swapping back to mouse/keyboard input accidentally - Fixed some UI screens like the Moirai Codex not updating instantly Masteries - Storm - Arcane Shielding: Fixed this passive missing in Tier 4 - Fixed summon limit being smaller than expected Other - Fixed random rolls in repeated triggers and periodic effects always rolling the same values for application chance - Fixed weapon damage type VFX not always being shown on the character preview in the main menu - Fixed weapon damage type VFX not being applied to the correct hand in some circumstances - Tweaked some settings to reduce the likelihood of landscape appearing blurry after a loading screen - Added missing sounds for various interactions and quest events

    Archival content updates

    Early Access: Forge Mastery logo
    Early Access: Forge Mastery
    Started Dec 3, 2025
    Ended February 10, 2026
    69 days
    Early Access: The Northern Beaches logo
    Early Access: The Northern Beaches
    Started Sep 30, 2025
    Ended December 3, 2025
    65 days
    Early Access Launch logo
    Early Access Launch
    Started Aug 1, 2025
    Ended September 30, 2025
    61 days