aRPG Timeline

    Titan Quest II

    Titan Quest II

    Titan Quest II logo

    When has the previous Titan Quest II content update started?

    The previous Titan Quest II content update - Early Access: The Northern Beaches - has started Tue, 30 Sep 2025 13:00:00 GMT

    When has the previous tq2 content update started?

    The previous tq2 content update - Early Access: The Northern Beaches - has started Tue, 30 Sep 2025 13:00:00 GMT

    When is the previous Titan Quest II content update ending?

    The official end date of the previous Titan Quest II content update has not been announced yet. It is likely ending In ~3 months

    When is the previous tq2 content update ending?

    The official end date of the previous tq2 content update has not been announced yet. It is likely ending In ~3 months

    Started 23 days ago
    In ~3 months
    Next

    Next content update

    When does the next Titan Quest II content update start?

    The official launch date of the next Titan Quest II content update has not been announced yet. It is likely starting In ~3 months

    When does the next tq2 content update start?

    The official launch date of the next tq2 content update has not been announced yet. It is likely starting In ~3 months

    In ~3 months

    Statistics

    N/A days
    Average Duration
    6.08
    Average Per Year
    1:00 PM UTC
    Usual Start Time
    61 days
    Max Duration
    Early Access Launch
    61 days
    Min Duration
    Early Access Launch
    Calculations based on 2 confirmed historical entries. Oldest season in aRPG Timeline's archive started August 1, 2025.

    Live updates

    Steam Store

    Loading...

    SteamDB Stats

    Loading...

    Game news

    Titan Quest II – Art Blast

    Titan Quest II – Art Blast We recently released the second chapter of Titan Quest II, The Northern Beaches, to Early Access. We hope that you’ve been enjoying traversing the beautiful environments that our artists have created, exploring the architecture they’ve built, wielding the weapons they’ve crafted, and battling the creatures they’ve summoned forth from their imaginations. I know that for me, the crystal-clear blue water that we get to splash through in the new chapter is a highlight, and something that absolutely reminds me of the warm rock pools of the real-life Greek islands. At Grimlore Games we’re extremely fortunate to have an incredibly talented art team that allows us to punch above our weight class as a studio. Today we want to take a moment to highlight that art team and share their portfolios so you can appreciate all the individual talent and hard work that goes into making Titan Quest II look as great as it does. So many ARPGs are dark and gloomy, and for Titan Quest II we really wanted to create an ARPG that looked bright and beautiful, without looking cartoonish. Real-life Greece is an incredibly beautiful place, and the Greece of ancient myths has a particular dangerous, wild beauty. I think the artists have done a great job at creating a visual world that captures these elements while building a unique identity for the game. Our fantasy version of Ancient Greece is populated with all sorts of strange and wonderful people, animals, gods, and monsters, all brought to life by the artists, who often go back to the original myths to find unique visual spins on gods or monsters. An example is our siren, who looks more birdlike (in line with the original myths) rather than mermaid-like, while still looking like a mysterious creature of the deep. Our gods, like Glaukos or Nemesis herself, look surprising and unique, yet very consistent with their mythic depictions. A lot of thought and effort has been put into making our our boss fights particularly impactful, like Pan or Skylla, and those are featured below. In an ARPG it’s important not to forget about the loot, so it’s also vital to call out how great the weapons and armor look in the game. Some of the later, more powerful items look particularly striking: the sorts of weapons that a hero like Herakles or Perseus would surely have been honored to wield. There are also the animations and VFX, without which I’m sure the game wouldn’t be much fun. Pan, Skylla, and the Hippokampos leap around and attack the player with wild, flashy moves. It’s also amazing how much thought and effort goes into the smaller thigs, like climbing a ladder, or interacting with objects in the world. Even the UI elements of the game have had a lot of artistic thought put into them by Tech Art. Immersing the player into the world of Ancient Greece extends to every visual element of the game, from boss fights to health orbs. Titan Quest II would be nothing without the incredible skill, talent and dedication of our talented team of artists and we non-artists at Grimlore are very lucky to be working with them. Take some time to enjoy their art, and we’ll see you on the sands of the Northern Beaches. Art Direction: Concept Art: Environment Art: VFX: Character Art: Animation: Technical Art: Level Design:

    Titan Quest II - Early Access Content Update 1 - Hotfix 1

    Titan Quest II - Early Access Content Update 1 - Hotfix 1 - 0.2.0-public.103432+win.1922 In this hotfix for the Northern Beaches update we fix several higher priority bugs we noticed. Bugfixes Masteries and Gameplay Fixed a problem with the random number generator leading to the same outcome on all damage events. Dev Note: This had a rather big impact on power of certain abilities. For example it could create guaranteed Critical Hits when hitting a rather low threshold, or guarantee NO critical hits when below it. Ailments: Changed Slows from Chill, Shock and Stagger to be multiplicative between stacks; this will prevent creatures from reaching 0% Speed Items Fixed an issue that prevented most of the new Unique items from dropping. They should now all drop and be displayed in the Moirai Codex accordingly. Creatures Fixed a bug that caused Pan to become unkillable at 0 HP Fixed a bug where Ajax could leave the boss arena Multiplayer Fixed some quest items not being visible to clients in multiplayer Fixed clients in multiplayer becoming permanently stuck after interacting with a mastery shrine Fixed an issue where players could get their controls disabled permanently after leaving Proti Island in multiplayer Fixed an issue that could cause clients in multiplayer to lose up to one minute of progress when exiting a session Fixed an issue that could cause changes to client's gold amount to not be saved in multiplayer sessions Fixed an issue that could cause clients in multiplayer to no longer be able to trade items with vendors Fixed vendor return policies only being offered to the host in multiplayer sessions Fixed an issue that could cause clients in multiplayer to not be able to interact with anything Audio Added SFX for new staves Added unique SFX for hydro boar Tweaked SFX for generic physical explosion Tweaked SFX for spike traps Other Fixed an issue that caused most animals to be (partially) invisible

    Chapter 2: “The Northern Beaches” Available Now!

    Heroes, Today we launch our first major content update for Titan Quest II : “The Northern Beaches” , the second chapter in your journey to face Nemesis. Here’s a small preview of what awaits you in this new adventure: A Whole New Chapter to Explore The Northern Beaches, where legends hunger for lost adventures and mortals dare not tread. A vast new area full of Fated and World Quests, nine dungeons, and hidden treasure awaits you. Follow the prophecy of the Fates, stand with Glaukos on his path to redemption, and trace Nemesis’ steps through these haunted coasts. Great Foes Await Three thrilling major boss encounters challenge you throughout this chapter. Perfect your builds, hone your skills, and equip the strongest gear you can find to take down these dangerous enemies. A New Tier of Divine Power This update unlocks the 4th Tier of each Mastery . Experiment with a total of seven new Actives and fourteen Passives. Engulf your opponents in a Volcanic Eruption, weather their attacks in Stone Form, or risk it all with Valor and a Sword of Damocles hanging above your head. More Gear and Better Loot Discover eleven completely new unique items with powerful effects. In addition, we’ve continued our rework of itemization. The first step is making Affix Tiers available for almost all affixes. This means that when you find a new upgrade, it isn’t just a small increase of a few percent—it’s a much more noticeable improvement. This should make the item chase more rewarding than in previous patches. Keep your eyes peeled for future updates to our itemization—we’re not done yet! New Creatures to Fight The ichthians have bolstered their ranks with new horrors such as Ketos Spawn, shark-like Bruisers, and their devastating new Commanders. You’ll also encounter Living Statues, the Hippkampos Foal, and other strange beasts roaming the lands. Final Words We hope you enjoy this new update and look forward to hearing your feedback and thoughts. This Chapter concludes your fight against the Ichthian threat. In future updates, we’ll take you into brand-new biomes and introduce an entirely new faction to fight. And please remember: while we were able to deliver this update earlier than outlined on our roadmap, this won’t always be possible! You can find the full changelog here —The Titan Quest II Team

    Titan Quest II EA Update About to Open the Gates to the Northern Beaches!

    It's almost time... THQ Nordic and Grimlore Games will release a major Early Access content update for Titan Quest II tomorrow, introducing the brand-new chapter: the Northern Beaches. The Northern Beaches chapter expands Titan Quest II ’s world with more combat variety, environmental storytelling, and strategic depth, available tomorrow for all Early Access players ! Players will continue their campaign against the Ichthians as they push toward the King of Tides’ stronghold. The update delivers new locations, new enemies, three formidable bosses, fresh skills for every mastery, and plenty of secrets to uncover. Highlights of the Northern Beaches chapter include : Epic Showdown with the Ichthians: Battle through waves of Bruisers, commanders, and finally confront the mighty King of Tides, whose magic trident unleashes devastating cold-damage attacks. New skills across all masteries! Unleash icy control with the Frostbite skill tree, layering Cold Snap, Frost Explosion, and Deep Freeze for devastating chain reactions. Re-engineered Stone Form now allows channelled skills while active, paired with Shockwave and Rock Explosion for tactical crowd-control. Harness Earth’s raw power with Volcanic Eruption and a boosted Earthquake, protected by Stone Form’s defensive bonuses. Go head-to-head with the new Warfare skill Valor, calling down the Sword of Damocles for massive damage buffs... at a price. Fresh Challenges & Exploration: Discover new puzzles, hidden corners, and the Rogue mastery’s latest tricks as you scour the storm-lashed shoreline. Check out our deep dive video - here https://youtu.be/OCt7_xygm8s

    Archival Seasons

    Early Access Launch
    Started Aug 1, 2025Ended Sep 30, 202561 days