Cursed War Expansion: Official Reveal
Hey backlanders, We are grateful for your patience with us for the last 4 months, as we locked in to finish developing Hell Clock's big first expansion. We are proud to present the official reveal for Cursed War : So About That Release Date... Uh, this is awkward... A couple of days ago, another ARPG gaming company (the one with the gears grinding) announced a big update for one of the biggest ARPGs in the world. And it's on the same weekend as us, basically. We had the June 2nd date locked for a while now. Had trailers and press releases already submitted to press and events, so it was too late to change the date on the videos and such. Obviously a tiny studio like ours cannot compete with them, we would be crushed completely, so unfortunately we will need to delay. We are working with our publisher Mad Mushroom on a new date, and will announce it as soon as possible , hopefully over the next few days. We are very, very sorry about this whole situation, but hopefully we can use this additional time to make sure Cursed War is even more polished when you do get to play it. Now that the sad part is out of the way, let's talk about some fun stuff! What's On The Expansion? Cursed War 's main features are: New Story Content: relive the gruesome War of Paraguay in Act IV New Skills: unleash the power of 7 new Active Skills and 20+ new Relics New Monsters and Bosses: over a dozen new creatures of Hell to challenge New Locations: explore a dark fantasy version of Paraguay But that's not all! You don't need to buy the Expansion to enjoy the huge Update 2.0 , which will come for FREE to all players, and features: Endless Nightmares: a new Endgame system - our own spin on "mapping" endgame, where you get to build your own dungeon as you play it by making a choice of Shards every 7 floors. Progress through 16 Tiers of difficulty, taking your builds to the limit! Journeys System: a reason to start fresh with a new save file, with new mechanics, challenges and rewards Journey of Nightmares: the first Journey will have dangerous Nightmare Portals opening all over the game, and powerful new Nightmare Relics await those who conquer their terrors New Endgame Zones: Both Ascension and Endless Nightmare will take place exclusively in all-new zones created for endgame "All Skills Available" Mode: Start new Campaign save files with access to all Skills - no need to wait to put together the playstyle you want 63 New Unique Relics: We are adding many new Unique Relics to shake up the meta. Yes, this is not a typo. There are sixty-three new Uniques for you to loot, and make OP builds with! Improved Dungeon Generation: We are also improving the way our dungeons are randomly generated to make the game feel less repetitive. Enemy spawns are now completely procedural, and we have also made improvements on the variety of dungeon layouts Full Version of Ascension: Our experimental Ascension game mode will come out of Beta in patch 2.0! Expect a fully working Penance Tree, new randomized zones, rebalanced progression and difficulty up to Hell 100, a new "Starting Loadout" feature, and faster and more meaningful runs. Performance and Quality of Life Upgrades: We are squeezing every last drop of performance from Unity engine with this one, and adding some much-requested QoL features on top of that, such as "Point-per-point Respec" of all Trees and Constellations New Steam Achievements: A lot of Steam Achievements are being added, both for the new content and for crafting and endgame. You may notice those already showing up on your game page - these will only be unlockable when patch 2.0 hits! Thanks for your support, and see you back in Hell very soon! Cheers! ~Mark and the Hell Clock team

