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    Last Epoch

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    When has the previous Last Epoch season started?

    The previous Last Epoch season - Season 4 - Shattered Omens - has started Thu, 26 Mar 2026 16:00:00 GMT

    When has the previous LE season started?

    The previous LE season - Season 4 - Shattered Omens - has started Thu, 26 Mar 2026 16:00:00 GMT

    When is the previous Last Epoch season ending?

    The official end date of the previous Last Epoch season has not been announced yet.

    When is the previous LE season ending?

    The official end date of the previous LE season has not been announced yet.

    Started 31 days ago
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    When does the next Last Epoch season start?

    The official launch date of the next Last Epoch season has not been announced yet. It is likely starting To be announced

    When does the next LE season start?

    The official launch date of the next LE season has not been announced yet. It is likely starting To be announced

    To be announced

    Seasonal Statistics

    110 days
    Average Duration
    2-3
    Average Per Year
    4:00 PM
    Usual Start Time
    (local timezone)
    216 days
    Max Duration
    Season 3 - Beneath Ancient Skies
    31 days
    Min Duration
    Imperial Uprising Cycle Event
    Based on 5 seasons tracked since February 21, 2024.

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    Game news

    Last Epoch Patch 1.4.5 Notes

    Quality of Life Crafting: Added more specific messaging about why an item is incompatible with the Rune of Shattering when an attempt to use one fails. Settings: Renamed the "Loot Filter Toggle" keybind option to "Disable Loot Filter (Hold)". Bug Fixes Fixed an issue where player cosmetic visual effects could disappear in towns. Fixed an issue where, at high attack speeds, Primalist attack animations would appear to repeat the same swing over and over instead of swapping between multiple types. Fixed an issue where the visual effects on the Idol Crafting station were still present after all charges are expended. Skills and Passives Minions The minion attack command should now more reliably choose high priority targets closest to your cursor, such as enemies with the "Protective" modifier which causes that enemy's other nearby allies to take less damage. Enemies with the "Protective" modifier are now naturally treated as higher priority targets, meaning minions will be more likely to choose to attack them instead of another nearby enemy. Fixed an issue where some minions, such as Bone Golems, would stop performing any actions when they are within a certain distance of their target. Acolyte Summon Skeleton: Fixed an issue which caused Summon Skeleton type specific buffs to be removed when the skill tree was changed. Ghostflame: Fixed an animation issue when using the Spirit of Dread node. Mage Runic Invocation: Fixed a visual issue with the Cold/Cold/Lightning (Covenant Arc) invocation. Rogue Dancing Strikes: Fixed an issue where the player could get stuck while using Dancing Strikes in online. Sentinel Javelin: Fixed an issue where the banner would not be rotated correctly when attached to enemies via the Capture the Flag node. Shield Rush: Fixed an issue where the Temporal Strikes and Will Breaker nodes only added their damage benefits to the charge hit, not the end slam. Enemies Fixed an issue where some enemies would stop performing any actions when they are within a certain distance of their target. Champions: Ord Lorca: Fixed an issue with ailment visual effects on it. Necrotic Siege Golem: The second bounce of its Siege Bolt attack now does half the damage of the initial blast, rather than the same amount of damage. Necrotic Siege Golem: Both explosions now appear as "Siege Bolt" in the death recap, instead of the far more generic "Explosion". Necrotic Siege Golem: Each Hungering Soul projectile now does considerably less individual damage. The attack as a whole is now very dangerous, but generally not instantly lethal (especially at higher corruptions). Temple Guardian: It has decided to take its job as a "boss" much more seriously, and now does considerably more damage with each of its abilities. Voidfused Forge: It has had some target practice! It will now much more consistently hit with its melee attack against players who aren't even trying to dodge it. It is a big and slow horrifying amalgam of steel and corrupted matter, however, and so its swings can still be easily dodged by anyone making an effort to sidestep them. Formosus the Undying: Fixed an issue where no sound played when it was summoning Wengari. Elder Pannion: Fixed an issue where it could look like he was moving while his channeled laser attack was still active. Emperor of Corpses: Fixed an issue where its body flickered while sinking after death. Praetor Vul'Arta: Fixed an issue where some of its attacks did not work correctly in online mode. The Shade of Orobyss: It's Blood Orbs now completely disappear when it dies, rather than prematurely triggering their explosions. The Shade of Orobyss apologizes to all aggrieved Hardcore travelers. Items Fixed several affixes exclusive to Humble Weaver and Stout Weaver Idols having too low values. Humble Weaver Idol Affixes: Health on Kill and Added Health now provides 28 to 36 Added Health (previously 15 to 20). Necrotic Penetration and Minion Necrotic Penetration now provides 3% to 4% (previously 1% to 2%). Physical Penetration and Minion Physical Penetration now provides 3% to 4% (previously 1% to 2%). Poison Penetration and Minion Poison Penetration now provides 3% to 4% (previously 1% to 2%). Void Penetration and Minion Void Penetration now provides 3% to 4% (previously 1% to 2%). Necrotic Resistance and Minion Necrotic Resistance now provides 18% to 24% (previously 9% to 12%). Physical Resistance and Minion Physical Resistance now provides 18% to 24% (previously 9% to 12%). Poison Resistance and Minion Poison Resistance now provides 18% to 24% (previously 9% to 12%). Void Resistance and Minion Void Resistance now provides 18% to 24% (previously 9% to 12%). Stout Weaver Idol Affixes: Cold Penetration and Minion Cold Penetration now provides 3% to 4% (previously 1% to 2%). Fire Penetration and Minion Fire Penetration now provides 3% to 4% (previously 1% to 2% and just 2%). Lightning Penetration and Minion Lightning Penetration now provides 3% to 4% (previously 1% to 2%). Cold Resistance and Minion Cold Resistance now provides 18% to 24% (previously 9% to 12%). Fire Resistance and Minion Fire Resistance now provides 18% to 24% (previously 9% to 12%). Lightning Resistance and Minion Lightning Resistance now provides 18% to 24% (previously 9% to 12%). Elemental Resistance and Minion Elemental Resistance now provides 8% to 12% (previously 4% to 6%). Campaign The Council Chambers: Fixed an issue where using evade near the raised bridge could lead to the player ending up stuck. The Ritual Site: Fixed an issue where a roof prop in the background would not hide properly and obscure the camera view. Monolith Fixed an issue where the reward stash in Echo of a World could still stop projectiles even when it wasn't actually there. Fixed some cases where Echo Chains could fail being generated. Further potential fixes for the issue that can sometimes cause offline Echo complete portals to not work. UI Localization: Made a variety of grammar corrections for UI text in non-English languages. Localization: Passed the Turkey test! Fixed missing ı (U+0131) and İ (U+0130) characters for users with Turkish system language.

    Last Epoch Patch 1.4.4 Notes

    Omen Windows Adjusted the size of the Omen Windows in the Omen's Veil Woven Echo to provide slightly more space where all three windows overlap. Class and Skill Updates Sentinel Shield Throw: The Sentinel affix which converts Shield Throw to void now behaves more in line with expectations for a conversion. It causes bleed chance to be converted to time rot, physical resistance shred to be converted to void resistance shred, it converts Lava Burst to void, and it causes effects within the tree related to fire or ignite to instead affect void or time rot. Rogue Bladestorm: The Shadowstorm node can now also be triggered by the thrown daggers from Shadow Cascade's Dagger Dance node. Bladestorm: Added visual effects to indicate when the Shadowstorm effect is triggered. Quality of Life The chat window is now interactable while your character is dead. Stat conversion effects will now be reflected in your character sheets. For example: If you had 42% Bleed chance and 5% Ignite chance but then you get an effect that converts 100% of Bleed Chance into Ignite Chance, your character sheet will now reflect your totals as: 0% Bleed Chance and 47% Ignite Chance. Reaching level 15+ on a character while having the forging basics quest active will automatically complete it. Visual and Sound Updates Volcanic Orb: Updated the visual effects. Serpent Strike: Added some visual effects to Primal Serpents. Transplant: Updated the visual effects. Shield Throw: Added new visual effects for Shield's Throw Lava Burst conversion. Fractal Evade: Rocks now feature a dissolve transition when despawning. Bug Fixes Fixed an issue where atmospheric effects could be carried through scenes with incorrect settings. Fractured Earthquake: Fixed an issue where it would sometimes spawns with a missing material for the crack decal for aftershocks. Dragon Fang Shadow Cascade: Fixed an issue where the cosmetic would not apply if the node Porcupine's Wrath was allocated. Skills and Passives Fixed a bug where the recently added change to prevent channeled abilities from ending within 0.2 seconds of having insufficient mana was not applying in some cases. This is expected to correctly resolve the issue of Warpath's channel ending despite Void Well restoring your mana. Acolyte: Rip Blood: Fixed the necrotic variant not increasing its area with the "Crimson Flood" node. Acolyte: Rip Blood: Fixed an issue where the splatter decals were not scaling visually with skill upgrades. Acolyte: Summon Volatile Zombie: Fixed an issue where Dread Shades from Emerging Terrors could sometimes be cast on the wrong minions. Acolyte: Transplant: Fixed an issue where the abilitiy visuals were not scaling visually with skill upgrades. Primalist: Serpent Strike: Fixed an issue where it was missing an Area tag. Rogue: Aerial Assault: Fixed an issue where it's sub skills were not gaining damage from the Avian Hunter node, the Storm on the Horizon node, or the Rhythm passive. Rogue: Bladedancer Passives: Fixed an issue where Dive bomb and Falcon Strikes were not able to generate Flow. Rogue: Shift: Fixed an issue where the visual effects were not displaying after the first time it was used in a scene. Rogue: Dancing Strikes: Fixed an issue where the character could end up t-posing when unspeccing the Twin Blades node (making them ineligible to use the ability) and then attempting to use the ability. Sentinel: Devouring Orb: Fixed an issue that made Devouring orb area not visually scale in online. Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would not be synchronized when the duration of Consecrated Ground was modified. Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would play much earlier than intended when the Anointed node was Allocated. Campaign End of Time: Fixed a minor visual issue where some of the upper scene elements could appear improperly faded. End of Time: Player visuals should no longer clip into the floor. The Immortal Summit: Fixed an issue with footstep sounds not being correct on certain surfaces. The Lower Sewers: Fixed an issue where there was a section that could not be traverssed using WASD control setting. Maj'Elka: Fixed an issue where Grand Theft Eagle quest would point to the wrong direction. The Sky Chains: Fixed an issue where characters feet could sink into the ground in certain sections. Soreth'Ka: Fixed an issue where the feet of chicken's in the scene were clipping into the ground. The Summit: Fixed an issue with footstep sounds not being correct on certain surfaces. Monolith Fixed an issue that caused incorrect stability rewards in party play for non-host players. Occupied Heoborea: Removed an erroneous invisible wall in the quest echo. Woven Echo: Corrupted Tower: Fixed issue where having an idle party member in the monolith or Echo of a World could block progression. Random Encounters Fixed an issue where certain areas of procedurally generated zones (Tombs, Cemeteries, Caves) were impassable / had "invisible walls". Omen Windows: Fixed Omen lines in chat not displaying the type of Omen that said them. Primal Hunt: Fixed an issue that sometimes caused the Skarven's vendor UI to not show any items. Tombs: Fixed an issue where decorative objects could spawn in such a way that there were small islands of valid navmesh between them and walls, using traversal skills at the right angles could lead players to end up in these spots and stuck. Factions Forgotten Knight: Fixed an issue where the Harbinger icon by timelines islands wasn't dynamically updating when they were killed. Enemies Alexos, the Frozen Maw: Their Rimy Gaze was just a bit too formidable, and has been adjusted to be considerably less lethal. Congealed Sludge: Fixed an issue that was causing Congealed Sludge ranged attacks and a small selection of other enemy abilities to count as both Hit Damage and Damage over Time. This had a side effect of their damage scaling much more aggressively with corruption than intended and therefore dealing far too much damage at high corruption. Congealed Sludge: They have overstayed their welcome, and been ritually executed for crimes against travelers across the world. They now deal tremendously less damage at all levels with their Grime Belch (formerly known as Poison Bone Spike) and Poison Death Explosion attacks, especially at high levels of corruption (1000+). Congealed Sludge: Their Grime Belch is no longer undodgable, and no longer counts as a DoT. Emperor of Corpses: Fixed an issue where sometimes the large explosion indicator wouldn't match its hitbox. Note: Once this has been out for a while and no reports have come in saying it's still broken, we will return the attack to it's previous damage values. Forged Soldier: Fixed the fireball attack floating in mid-air. The Grave Engine: Their Immortal Scorch, colloquially referred to as the "Stinger Laser", found a stitch in time which it was abusing to deal endgame boss levels of damage. Its damage now properly ticks once every .25 seconds, instead of once every half millisecond, and is properly flagged as a DoT. Ice Goliaths and Alexos, the Frozen Maw: They have lost a bit of weight and now deal slightly less damage with their Cannonball attacks. Rabbits: Fixed an issue where rabbits in Chapter 1 had a visual issue. Thunder Dragon: Fixed the ground indicators for it's shake attack lingering after it died. Wretchblade the Doomed: Has been dooming a few too many travelers with his basic melee attacks than reasonable for such an innocuous attack. The base damage of his melee attacks has been reduced to a more reasonable level in line with other champion basic attacks. UI Dungeon: Fixed an issue where controller navigation stopped working after inserting a key into a dungeon entrance panel. Echo Web: Fixed an issue where echo rewards would be incorrectly displayed for echoes that you'd previously died in. Skill Tooltips: Fixed an issue where viewing the tooltip for any of rogue weapon dependent ability from the abilities menu would show an incorrect DPS value. This issue was not occuring if the tooltip was viewed from the skill bar.

    Last Epoch Patch 1.4.3 Notes

    Class and Skill Updates General Skill Changes Ability Usage: Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds. This resolves a case where Warpath could end due to insufficient mana despite Void Well restoring your mana. The player is now restricted from using any ability while portaling within the Monolith of Fate. This prevents an issue where using abilities with a movement component at the same time as transitions in monolith could result in the player ending up in the wrong spot. Rogue Lethal Mirage: Mirages now prioritize targeting enemies that are not invulnerable. Acolyte Bone Curse's aura mode from the Signet of Agony node on its skill tree now requires a button press to toggle instead of toggling on and off as you hold down the button. Quality of Life General UI If an item changes it's properties while the inventory is opened, it will now immediately update in the UI. For example: The Cuckoo will now refresh it's display when it turns into an exalted item as a result of killing enemies without needing to close and re-open the inventory menu. Updated the font color to black (from white) for all Unique & Set items coloring options to increase readability. Visual and Sound Skills Sentinel: Forge Strike: Added sound to the impact of the ability. Bug Fixes Skills and Passives Acolyte Chthonic Fissure: Fixed an issue where allocating of Gloom and Flames and The Sunderer's Domain was incorrectly restricting the player to 1 fissure maximum. With both nodes allocated, you will create two fissures with one cast, and you are limited to a maximum of 3 fissures. Summon Bone Golem: Fixed an issue where the death animation wasn't played correctly. Summon Skeletal Mage: Fixed an issue where Pyromancers and Cryomancers were not converting poison chance to ignite chance or chill chance, respectively. This also corrects the descriptions of these nodes to state their actual behavior: they convert poison chance from all sources to ignite or chill chance, not just from sources within the tree. Summon Skeletal Mage: Fixed an issue where moving to a new area could cause your summoned Mages to change to incorrect amounts of each type compared to what you had beforehand. Rogue Explosive Trap: Added alt text to the Blast Rain node tooltip to add clarity of the existing functionality of the node, that being: When Explosive Trap is a bow skill, it cannot be imitated by shadows. (NOTE: The updated alt text has not yet been localized to non-english languages). Flurry: Fixed an issue where the visual effects were not aligned when using a spear. Heartseeker: Burning blades created using Blades of the Pyre node in heartseeker no longer spawn at the player's feet for 1 frame. Shadow Rend: Fixed an issue where the second shadow from Tabi of Dusk and Dawn was not able to receive the more damage from Hidden Strength. Shadow Rend: Fixed an issue where the shadow's attack was not affected by additional critical strike chance for skills used by shadows. Shadow Rend: Moon Frenzy's more damage while you have frenzy now scales with increased effect of frenzy on you. Mage Glacier: Fixed a small visual issue. Flame Reave: Frenzied Flame's additional melee fire damage while you have frenzy now scales with increased effect of frenzy on you. Primalist Upheaval: Fixed an issue where it would behave strangely if used at cliff edges. Sentinel Healing Hands: Fixed an issue where the traversal skill node (Rahyeh's Chariot) had a longer than intended cooldown. Items Fixed an issue where items with champion affixes were not giftable. Kuzon's Set: The two piece set bonus now works correctly with the Firebreathing and Umbral Conflagration nodes on Cinder Strike for generating Dancing Dragon stacks. Campaign Fixed some locations where footstep audio was incorrect for the surface. Seafloor Colosseum: Fixed an issue where the Lagon quest would not progress if you misclicked in the dialogue at a certain point. The Garden: Fixed an issue where clicking on the transition object into the town proper could sometimes bring you back to the location you came from instead. Monolith Fixed an issue where the Fractured Omen's and Epoch Quest Mastery quests had indicators at every timeline waypoint in the map menu. Fixed another potential cause of offline echo complete portals sometimes not working. Fixed case where a server error could cause an LE-63 when attempting to enter an echo. This would prevent entering a new echo despite, from the player perspective, being in a perfectly valid state to do so. Fractured Prison: Fixed an issue where respawning in the encounter was not properly using boss respawn flow. Random Encounters Omen Windows: Fixed an issue where players with 0 timeglass fragments would not be able to shatter the timeglass core. Omen Windows: Fixed an issue where, in party play, sometimes rewards wouldn't spawn for some party members. Enemies Desert Goliath Rider: Fixed an issue where some of its attacks were not syncing their visuals correctly in online. Ice Goliath: Fixed an issue where its cannonball attack did not have a visual indicator. Imperial Pyromancers: They were so happy to be included in Omen Windows that they overdid the Pyromancy a bit, and have been toned down. Ignites they inflict no longer penetrate all player resistances. Rahyeh Soldier Siege Engineer: Fixed a minor visual issue when they were summoning an Eye of Rahyeh. Scalebane Saboteur: Fixed an issue where it was not moving correctly. Scalebane Saboteur: Fixed an issue where its projectiles weren't shown correctly in online. Vaion The Arsenal (Sentinel Arena Boss): Fixed an issue where one of its attacks had an erroneous pink texture. Zigguraut of Ruin: Fixed an issue where the its charge attack was scaling its damage with level far more than intended. This should result in this attack hitting much less hard when encountering this enemy in monoliths and other endgame activities. Zigguraut of Ruin: Its charge attack now only applies one stack of void and physical resistance shred, rather than 3. Zigguraut of Ruin: Its projectile attack now only applies one stack of voids resistance shred, rather than 3. UI Character Select: Fixed an issue where, with a controller, you could not navigate left back to the class previews from the skill preview section. Controller: Fixed an issue where when some popup menus would appear, controller focus would remain on the menu beneath it. Controller: Fixed the virtual cursor not working on some windows. Cosmetics Shop: Fixed the Primalists hand snapping back and forth while previewing cosmetics. Echo Web UI: Fixed an issue where the island tooltip would not display properly if using a DualSense controller. Echo Web UI: Fixed an issue where using the back button (O) on a DualSense controller would close the map. Forgotten Knights: Fixed an issue that caused you to get multiple forgotten knights tutorial prompts per session. Item Tooltips: Fixed inconsistent rounding when viewing ranges on some affixes. Loot Filter: Fixed an issue where closing a rule window would prevent opening another rule until the loot filter menu as a whole was closed and re-opened. Loot Filter: Fixed an issue with number input fields that made it so you couldn't clear those fields, only change the number. Loot Filter: Fixed an issue where toggling the loot filter off/on with a hotkey could break and not allow toggling back on/off. Settings Menu: Fixed an issue where the color picker for floating health bars did not have sound feedback. Stash: Fixed an issue when opening the configure tab panel, the current color/Icon of the tab wasn't selected automatically. Stash: Fixed an issue where duplicated tabs had linked priorities meaning that any changes in the duplicated tab also affected the original. Loot Filter: Fixed an issue where duplicated conditions had linked priorities meaning that any changes in the duplicated condition also affected the original. Other Fixed an issue that could lead to loading screens failing to be removed after scene load completed. Fixed an issue where clicking enter game on another character while loading into game with another could result in entering game in an odd state. Fixed an issue with clipping on Primalist with the Scourge Of The Depths cosmetic equipped. Fixed some occasions where the scene would not apply proper lighting settings.

    Last Epoch Hotfix 1.4.2.2 Notes

    Bug Fixes Fixed an issue that could result in audio becoming degraded over long play sessions under certain circumstances. This would sometimes lead to degraded overall client performance as well. Fixed a potential cause of Monolith Echo Complete portals not functioning in certain circumstances in offline. Fixed an instance of an issue that would cause characters get stuck while using Dancing Strikes in online. This may still happen due to a separate bug we are investigating, but should be less common. New Features Input: Added a dedicated setting for WASD to define whether Evade is directed by character movement or cursor. By default, it is set to character movement. Note : We are aware that Shadow Rend targeting has been difficult for many players using the WASD control scheme. The above new setting allows players to treat Evade separately from typical ability targeting so that other movement abilities, like Shadow Rend, can be set to follow the cursor even if you want Evade to follow Character Movement. To do that, simply set the Keyboard Movement - Movement Abilities setting to “All - FollowsCursor”.

    Archival seasons

    Season 3 - Beneath Ancient Skies logo
    Season 3 - Beneath Ancient Skies
    Started Aug 21, 2025
    Ended March 25, 2026
    216 days
    Season 2 - Tombs of the Erased logo
    Season 2 - Tombs of the Erased
    Started Apr 17, 2025
    Ended August 20, 2025
    126 days
    Imperial Uprising Cycle Event logo
    Imperial Uprising Cycle Event
    Started Sep 19, 2024
    Ended October 20, 2024
    31 days
    Season 1 - Harbingers of Ruin logo
    Season 1 - Harbingers of Ruin
    Started Jul 9, 2024
    Ended September 19, 2024
    72 days
    Launch season logo
    Launch season
    Started Feb 21, 2024
    Ended July 9, 2024
    139 days