aRPG Timeline

    Path of Exile 2

    Browse all games

    Path of Exile 2

    Path of Exile 2 logo

    When has the previous Path of Exile 2 league started?

    The previous Path of Exile 2 league - 0.4.0 - The Last of the Druids - has started Fri, 12 Dec 2025 19:00:00 GMT

    When has the previous PoE2 league started?

    The previous PoE2 league - 0.4.0 - The Last of the Druids - has started Fri, 12 Dec 2025 19:00:00 GMT

    When is the previous Path of Exile 2 league ending?

    The official end date of the previous Path of Exile 2 league has not been announced yet.

    When is the previous PoE2 league ending?

    The official end date of the previous PoE2 league has not been announced yet.

    Started 44 days ago
    Next

    Next league

    When does the next Path of Exile 2 league start?

    The official launch date of the next Path of Exile 2 league has not been announced yet. It is likely starting To be announced

    When does the next PoE2 league start?

    The official launch date of the next PoE2 league has not been announced yet. It is likely starting To be announced

    To be announced

    Statistics

    118 days
    Average Duration
    2-3
    Average Per Year
    7:00 PM
    Usual Start Time
    (local timezone)
    145 days
    Max Duration
    0.2.0 - Dawn of the Hunt
    102 days
    Min Duration
    0.3.0 - The Third Edict
    Calculations based on 4 confirmed historical entries. Oldest season in aRPG Timeline's archive started December 6, 2024.

    Live updates

    Subscribe to Calendar

    Get launches and streams in your favorite calendar app!

    Subscribe

    Game news

    Path of Exile 2 0.4.0d Patch Notes Preview

    Patch 0.4.0d for Path of Exile 2 is coming this week! Boss buff hover popups now show buff names, Temple Room placement has clearer upgrade information, as well as many other bugfixes and improvements. 0.4.0d Patch Notes Fate of the Vaal League Changes and Improvements Players who die during the Architect or Atziri boss fights in Atziri's Temple can now respawn in a new instance of the Temple with most other content removed, similar to how endgame maps work. Improved the Holten league mechanic placement variance and re-enabled Energized Crystals. Atziri's Chambers now correctly connects to any room placed next to it. The Temple now requires a minimum of 1 room placed each run before opening. This is to ensure players don't accidentally open the Temple before placing rooms and better guide new players in their first Temple. You can bypass this restriction by holding Ctrl while clicking on the Run Temple button. Gamepad users will instead get a confirmation prompt that they must agree to. Added user feedback on the Temple Map for if a room is completed or unreachable. Updated the Temple Mods list to match that of the in-map Mods List whilst running a temple. Updated the information on rooms when hovered in the Temple Map to show possible upgrades. Added description text to Atziri's Chambers to clarify how to unlock the room. Updated the Temple Destabilisation keyword to clarify random vs room completion destabilisation. Fixed a bug where some monsters inside the Vaal Temple were not receiving the intended amount of Monster Effectiveness Fixed a bug where transcendent limbs could be kept after dying. Fixed a bug where non-Temple owners could see dropped Temple Medallions, despite being unable to interact with them. Fixed a bug where Unique reliquary displays found in the Temple could not be opened while playing in couch co-op. Fixed the maximum medallion check for couch co-op, preventing players from picking up medallions if the Temple owner has the maximum amount. General Changes The character sheet now displays how much item armour, evasion and/or energy shield you have. Skills which reserve spirit now display their final, modified spirit reservation on the skill information popout. Added buff names to the buff hover information on enemies. Passive Skill Tree Notable Anointment displays no longer require the player to first pickup a Distilled Emotion. These can be viewed by holding ALT when hovering a notable passive on any character. Adjusted the damage of the following bosses found inside of the Trial of Chaos: Overall lowered the damage dealt by Bahlak, The Sky Seer Overall increased the damage dealt by Uxmal, the Beastlord All Quadrilla monster variants have been working out and now deal more damage. Reduced the damage of the 'Vornas, the Fell Flame' and 'Morvak, the Infernal' bosses. The Devour Skill is now able to consume your Minions when available. Phantasmal Arrow no longer targets the ground. This fixes various range bugs it had with additional projectiles and Barrage. Spectral Fire now uses the player's stats for calculating its area of effect and dealing damage. Updated the Spectral Fire keyword to correctly state that damage modifiers do not scale the explosion further, this is purely a description change. Updated the 2D Art of Socketed Augments to match the 2D Art of what was socketed. Added an info popup when hovering the button to run Logbooks to make it clear you must first select a destination area. Updated the weapon requirement for the Smith of Kitava's Temper Weapon skill to explicitly state that it cannot be used with Talismans. Updated the Slow keyword to state monsters cannot be slowed below 25% of their base speed. Further improved texture streaming to help prevent the unloading of active textures. Bug Fixes Fixed an issue where The Immured Fury wouldn't spawn. Fixed a bug where Amanamu's Gaze and Queen of the Forest were preventing the movement speed modifier from sprinting, unless you had both of them. Fixed Abyss Atlas Passive Skills that applied to Depths Chance were not applying to Boss Depths Chance. Fixed some cases where you could get stuck on objects when using Rend and Devour. Fixed a visual bug where Spectral Fire's visual explosion was half its intended size. Fixed a bug where Raging Spirits couldn't be targeted by Skeletal Arsonist's Explosive Demise command skill Fixed a bug where Fate of the Vaal encounters in Spires of Deshar, Matlan Waterways and Solitary Confinement didn't have a guaranteed reward. Fixed a bug where Abyssal Eyes were not included in Socketed Item counts, notably on Morior Invictus. Fixed a bug where certain cosmetic shapeshift ability effects weren't displaying (e.g. the fiery bear paws of Walking Calamity). Fixed a bug where the atlas passive nodes for increasing the chance of spawning monsters loyal to Amanamu and Ulaman boosted the other faction. Fixed an issue where the Headhunter Unique was sharing visual effects from The Flesh Poppet Unique. Fixed several conversation topics that had empty dialogue for Druids. Fixed a bug where the Abyssal Tornado Effect Microtransaction would remain visible forever if it has absorbed shocked ground. Fixed the Lunar Blessing howl moon beam effect being spawned twice Fixed a bug where the Unique Jewel Prism of Belief could not roll modifiers for Living Bomb. Fixed Uhtred supports counting Meta gems as Support Gems when determining whether their effect applies or not. Fixed a bug where the Kulemak's Desecration mod would not work around certain monsters when stolen by the player. Fixed a bug that prevented Orbs of Chance being used on Life and Mana Flasks that had a non-boss drop Unique Flask on their base type. Fixed an issue where the Trial of the Sekhemas Map Pin wasn't highlighted correctly in the World Map while you were on the Ascent to Power quest. Fixed a bug where Walking Calamity's meteors displayed attack speed scaling in the skill popout window. Fixed a bug where Rampage's displayed damage in the skill popout window scaled with attack speed. Fixed a bug where textures would appear blurred on the Xbox Series X. Fixed a bug where the Phoenix Dodge Roll effect was invisible on PS5. Fixed a common client crash on Xbox. Fixed a crash when using Firestorm. Fixed a crash when unsocketing Garukhan's Resolve from a Crossbow ammo skill. Fixed a crash when using Hollow Palm.

    Archival Seasons

    0.3.0 - The Third Edict logo
    0.3.0 - The Third Edict
    Started Aug 29, 2025
    Ended December 8, 2025
    102 days
    0.2.0 - Dawn of the Hunt logo
    0.2.0 - Dawn of the Hunt
    Started Apr 4, 2025
    Ended August 26, 2025
    145 days
    Early Access - Launch logo
    Early Access - Launch
    Started Dec 6, 2024