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    Hell Clock

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    When has the previous Hell Clock Content update started?

    The previous Hell Clock Content update - 1.2.0 Movement Revamp - has started Sat, 22 Nov 2025 00:00:00 GMT

    When is the previous Hell Clock Content update ending?

    The official end date of the previous Hell Clock Content update has not been announced yet.

    Started 5 months ago

    When does the next Hell Clock Content update start?

    The next Hell Clock Content update - Cursed War - starts Tue, 02 Jun 2026 00:00:00 GMT

    StartsJun 2nd
    Paid Expansion
    ~37days

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    Game news

    Cursed War Expansion: Official Reveal

    Hey backlanders, We are grateful for your patience with us for the last 4 months, as we locked in to finish developing Hell Clock's big first expansion. We are proud to present the official reveal for Cursed War : So About That Release Date... Uh, this is awkward... A couple of days ago, another ARPG gaming company (the one with the gears grinding) announced a big update for one of the biggest ARPGs in the world. And it's on the same weekend as us, basically. We had the June 2nd date locked for a while now. Had trailers and press releases already submitted to press and events, so it was too late to change the date on the videos and such. Obviously a tiny studio like ours cannot compete with them, we would be crushed completely, so unfortunately we will need to delay. We are working with our publisher Mad Mushroom on a new date, and will announce it as soon as possible , hopefully over the next few days. We are very, very sorry about this whole situation, but hopefully we can use this additional time to make sure Cursed War is even more polished when you do get to play it. Now that the sad part is out of the way, let's talk about some fun stuff! What's On The Expansion? Cursed War 's main features are: New Story Content: relive the gruesome War of Paraguay in Act IV New Skills: unleash the power of 7 new Active Skills and 20+ new Relics New Monsters and Bosses: over a dozen new creatures of Hell to challenge New Locations: explore a dark fantasy version of Paraguay But that's not all! You don't need to buy the Expansion to enjoy the huge Update 2.0 , which will come for FREE to all players, and features: Endless Nightmares: a new Endgame system - our own spin on "mapping" endgame, where you get to build your own dungeon as you play it by making a choice of Shards every 7 floors. Progress through 16 Tiers of difficulty, taking your builds to the limit! Journeys System: a reason to start fresh with a new save file, with new mechanics, challenges and rewards Journey of Nightmares: the first Journey will have dangerous Nightmare Portals opening all over the game, and powerful new Nightmare Relics await those who conquer their terrors New Endgame Zones: Both Ascension and Endless Nightmare will take place exclusively in all-new zones created for endgame "All Skills Available" Mode: Start new Campaign save files with access to all Skills - no need to wait to put together the playstyle you want 63 New Unique Relics: We are adding many new Unique Relics to shake up the meta. Yes, this is not a typo. There are sixty-three new Uniques for you to loot, and make OP builds with! Improved Dungeon Generation: We are also improving the way our dungeons are randomly generated to make the game feel less repetitive. Enemy spawns are now completely procedural, and we have also made improvements on the variety of dungeon layouts Full Version of Ascension: Our experimental Ascension game mode will come out of Beta in patch 2.0! Expect a fully working Penance Tree, new randomized zones, rebalanced progression and difficulty up to Hell 100, a new "Starting Loadout" feature, and faster and more meaningful runs. Performance and Quality of Life Upgrades: We are squeezing every last drop of performance from Unity engine with this one, and adding some much-requested QoL features on top of that, such as "Point-per-point Respec" of all Trees and Constellations New Steam Achievements: A lot of Steam Achievements are being added, both for the new content and for crafting and endgame. You may notice those already showing up on your game page - these will only be unlockable when patch 2.0 hits! Thanks for your support, and see you back in Hell very soon! Cheers! ~Mark and the Hell Clock team

    What’s Next for Hell Clock?

    Hey folks, We’ve been in “heads down, focus on development” mode for a while now, and it is about time for an update! After we shipped all of the promised post-launch features from our Roadmap, we have shifted our efforts 100% to the new upcoming Cursed War expansion and patch 2.0 . While we were originally targeting a Q1 launch, the scope of the expansion ended up, uh, expanding , so we need a bit more time to get it polished and ready. We expect this to be a short delay. In fact, we already have a new date internally that we are committed to, and our publisher Mad Mushroom should announce it officially Soon™. In the meantime, we think it’d be rude to keep you waiting without at least a few spoilers about what’s coming, so buckle up! New Endgame: Endless Nightmares Patch 2.0 will include a full revamp of the campaign Endgame, introducing a new system called “Endless Nightmares” . This is a “mapping” endgame done in the Hell Clock style: you’ll face randomized dungeons in completely new biomes , with 16 tiers of scaling difficulty . Each one of these Nightmare dungeons will have modifiers that will be familiar to ARPG players. The twist is that you’ll be able to choose these modifiers as you play through the dungeons, rogue-lite style. The existing Abyss/Oblivion system (that is, the “replay the campaign” endgame) will still be available for those who enjoy that experience, but we will be removing the temporary “Void” tier. You will be able to play either Abyss/Oblivion or Endless Nightmares, or combine both freely as you progress your character through the endgame. Expect more details and a full breakdown of Endless Nightmares when we officially announce the expansion release date! Improved Ascension Mode The experimental Ascension endgame is undergoing significant improvements for patch 2.0, and it will be officially released out of “Beta” state! First of all, Ascension is getting the fancy new endgame Biomes from Endless Nightmares, so you will have fresh environments and enemies every time you Ascend. No more fighting the Jailer at the Basement on every restart! Also, we have finished implementing all of the nodes of the Penance Tree, so the experience will be much more brutal than before. To counter-balance that, we are making two pivotal changes to this rogue-like gamemode: 1) The very first run on each Ascension was a bit boring and too RNG-based. We are introducing a “starting shop” every time you Ascend so that you can go into your first run with a Blessed Gear and a Unique Relic of your choice (from a randomized pool of options). 2) Ascension attempts were a bit too long, sometimes taking upwards of 1 hour or even 2+ hours if you’re not a blaster. We are rebalancing the difficulty scaling of the mode so that you can progress faster, but also reducing the maximum number of Runs before the Ascension fails. The goal is to keep the same challenge level as before, but have you either succeed or fail faster. We are also currently looking into reducing the time spent on “farming” runs where you are not looking to progress deeper into the dungeons New Skills and Relics The Cursed War expansion, besides a whole new story campaign with new monsters and bosses, will introduce six new active Skills to the game, as well as dozens of new Unique Relics to shake up the meta! While we cannot spoil everything before the official announcement, you folks deserve at least a few sneak peeks, so here it goes: Sneak Peek: Tupã’s Wrath One of the six new Skills coming with the Cursed War expansion is Tupã’s Wrath: a Lightning Spell that spreads bolts of lightning all over the screen, shocking and burning the minions of hell. And it wouldn’t be Hell Clock if there weren’t Uniques that changed the way your new Skills behaved! All of the new Skills have dedicated Uniques, and here’s a preview of one of them: Sneak Peek: Icon of the Sun (Unique Relic) Icon of the Sun gives a disgusting amount of Projectile Amount to the new Tupã’s Wrath - but the projectiles now fire in all directions, turning the Skill into a true screen clearer! Sneak Peek: Infested Cross (Nightmare Relic) Patch 2.0 is introducing a new type of Unique Relic called “Nightmare Relics”, all themed around death and decay. The Infested Cross will make your Old Bell deal massive damage against Bleeding enemies, making a “Bleed Bell” build one of the many new possible archetypes for you to build around. Sneak Peek: Broken Mirror (Uber Unique Relic) We are also introducing dozens of new endgame items to grind for, including a new type of super-rare and super-powerful items called “Uber Uniques”. The Broken Mirror gives you a Shadow bestie that will absolutely destroy your enemies using Repeater, and can be used either to massively increase the damage output of Repeater builds, or to get a “free” Repeater to proc effects or apply debuffs. QoL: Performance and More! Of course there are also quality of life changes coming your way! Most notably, we are making great progress in performance and optimization. Although we believe our game currently has respectable performance in most cases, it is still our weakest point, and there are still some edge cases where you can get consistent freezes or very low frame rates. We are trying to squeeze as much performance as we can out of the Unity engine for Patch 2.0, so expect the game to run better than it ever did before when it drops, including better base framerates We are also putting in some much-requested features. To spoil one of them, we’re finally implementing per-point respec! Gone are the days of having to completely reworking your Constellations or Bell every time you want to make a small adjustment. New Steam Achievements To celebrate all of the new stuff coming into the game, we will also be adding a lot of new Steam achievements. Some of these are of course related to the new story campaign, but we are also adding a lot of endgame challenges. You will notice that these new achievements have already been added as “hidden” on Steam. While you cannot unlock them right now, they will be fully available as soon as Patch 2.0 is live! What’s Paid and What’s Free? The vast majority of content coming with Patch 2.0 - Cursed War will be FREE to everyone who already owns the game. This includes ALL of the new endgame activities and changes (both Endless Nightmares and Ascension), as well as ALL of the quality of life changes and new items. The paid expansion will restrict access only to the new story/campaign content and the 6 new Skills. While we’d very much appreciate it if you could support the continuous development of Hell Clock by purchasing the Expansion, we are making sure that you’re still getting a great experience if you’re not able to do that. We can’t wait for the official expansion announcement, and we hope you’ll join us soon for the party! See you in Hell! ~Mark and the Hell Clock Team

    New Bundle Alert - Hell Clock X Nightswarm

    Hello Clockmakers! Quick blog from the publishing team at Mad Mushroom to let you know about a new bundle: Hell Clock X Night Swarm . Night Swarm is a new survivorslike RPG that we've launched today. It has intense horde-survivor combat and some seriously extensive RPG systems. You play as a vampire prince in exile, tasked with braving the wilds to push back the horde and rebuild your family's ancient legacy. You might like it, and if you already own Hell Clock, you'll save a few bucks: https://store.steampowered.com/bundle/64558/Night_Swarm__Hell_Clock/ Thanks for checking out Night Swarm! - The Mad Mushroom Team

    We need your support! Nominate Hell Clock for Best Soundtrack!

    The Hell Clock soundtrack was crafted with great care to reflect Brazilian culture , using traditional elements and instruments infused with a dark tone to match the atmosphere of the Canudos purgatory. Our sound designer, Thommaz Kauffmann, poured an incredible amount of passion and attention into this OST. The result is a soundtrack that is immersive, emotional, and full of identity. You can listen to the full soundtrack by purchasing it on Steam or streaming it on Spotify. If you believe in our work, nominate Hell Clock for Best Soundtrack and help us showcase the strength and beauty of Brazilian music in games. Thank you so much for the continuous support. We hope to show the world the relevance of this project and its powerful musical identity! 🎶🔥

    Archival Content updates

    1.1.0 Clockmaker’s Tools logo
    1.1.0 Clockmaker’s Tools
    Started Sep 29, 2025
    Ended November 21, 2025
    53 days
    1.0.0 Release logo
    1.0.0 Release
    Started Jul 22, 2025
    Ended September 29, 2025
    69 days