aRPG Timeline

    Last Epoch

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    When has the previous Last Epoch season started?

    The previous Last Epoch season - Season 3 - Beneath Ancient Skies - has started Thu, 21 Aug 2025 16:00:00 GMT

    When has the previous LE season started?

    The previous LE season - Season 3 - Beneath Ancient Skies - has started Thu, 21 Aug 2025 16:00:00 GMT

    When is the previous Last Epoch season ending?

    The official end date of the previous Last Epoch season has not been announced yet.

    When is the previous LE season ending?

    The official end date of the previous LE season has not been announced yet.

    Started 157 days ago

    When does the next Last Epoch season start?

    The official launch date of the next Last Epoch season has not been announced yet. It is likely starting March 26th

    When does the next LE season start?

    The official launch date of the next LE season has not been announced yet. It is likely starting March 26th

    March 26th

    Statistics

    110 days
    Average Duration
    2-3
    Average Per Year
    4:00 PM
    Usual Start Time
    (local timezone)
    139 days
    Max Duration
    Launch season
    31 days
    Min Duration
    Imperial Uprising Cycle Event
    Calculations based on 5 confirmed historical entries. Oldest season in aRPG Timeline's archive started February 21, 2024.

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    Eterra Monthly: Dec. Edition 2025

    Hello Travelers, Welcome back to Eterra in the year 2026! We hope your winter holidays gave you all a chance to relax and enjoy yourselves. The team is now back to work and eager to kick off the year in the best way possible. But we have to take a look at the month of December to close out 2025. Let’s get started! Eyes on Eterra We heard you loud and clear, Travelers. December brought you a massive info update regarding Season 4, complete with a detailed roadmap for both Season 4 and 5, as well as a peek into Last Epoch’s first expansion, Last Epoch: Orobyss. If you didn’t get to check out the post, you can find it right here and see for yourself. But let’s look at just a few things from each season below. Season 4: Shattered Omens, will continue the chaos caused by the end of Chapter 10 last season by opening up Omen Windows. Omen Windows are a brand new season mechanic in which travelers will enter the area and release a new enemy called Omens. Fend off a hoard of creatures to make the Omen vulnerable to damage, then take the fight right to it. Omen Windows, like all other season mechanics before it, are here to stay and will add to the combat experience for many seasons to come. Season 5 also brings a season mechanic called Rage of Morditas. The details are still too distant to report on just yet, but simply knowing Morditas is free and filled with bloodlust is enough to send a chill down your spine that has nothing to do with the weather. We can say that Season 5 will add Item Faction Mechanic Improvements and a new Paladin skill called Radiant Lance. Last Epoch: Orobyss is the first expansion coming to Last Epoch, and it’s going to be huge! Strap in because we will be seeing 2 new campaign chapters to end the Orobyss Saga, New Endgame Pinnacle bosses, Skill System expansions, Monolith changes, UI improvements, Audio, Combat, and performance improvements. These are just a few of the things we know about coming to Last Epoch, and the excitement in the studio is stronger than void sludge. We can’t wait to show you all more, and as if we couldn’t say it enough, we could not have done this without you all. So thank you again, as always. Community Feedback Survey Keeping the ball rolling by listening to the community and the things they want to see in Last Epoch, the Player Experience Team sent out a survey to see exactly what you wanted. We learned a lot and are working hard to make sure everyone gets a bit of something, and if possible, a lot of everything! The survey itself has closed, but the comments are still open and encouraged. So even if you missed your chance to vote, you can still let your voice be heard. Click Here to take a look at what the community said, and while you’re there, let us know if anything was missed. We want to continue to improve the Last Epoch experience; we just need you to help us achieve it. Mike's Teasers Mike was away on a well-deserved vacation after years of an almost endless stream of… well… streams. While there were no teasers to be released in the month of December, a major shout-out should be made to Derrick, Player Experience Manager, for stepping up to the plate and spending time with everyone right before the holidays. So, thank you, Derrick, and thank you to everyone who came around to support the streams as the studio closed out the year. Build Spotlight It’s time for another Community Build Spotlight! Closing out the year with a bang can be hard to do. So, instead, we decided to take a look at a long-time favorite skill and end the year with Eterra-shattering impact. The SSF Meteor Sorcerer by Terranisaur is our pick for this month for more than a few reasons, and we hope you will enjoy it as much as we do. First things first, this build is beginner-friendly. As Last Epoch continues to grow, it’s important to reach out to the new travelers every once in a while and help them get started. This build seems like a great way to do that. Meteor itself has always been a reliable high impact skill that has been in circulation for years. You know it, you love it, so why not use it to its maximum potential? But this one skill would probably burn up in the atmosphere if it weren’t supported by easy gearing, easy leveling, high damage output, bonus burst damage, and a list of perks in this build that make it a great season starter. It’s important to remember that sorcerers in any world are typically squishy, and this one is no different. So do your best to keep moving with teleport and evade while your Mana regenerates. If you can manage all of that and grab three important pieces of gear, you’ll be in great shape to rain down cosmic hellfire. As always, we aren’t going to give away the details here, so go check out the Official Build Guide to get yourself started! Community Fun The year has ended, but in the northern hemisphere of Eterra, the cold weather is just getting started. Thankfully, I ran into Guardsman Wick, who, despite the fact that the world seemed to be ending around us beneath purple ooze, took his time and offered me a meal that kept me warm and feeling better than I had since I got here. He called it Grole and Rice Stew, and it was wonderful beyond words. I am not exaggerating when I say it has become one of my favorite dishes. I even managed to sneak a glance at his notes, and this is what I found: A few days later, and this dish only got better! I was amazed to learn just how versatile it was; changing proteins or seasoning ratios didn’t make it any better or worse. Like the world of Eterra and it’s eras, it just evolved into something new but still familiar. A word of caution. Be careful making the roux. It’s so hot, another guardsman stuck his finger in it and only found relief by plunging his hand into void ooze, which somehow is less painful. Please be safe. What's Next? As you know, the countdown to Season 4: Shattered Omens has begun. In just a few short months, Season 4 will launch, and we hope to see you all there. Stick around for more updates and announcements coming soon, as well as the return of Mike’s Q&A Streams on Twitch! This has been Eterra Monthly, a report on the happenings and changes in the world of Last Epoch. We hope you have enjoyed this month’s report and will see you all again soon.

    Looking Ahead in Last Epoch

    Good day, Travelers! Today we’re sharing a deeper look at what’s coming in Season 4, Season 5, and the Last Epoch: Orobyss expansion. Inside this update, you’ll find our revised roadmap, a new teaser, the launch date for Season 4, and the first details about its upcoming content. We’re also pulling back the curtain on some of what you can expect in Season 5 and offering an early glimpse at the journey ahead in Last Epoch: Orobyss. We want to touch on our information release cadence and quantity for a moment. There’s a delicate balance between keeping the community informed and keeping information hidden to build hype before a big update. We recognize that we’ve missed the mark in recent posts. So we’re revealing much more than we usually would at this stage, but we still have plenty of details and exciting content to share on the lead-up to Season 4’s launch. Updated Roadmap Before we get into the details of Season 4, let’s take a look at the updated Season 4 & Beyond Roadmap that includes many of our current plans for Seasons 4, 5, and the Last Epoch: Orobyss expansion. Teaser Trailer and Release Date We are thrilled to share with you that Season 4: Shattered Omens will be coming to you on March 26, 2026 ! Season 4 Feature Overview Season 4 is aimed to be a well-rounded patch, bringing a new seasonal mechanic, itemization, improvements to existing systems, some class updates, quality-of-life improvements, new uniques, set items, and more. Let’s talk about the new seasonal mechanic, Omen Windows. Omen Windows In Season 4, Travelers will encounter tears in reality known as Omen Windows. These fractures reflect the moment the Observer fell into despair and pulled fate itself into darkness. Omen Windows appear as a new type of random encounter throughout both the campaign and the endgame. When you discover an Omen Window and step into its area, the window shatters into a fragmented ring and draws out an Omen, an entity created from pure Void and the Observer’s madness. This begins a relentless assault of Fractured enemies emerging from the shards. Defeating enemies inside the ring expands the area and progresses the encounter. In the first phase of the encounter, the Omen cannot be damaged or debuffed. It stays elusive while tethering to and empowering elite Fractured enemies. After enough waves are defeated, the Omen destroys any remaining enemies, absorbs their strength, and then engages the player directly. Omen Windows scale in difficulty as you move through the campaign and continue into the Monolith with higher levels of corruption. Higher tiers reward players with increased item quantity and improved item quality upon completion. Omen Window Rewards Omen Window encounters offer a trove of valuable rewards, including Runes of Corruption and Timeglass Fragments, which we will talk more about below. In addition to these, you will earn Corrupted Altars and Omen Idols, which we will reveal more details about closer to the launch of Season 4. Corrupted Items & Rune of Corruption As players slay Omens, they may drop Runes of Corruption. This new rune can be used to corrupt an item, modifying it unpredictably. The resulting item may emerge vastly improved with new modifiers and effects that can only be obtained by Corruption, or the item may be downgraded or completely ruined. Will you take the risk of corrupting one of your best items? As we get closer to Season 4’s release, we’ll explore in more detail the myriad of outcomes and power that can be gained by accepting the risk of corrupting your items. Timeglass Fragments Timeglass Fragments are a new multi-use currency that can be used to trade for specific items, including Runes of Corruption and new Woven Echoes. Additionally, Timeglass fragments may be used during endgame, where a more challenging variant of the Omen Window encounter, called a Greater Window, may appear as an Echo objective. Completing this encounter reforms the Omen Window into a Timeglass Core, which allows you to spend Timeglass Fragments to modify your Echo web and add Echo Chains. Echo Chains Echo Chains are a group of sequential Echoes that reveal all of their links as soon as they appear in the Monolith’s Echo Web. Several types of Echo Chains revolve around specific mechanics, allowing you to continue engaging with those mechanics over multiple echoes. You’ll then finish the chain with a related, more rewarding Echo, such as a Conquered Tower (The one where you fight multiple Nemeses). Each link in the chain provides a quick portal to the next Echo, removing the need to return to the Monolith panel between runs, keeping you in the flow. If you want to engage with Echo Chains more frequently, there is also a new Weaver Tree node that increases the spawn rate of these chains or you can add them to your web via the Greater Window encounters mentioned above. As Season 4 approaches, we’ll go in to more details about the specific types of chains you’ll encounter. New Rogue Skills We are excited to keep adding and expanding to masteries on the road to Last Epoch: Orobyss, and with Season 4, we will be adding two new skills for the Rogue. Shadow Rend Shadow Rend is a new Rogue ability that can be used with either melee weapons or a bow. It serves as a high-impact, high-cost option that ties directly into the Rogue’s broader Shadow toolkit. Activating Shadow Rend triggers a swift initial strike and leaves behind a Shadow that unleashes a far stronger delayed attack. That Shadow then persists, allowing other Shadow-interacting skills to make use of it. This will, of course, include a highly customizable skill tree for Shadow Rend, and we’ll provide more details closer to the launch of Season 4. Examples of the ability in action can be seen below: Melee: Ranged: Bladestorm Bladestorm is a new standalone skill inspired by a fan-favorite node from the Umbral Blades tree. It hurls a spinning blade to a target location, tearing through anything caught in its path. Because players consistently asked for this skill augment to be expanded, we’ve built it out into its own full skill, complete with a dedicated skill tree offering a wide range of new customization options. Umbral Blades will be receiving new options as well since Bladestorm’s functionality is being moved from its tree. If you enjoy watching a relentless spinning blade hunt down enemies on your behalf, this one will hit the mark. Here’s a preview of Bladestorm with the Shuriken Storm node, which allows your Shuriken skill to be triggered while Bladestorm is active: Spellblade Updates Many of the Spellblade updates coming in Season 4 are aimed at improving the effectiveness of triggered spells. An example of how we’re going to accomplish this is by changing Spellblade’s previous Mastery benefit from “Mana spent on melee attacks is converted to ward" to “30% of added melee damage on weapons is also gained as added spell damage”. We’re also adding additional defensive options throughout the passive tree, including additional armor, dodge, and ward generation options. There are also new sources of mana recovery, such as Blade Conduit or the reworked Flame Drinker (which has taken the effects of Volka’s Razor). See some node changes below: While improving Spellblade skill trees, we’ve also added additional spell triggers in several places, such as Flame Reave triggering Fireball and Lightning Blast, and Shatter Strike triggering Glacier. We’ll share more changes to Spellblade in upcoming posts, including improvements and ways to gain Fire Aura! Combat Feel Update: Enemy Hit Reactions One of our ongoing goals is to make combat feel more visceral and responsive. You’ve likely seen this evolve across recent updates through improvements to animations, sound, and visual effects. In Season 4, we’re pushing that further with a significant enhancement: enemies now visually react to your hits through new additive animations explicitly crafted for each enemy type. This update has been applied across the entire game. The change may seem subtle at first, but it meaningfully improves the impact and clarity of combat, making every strike feel more connected. You can see it in action in the video below: Animation Updates: Primalist & Rogue As part of our ongoing animation improvements across the game, the Primalist is receiving a full set of new animations in Season 4. Several of the original Early Access animations have been rebuilt or reimagined to make combat feel more impactful and movement feel noticeably smoother. The Rogue is also receiving a series of targeted animation updates in Season 4, focusing on the areas that make the biggest impact, such as throwing animations, new idle states, run cycles, and evade motions. We’re committed to elevating animations across the entire game ahead of Last Epoch: Orobyss, so you can expect updates for the remaining classes in future releases as well. Other Updates Loot Filter Updates Loot filters are gaining new functionality as we continue refining how you track down the items you care about. You’ll now be able to filter by Forging Potential, Legendary Potential, Weaver’s Will, and Weaver’s Touch, along with newly added additional drop-sound options. Your existing filters will still work, and these new options can be added to them at any time. More updates to the loot filter will be shared as we get closer to the patch release. Uniques, New Set Items, Balance and Skill Changes Season 4 will, of course, include new unique items, many tied to the new content and mechanics. For example, some uniques will come pre-corrupted or support our upcoming Rogue changes. There will also be plenty of balance updates, skill changes, and other quality of life improvements. Here’s a sneak peek at one of the new unique items coming in Season 4, Rahyeh’s Embrace: Season 4 is shaping up very well. We’re very excited to share even more as we get closer to launch on March 26th! Season 5 Feature Overview Season 5 is still a ways out, but we’d like to provide a high-level overview of what the teams are working on. More information will be available as we get closer to its release. New Seasonal Mechanic: Rage of Morditas Freed from his icy prison, the demi-god Morditas rises to feed on violence, growing stronger with every drop of blood you spill until your inevitable confrontation. New Endgame Boss - Morditas Morditas’ power grows as you continue to participate in the Rage of Morditas seasonal Mechanic. Major Item Faction Improvements We’re improving the player experience with Item Factions, including quality of life upgrades and reworks. For example, how the player interacts with prophecies. New Paladin Skill: Radiant Lance We’re expanding the Paladin’s skill set with Radiant Lance. This new skill will imbue the player’s shield with light from above and project forward in a focused beam. Prioritized existing content updates and improvements are included in all patches. New items, balance changes, etc. Last Epoch: Orobyss As we push forward with the content for Seasons 4 and 5, we’re also deep in development on our first full expansion, Last Epoch: Orobyss, and preparing the game for PlayStation 5 release. While it’s too early to share everything, here is an overview of what we’re planning to include for free for all players who own Last Epoch: Two New Chapters to expand the ongoing story of Last Epoch, including the conclusion of the Orobyss saga. New Endgame and Pinnacle Bosses: Orobyss, Uber Orobyss, and more Major Skill System Expansion: Skill Sigils Developer Note: This system has expanded significantly from the early roadmap version that originally targeted a seasonal release. We decided to invest more resources into the system because of what we feel it will bring to the game. We have already spent more than a year in development, and work on Sigils will continue right up to the expansion’s content lock. Monolith: Corruption Tiers Monolith: Etched Timestones Major UI and Gamepad Improvements Performance and Optimization Developer Note: The extensive optimization work required to bring Last Epoch to PlayStation 5 will also deliver performance improvements for PC players. Combat Feel and Visual Improvements Combat Audio Overhaul Additional Unique and Set items, new enemies, Woven Echoes, quality of life improvements, balance changes, and more We’re excited to bring this content to you and will be sharing more details as we get closer to each release. Your feedback plays a meaningful role in shaping what comes next for Last Epoch, and we’re actively monitoring social channels, in-game reports, and community discussions. We appreciate your passion and ongoing support. As always, we’ll see you in Eterra. - Eleventh Hour Games

    Eterra Monthly: Nov. Edition 2025

    The sun is soon to set on another year, and the night grows ever longer. As we light the fires to guide us through the end of the year, our sense of community and camaraderie is renewed; rediscovered. Another month has passed, another day has ended, but time moves on. Let’s take a look at what we have to share in this month’s edition of Eterra Monthly! Eyes on Eterra Recent discussions have sparked concerns about us moving towards AI-First. We want to be clear: Eleventh Hour Games is committed to people-first development. We’re continuing to invest in talented developers across multiple disciplines because our studio’s strength has always come from passionate, creative individuals. If you’re excited about game development and believe your skills could help shape the future of Last Epoch, we encourage you to apply . EHG was built by dedicated gamers, and we’re committed to ensuring that human passion and craftsmanship remain at the core of creating the greatest ARPG. Our CEO and Game Director, Judd Cobler, also shared some exciting news for players who purchased Last Epoch. The upcoming Orobyss expansion will be FREE to all owners of the base game. In addition to the free expansion, players on both platforms will be presented with a brand new DLC class that can be optionally purchased. This class is NOT required in order to enjoy the Orobyss expansion. While the details of this class are under lock and key for the time being, we have revealed that this will be the first of what is being called “Paradox Classes.” One question we’ve seen quite a bit is why the class is paid, not the expansion, when doing so is a “common and accepted” model. We needed to adjust our monetisation model, as cosmetic sales alone were not enough to fund development costs. We've been strongly against paid expansions because of how they split the player base; so by making the class paid, the monetisation remains optional, and the player base can stay as one. A road map has also been provided in addition to all of the above. We encourage you all to take a look and see with your own eyes, here . Mike's Teasers The Dev stream was light on teasers. Turns out a little tar and cloth can work wonders to plug a leak. All the same, it didn’t stop this ghostly visage from finding its way to Mike’s stream. Build Spotlight As the world turns and the north grows cold and dark, we travel back in time to a place of bitter wind, blood, and savagery. There is strength in numbers to be sure, but every pack needs a leader. The Triple Team Beastmaster is all of that and more! This month’s Build Spotlight goes to the Triple Team Beastmaster by Lelith. The most important item to begin this build with is the Tyrant’s Skull. We’ve been seeing this relic a lot this season, and for good reason. Lelith uses Last Bear’s Lament, and Last Bear's Fury, both reforged, to round out Heath, Endurance, and Damage output. Mantle of the Pale Ox for body armor, and Cleaver Solution and Naal’s Tooth for weapons, pretty much complete this behemoth of a fighter. You’ll want Swipe, Fury Leap, and Frenzy totems for yourself, but other than that, let your ferocious and sometimes furry friends handle the rest. Read the full build guide for all the juicy details, then go terrorise the wild unknown of the Monolith of Fate. Community Fun As the end of the year rests right around the corner, families and friends will gather. This month, we’d like to offer you all something warm and comforting to gather around. Wick stumbled his way through a portal and into Eterra again. It took a while to get back, but when he did, he had quite the story to tell. “I found myself far in the north. Not quite to Heoborea proper, but close enough to smell the cook fires another day’s walk away. As it grew darker, I found a lone campfire, tended by a figure in black. He gave me a place to sit and a warm drink that felt like home. He never gave his name, but when I asked where he’d learned to make a cider like this, all filled with sweet and spice, he said, ‘One of the oldest traditions in the dark months is to sit around the fire with friends, tell your story, and enjoy a steaming mug of Wassail. Oh, how I miss those days when things were simpler, the world was quieter, and friends were easier to find.’ He didn’t sound sad, just distant, as if his memories had carried him somewhere far away. I knew what was coming. The terror from the eastern mountains and the armies at his command. But for now, I enjoyed a piece of fire, and something to remind me of my own friends.” Notes: - The type of apple and orange doesn’t matter. They are more of a preference. However, if you have some wassail left over, store it in the refrigerator with the spices and fruit inside. The fruit will continue to soften and make a wonderful, intensely spiced snack, good for up to 1 week. - Save yourself some time! Mulling spices are not often kept year-round, but most grocery stores will sell them around the holidays. Store-bought spices are welcome in this recipe as they also often cater to the palate of locals in the area. What's Next? Thank you all for joining us for another month in Eterra. As you know, the studio will be closing for the holidays. That means the Eterra monthly will return in January as the staff enjoys time off for the holiday. From our studio to all of you, we hope you have a wonderful rest of the year. We will have lots more to cover soon, and we are excited to have you all along for the ride. This has been Eterra Monthly, a report on the happenings and changes in the world of Last Epoch. We hope you have enjoyed this month’s report and will see you all again soon.

    Last Epoch’s Season 4 and Beyond: Expansion, Paradox Classes, and Roadmap

    Travelers, today we’re releasing our updated roadmap leading to the launch of Last Epoch: Orobyss, and along with answers to several of the biggest questions the community has been asking. The one we’ve heard the most is simple: “Will the Last Epoch: Orobyss expansion be free for existing players?” The answer is Yes . Anyone on PC who owns Last Epoch before the launch of the Orobyss expansion will receive the expansion as a free update. New players and PlayStation 5 players will be purchasing Last Epoch, all of its seasonal content, and the Orobyss expansion as one updated purchase. Alongside the free expansion content, I’m excited to announce that we’re introducing something genuinely new to Last Epoch, a fully alternate playable class built on systems that work differently from anything else in the game. We’re calling this new category Paradox Classes , and the first one will debut alongside the upcoming expansion as paid DLC for players who want to explore new playstyles. These classes will let us experiment in new and innovative ways, and we’ll have plenty to share as we get closer to release. We’re committed to supporting Last Epoch for years with new stories, systems, itemization updates, ways to play, onboarding improvements, seasonal mechanics, and more. There’s never been a better time to step into the world of Eterra. Before the expansion arrives, we have two more seasons planned. Season 4 is slated for early 2026 and will introduce a new seasonal mechanic along with several highly requested updates. We’ll start sharing teasers and a firm release date soon - keep an eye on our streams and social channels. We’ll also have more to reveal about Season 5 as we move later into 2026. Together, these two seasons lead directly into the launch of Last Epoch: Orobyss , as outlined in the roadmap below: While we want to shorten the time between seasonal releases, it matters more that each season is strong enough to be worthy of inviting our players back to play. Right now, we are upgrading internal tools, hiring and onboarding many new team members, and preparing the game for PlayStation 5 while building this seasonal content. Trying to speed up during this period would only sacrifice quality. We will work toward faster seasonal releases when the studio can support it in a healthy way as the team grows. Also, there has been a lot of discussion around Krafton’s recent comments about being “AI-first” and what that might mean for EHG. To be clear, our development approach is not changing. We remain focused on building Last Epoch the same way we always have, with the same hands-on design philosophy. To support this, we are hiring across several disciplines. If you have experience that fits and a real understanding of the ARPG genre, we encourage you to apply here . The team is focused on upcoming seasons, the expansion, and getting Last Epoch ready for multiple platforms as we continue to grow and upgrade our studio. We appreciate your support and look forward to bringing you more great Last Epoch content soon. Judd Cobler Game Director, Last Epoch

    Archival Seasons

    Season 2 - Tombs of the Erased logo
    Season 2 - Tombs of the Erased
    Started Apr 17, 2025
    Ended August 20, 2025
    126 days
    Imperial Uprising Cycle Event logo
    Imperial Uprising Cycle Event
    Started Sep 19, 2024
    Ended October 20, 2024
    31 days
    Season 1 - Harbingers of Ruin logo
    Season 1 - Harbingers of Ruin
    Started Jul 9, 2024
    Ended September 19, 2024
    72 days
    Launch season logo
    Launch season
    Started Feb 21, 2024
    Ended July 9, 2024
    139 days