Titan Quest II – Art Blast
Titan Quest II – Art Blast We recently released the second chapter of Titan Quest II, The Northern Beaches, to Early Access. We hope that you’ve been enjoying traversing the beautiful environments that our artists have created, exploring the architecture they’ve built, wielding the weapons they’ve crafted, and battling the creatures they’ve summoned forth from their imaginations. I know that for me, the crystal-clear blue water that we get to splash through in the new chapter is a highlight, and something that absolutely reminds me of the warm rock pools of the real-life Greek islands. At Grimlore Games we’re extremely fortunate to have an incredibly talented art team that allows us to punch above our weight class as a studio. Today we want to take a moment to highlight that art team and share their portfolios so you can appreciate all the individual talent and hard work that goes into making Titan Quest II look as great as it does. So many ARPGs are dark and gloomy, and for Titan Quest II we really wanted to create an ARPG that looked bright and beautiful, without looking cartoonish. Real-life Greece is an incredibly beautiful place, and the Greece of ancient myths has a particular dangerous, wild beauty. I think the artists have done a great job at creating a visual world that captures these elements while building a unique identity for the game. Our fantasy version of Ancient Greece is populated with all sorts of strange and wonderful people, animals, gods, and monsters, all brought to life by the artists, who often go back to the original myths to find unique visual spins on gods or monsters. An example is our siren, who looks more birdlike (in line with the original myths) rather than mermaid-like, while still looking like a mysterious creature of the deep. Our gods, like Glaukos or Nemesis herself, look surprising and unique, yet very consistent with their mythic depictions. A lot of thought and effort has been put into making our our boss fights particularly impactful, like Pan or Skylla, and those are featured below. In an ARPG it’s important not to forget about the loot, so it’s also vital to call out how great the weapons and armor look in the game. Some of the later, more powerful items look particularly striking: the sorts of weapons that a hero like Herakles or Perseus would surely have been honored to wield. There are also the animations and VFX, without which I’m sure the game wouldn’t be much fun. Pan, Skylla, and the Hippokampos leap around and attack the player with wild, flashy moves. It’s also amazing how much thought and effort goes into the smaller thigs, like climbing a ladder, or interacting with objects in the world. Even the UI elements of the game have had a lot of artistic thought put into them by Tech Art. Immersing the player into the world of Ancient Greece extends to every visual element of the game, from boss fights to health orbs. Titan Quest II would be nothing without the incredible skill, talent and dedication of our talented team of artists and we non-artists at Grimlore are very lucky to be working with them. Take some time to enjoy their art, and we’ll see you on the sands of the Northern Beaches. Art Direction: Concept Art: Environment Art: VFX: Character Art: Animation: Technical Art: Level Design:
