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    Titan Quest II

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    When has the previous Titan Quest II content update started?

    The previous Titan Quest II content update - [EA] Spirit Mastery & Crafting - has started Fri, 07 Aug 2026 19:00:00 GMT

    When has the previous tq2 content update started?

    The previous tq2 content update - [EA] Spirit Mastery & Crafting - has started Fri, 07 Aug 2026 19:00:00 GMT

    When is the previous Titan Quest II content update ending?

    The previous Titan Quest II content update - [EA] Spirit Mastery & Crafting - is ending Tue, 19 Jan 2027 00:00:00 GMT

    When is the previous tq2 content update ending?

    The previous tq2 content update - [EA] Spirit Mastery & Crafting - is ending Tue, 19 Jan 2027 00:00:00 GMT

    Started 64 days ago
    101 days left

    When does the next Titan Quest II content update start?

    The next Titan Quest II content update - 1.0.0 Full Release - starts Tue, 19 Jan 2027 22:00:00 GMT

    When does the next tq2 content update start?

    The next tq2 content update - 1.0.0 Full Release - starts Tue, 19 Jan 2027 22:00:00 GMT

    StartsJan 19th
    ~101days

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    Game news

    A Special Delivery from Hermes: Titan Quest II Launches January 2027 on PC

    The Moirai have woven a long thread – after roughly a year and a half of hard Early Access labour, that thread is finally nearing its final knot. Hermes, herald of the gods, has descended to the mortal realm to announce the decision of the Pantheon: the Olympians are pleased with the efforts of hundreds of thousands of mortal adventurers, who already faced their Nemesis. In their eternal, divine greatness, they are granting us: a release date! Hermes is pleased to announce that Titan Quest II will leave Early Access and launch into full release on January 19th, 2027. The Titan Quest II Odyssey has been long and full of epic adventures, right from ancient Greek mythology. Guided by feedback from a vast number of heroes during Early Access, Titan Quest II has been expanded through numerous updates that added new lands to conquer, new powers to wield, and new treasures to loot along the way. The developers at Grimlore Games have forged an ARPG like no other, with its unique mastery system that offers the players an immense amount of freedom while creating their own unique heroes. Version 1.0 pulls every strand together into the complete tapestry the Moirai had planned all along – plus a fair bit more. Meet your fate on January 19th, 2027, when Titan Quest II launches in full on PC and the SRP will be $49.99. Check out the release date announcement trailer: Make sure to hold your course and add Titan Quest II to your wishlist – or join the brave phalanx of Early Access heroes today! Steam Early Access: Titan Quest II is being developed by Grimlore Games and published by THQ Nordic. For further details on Titan Quest II, please refer to our latest updates Learn more on the official website Follow Titan Quest II on X (formerly known as : Follow Titan Quest II on Facebook:

    Dev Team's Favourite Builds: Blessed Beam Revenant

    Heroes, Welcome to another Build Example! This time we will take a look at a combination of the Warfare and Spirit masteries , which form the Revenant. Build Concept Stack up passive and conditional boosts, as well as active blessings to get as powerful of a Deathward Beam as possible. Watch your enemies melt away. We put together a quick video to demonstrate: We will be opting into Energy Siphon and Soulburn with Deathward Beam - this will make it significantly more powerful at the cost of consuming our Shades and costing much more energy. We will need all of our Shades for this, and so won’t be opting into any summons with this build. The Death’s Door passive will allow us to deal much more damage, but we will need to reserve our health in order to benefit from this. In order to not die, we will be using Layered Veil with heavy investment into our Barrier to replace the health we no longer have. When engaging in combat, we place our War Banner to buff ourselves and debuff enemies. Once you can get a good number of them bunched up, hit enemies with Soul Vortex and Doom Horn for further debuffs. Soul Vortex will also be giving us an additional shade, which will make our Deathward Beam last longer. Activate your Valor blessing and fire your Deathward Beam until out of energy. That’s a good time to chug an energy potion and to start again - but make sure to pause, because the initial damage boost from Soulburn only lasts 3 seconds. Once you’re out of Shades, you can replenish them a bit faster by spamming Doom Horn. If you’re in danger, pop your barrier for additional survivability (it’s super strong). Key Active Skill Modifier Setups Key Passive Skills Where to take it In our example, we built towards a Might-focused, heavy armor character, as this allows for significant defences thanks to the glancing implicits. Farming for items with spell damage or vitality damage affixes will help you push your damage output much further. One of the highly beneficial relics to try and complete would be Selene’s Moonlight, as you will have hugely increased spell damage, and rapid energy regeneration after kills. As for charms, Hollow Fang can greatly benefit your Vitality damage. In order to stay safe during extended fights as we wait for energy or Shades, we can hugely benefit from high movement speeds. Farming for greaves with a high movement speed affix, and enhancing with Centaur Hoofs, while wielding Moon Disc can give us significant movement speed - particularly while Valor is active. Plus, with Moon Disc, we get some extra capacity for our spells. That’s the gist of it - once you’re able to stack up all passives and blessings while pacing your skill usage well, you will be able to annihilate even high health enemies, while being relatively safe thanks to your barrier. Perhaps even more importantly, with the right gear, you will be essentially sprinting across the map. The build is in the end relatively simple, and can do it all. The main weakness is that you’ll need to take a breather every now and then to recharge your energy and Shades. Let us know in the comments what you think about this one, and feel free to share your own favourites.

    Crafting & Spirit - Hotfix 3

    Titan Quest II - Early Access Content Update 8 Hotfix 3 - 0.7.0-public.137244+win.2993 Heroes! We have another Hotfix for the Spirit and Crafting update that contains a set of fixes. Masteries Spirit - Cthonic Pulse: Fixed an issue where Returning Projectiles and Returning Explosion modifiers lacked functionality when using the skill as a triggered ability. Quests and World Blood Statue Curse: Damage can no longer kill players and now deals damage based on their unreserved health. Brandbearer Encampments: Fixed an issue where a chest couldn't be opened. Cave of Pan: Fixed a navigation issue. Chiron's Gym: Players are no longer teleported out when reserving too much health, but only when they would suffer damage that could kill them. Crawling Caverns: Reworked rock collision to avoid players getting stuck after dodging. Court of the Acolytes: Reworked the location so it is not possible to look out of camera bounds anymore. Doliana Quarry: Reworked a problematic jump spot. Enclave Graveyard Teleporter: Fixed an issue with an invisible wall. Gardens of the Mistress: Fixed a canal where players could get stuck. Lost in the Dark: The vision now correctly reaches the hole again. Moirai Caves: Fixed an issue with floating candles. Rebel Outpost: Fixed an issue where the player could sink into the ground. The Wisest of Centaurs: Fixed a missing quest marker at Chiron's cave entrance after entering it once. Undercity Catacombs: Reworked stairs so players can't get stuck anymore. Wild Labyrinth: Fixed spot where players could get stuck. UI and Controls Fixed modifiers not properly updating in the abilitiy descriptions when in respec mode. Storm - Passives - Overcharge: Has a new icon now because Lightning Domain had the same icon. Enemy execution overlays no longer show up on enemies that have not been fully spawned yet. Fixed health reservation on overhead healthbars not being shown properly on game start. Multiplayer Fixed an issue where Golden Skull Items would still be displayed for clients even after being picked up. Fixed an issue where Clients received notifications for all quest items when picking up a new one.

    Crafting & Spirit - Hotfix 2

    Heroes! We have another Hotfix ready for the Spirit and Crafting update that delivers a set of fixes to improve your experience. Player and Masteries Health reservation via sustained abilities can't kill the player anymore Fixed an issue where summons didn't properly work after the player character died Spirit - Chthonic Pulse - Trigger: Cannot be triggered faster than its Cast Time would allow anymore Rogue - Lethal Strike: Fixed a bug that didn't allow Lethal Strike to reset its cooldown properly on kill Rogue - Lethal Strike: Execution Threshold should now properly display when using this ability. Warfare - Unyielding: Fixed a bug where this Passive didn't provide Vitality Resistance Forge - Hardened Bulwark: Fixed an issue where "Minimum Bulwark" would grant Bulwark stacks incorrectly Fixed an issue where reserving life below a certain point would constantly trigger low HP VFX/SFX Crafting Salvaging an item now also returns attached Charms and Relic back to the player's inventory (same as vendoring would) Rings and Necklaces are now included in the "Increase Item Level" crafting action. Fixed crafting bug where prefixes sometimes rerolled into suffixes and vice versa Fixed a bug where affix display in the item tooltip would sometimes not update after crafting Creatures and Bosses Player summons' pathfinding adjusted to obey the same blockers for players, not NPCs (e.g. in the Skylla arena and some other content pieces, the summons could leave the playable space) Quests and World Fixed a bug where the Gate west of the Vineyard did not open sometimes due to missing enemies Fixed an issue where summons would behave erraticaly in Buried City Noble Quarters UI and Controls Fixed gamepad input bug in crafting UI Fixed tooltip inspection in mastery UI via gamepad Fixed faulty 0 damage floating combat text Added setting to disable zoom on gamepad Sustained ability bar preview now properly takes non-sustained reservations into account Fixed an issue where the second primary attack UI could display negative DPS values after switching between weapon sets Fixed an issue where notifications for new Mastery Points were not properly displayed Multiplayer Fixed an issue where Deathward Beam VFX would be continously visible for clients Fixed an issue where some Primary Attack Modifiers were displayed before unlocking Masteries for Clients