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    Hero Siege

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    Hero Siege logo

    When has the previous Hero Siege season started?

    The previous Hero Siege season - Season 10 - Ebontharn - has started Fri, 21 Aug 2026 11:00:00 GMT

    When has the previous HS season started?

    The previous HS season - Season 10 - Ebontharn - has started Fri, 21 Aug 2026 11:00:00 GMT

    When is the previous Hero Siege season ending?

    The official end date of the previous Hero Siege season has not been announced yet.

    When is the previous HS season ending?

    The official end date of the previous HS season has not been announced yet.

    Started 20 days ago
    Next

    Next season

    When does the next Hero Siege season start?

    The official launch date of the next Hero Siege season has not been announced yet. It is likely starting To be announced

    When does the next HS season start?

    The official launch date of the next HS season has not been announced yet. It is likely starting To be announced

    To be announced

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    Season statistics

    All-time season statistics

    Season length

    122days
    Average
    106days
    Median
    ±41days
    Spread
    84-203days
    Range

    Schedule

    2-3/ year
    New seasons a year
    on average
    Friday
    Usual launch day
    your timezone
    11:00 AM
    Usual launch time
    your timezone
    Based on 6 seasons tracked since August 16, 2024.

    Last 3 seasons statistics

    Season length

    172days
    Average
    172days
    Median
    ±32days
    Spread
    140-203days
    Range

    Schedule

    2-3/ year
    New seasons a year
    on average
    Friday
    Usual launch day
    your timezone
    11:00 AM
    Usual launch time
    your timezone
    Based on the 3 most recently recorded seasons.

    Archival seasons

    Season 9 - Incarnation logo
    Season 9 - Incarnation
    Started Apr 3, 2026
    Ended August 21, 2026
    140 days
    Season 8 logo
    Season 8
    Started Sep 12, 2025
    Ended April 3, 2026
    203 days
    Season 7 logo
    Season 7
    Started Jun 6, 2025
    Ended September 5, 2025
    92 days
    Season 6 logo
    Season 6
    Started Mar 14, 2025
    Ended June 5, 2025
    84 days
    Season 5 logo
    Season 5
    Started Dec 13, 2024
    Ended March 14, 2025
    91 days
    Season 4.5 logo
    Season 4.5
    Started Aug 16, 2024
    Ended December 13, 2024
    119 days

    Steam Store

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    Game news

    Silent Patch (Hotfix)

    We messed up Marauders Big Bo-oM yesterday so we decided to push this silent patch, download the patch (if you dont see one, verify your files) and login, no version number bump so we dont need to throw people out of the game. here are the notes: - Reverted Big Bo-oM structural changes so its mechanically what it was before, fps improvements still work tho. - Added Spell tag to Thunder Fury and Lightning Fury base skill + Lightning Fury augments - Fixed the crash on dark oath with the healing and benediction - Buffed Big Bo-oM damage by 1 per point - Buffed Surgical Blood Letting damage by 4% per point

    Patch 7.0.11

    - \[Ether Overworld] Buffed Treasure Chests node from 1% to 3% chance - \[Ether Overworld] Buffed Presence of Evil from 1% to 8% chance - \[Ether Chaos Pillar] Added Whispering Prophet Ether node to Chaos Pillars which gives 0.5% Chance per pillar tier to contain a Prophet’s Wisdom - \[Ether Prime Evil] Buffed Infernal Ascendancy from 15% to 40% chance - \[Ether Prime Evil] Buffed Infernal Bodyguards from 1 to 2 - Sub skill nodes now show tags in tooltips (major nodes) - Lowered the loot penalty from not tagging a monster when it dies in group play by 50% and removed it on blood pacts entirely. - Changed minimum basic jump length on controller from 160px to 240px when jumping. You can change this from the cursor length slider in the context menu when pressing down the left thumbstick and moving the right thumbstick up and down. - Tweaked Marksman's Vault jump height to make it slightly faster. - Updated French localizations (by Cpt Sushi) - Fixed physical damage conversion to elemental damage nodes not working at all - Fixed Ruby Gardens Ether node for chests instead of boss not working if you have the other endrixia node active (it made the other unreachable) - Fixed a missing incarnation node links - Fixed 25% chance to spawn up to 10 ruby chests not working in group - Fixed Envenom losing the spell tag when a major node is taken - Fixed Pyromancer Breath of Fire hitbox + corrected the scaling aspect - Fixed AOE indicator on submerged knives - Fixed Cursed Ground not being affected by AOE Size - Fixed 2 of the same codex buffs not merging - Fixed AOE nodes not working on certain skills - Fixed Avalanche of boulders sound being too loud - Fixed Shadow Bolt - Shadows Grasp not inflicting arcane break - Fixed a bug with Chaos Pillar from pack buff - Fixed new skins not working correctly in group play - Fixed Valhalla intro video not playing on Linux - Fixed player animations flashing - Fixed hero level 50 achievement always triggering as Viking - Fixed purgatory on soul spurn not proccing martyr - Fixed Healing Corruption not proccing benediction from Purgatory (Dark Oath) - Fixed Big Bo-oM - Molten Boom trails not working properly + optimized the skills performance by fixing wrong textures being used - Fixed summons "chance to inflict ailments on hit" nodes - Fixed multiple explosion shred related fps issues on pirate etc, caused by the use of wrong textures - Fixed "Poison Cloud" ticking 2 times rapidly - Fixed Codex of Relic Feast not working - Fixed Cannonball - Megashot with a melee weapon and close range getting stuck in place - Fixed multiple sources of attack procs not working and overriding each other, now you can proc multiple at once - Fixed "Extra Damage to Deep Frozen Monsters" > "Extra Damage to Frozen Monsters" - Fixed visual bug where shaman Twisters look like they dont scale with projectile size - Fixed Paradox of Elements node not working - Fixed a crash with Chaos Tower chest

    Patch 7.0.8

    - Optimized extra damage to ailments stats for better performance - Optimized monster attacks to improve performance when there are a lot of projectiles - Fixed a mistake in ignore resistances and monster resistance calculations, essentially ignore res was 1% of what it should be so all will get a nice damage buff - Fixed the steam item weapons not showing in customize, was a very different issue than we thought. - Fixed Asgard nodes not working with Goblin Patrol and Jewelry Within nodes from Ether - Fixed a fatal brainfart in duration nodes from incarnation tree - Fixed Certain life replenish procs going through lifesap - Fixed a mistake in only dot damage node for burning dot - Fixed a crash with codex and chaos tower spawn - Fixed a crash with Taunt - Fixed a crash with starstruck on shuriken with samurai - Fixed a crash when killing certain mob affixes in chaos tower - Fixed more Tarot stack problems