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    Season 5.75: Trial by Fire

    When has the previous Dwarven Realms season started?

    The previous Dwarven Realms season - Season 5.75: Trial by Fire - has started Fri, 27 Mar 2026 17:00:00 GMT

    When has the previous dr season started?

    The previous dr season - Season 5.75: Trial by Fire - has started Fri, 27 Mar 2026 17:00:00 GMT

    When is the previous Dwarven Realms season ending?

    The official end date of the previous Dwarven Realms season has not been announced yet.

    When is the previous dr season ending?

    The official end date of the previous dr season has not been announced yet.

    Started 30 days ago
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    When does the next Dwarven Realms season start?

    The official launch date of the next Dwarven Realms season has not been announced yet. It is likely starting To be announced

    When does the next dr season start?

    The official launch date of the next dr season has not been announced yet. It is likely starting To be announced

    To be announced

    Seasonal Statistics

    59 days
    Average Duration
    5-6
    Average Per Year
    6:00 PM
    Usual Start Time
    (local timezone)
    111 days
    Max Duration
    Season 4.5: Dark Essence
    41 days
    Min Duration
    Season 5: Forged Fate
    Based on 8 seasons tracked since September 27, 2024.

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    Season 5.75: Trial By Fire

    Season 5.75: Trial By Fire Important dates & times: Leaderboard locks: March 26th at 1:00 PM EST (24 hours before Season Start) Server wipe: March 27th at 12:00 AM EST (1 hour before Season Start) Season launch: March 27th at 1:00 PM EST Enemy Scaling & Balance Overhaul We’ve taken a hard look at how enemies scale as you push into higher Rupture levels. Previously, enemies could quickly turn into massive damage-sponges that hit disproportionately hard. To make combat feel more fluid and fair, we’ve completely rebalanced Enemies Health and Damage across all game. Damage Reductions Enemy damage has been nerfed globally across all Rupture levels to make survival feel less punishing and give you more room to experiment with builds. Enemies Health We’ve aggressively squished enemy health pools at the top end to reduce the "bullet sponge" effect during endgame pushes. Offhand Changes Rain of Flames Damage multi: 58% (Previously: 29%) Cooldown: +500% Carnage of Fire Damage multi: 112% (Previously: 56%) Cooldown: +1100% Delusion of Zelkors Damage multi: 220% (Previously: 110%) Cooldown: +200% Burning Shield Damage multi: 170% (Previously: 85%) Cooldown: +1166% Fire Beam Damage multi: 80% (Previously: 40%) Cooldown: +504% Dragon Flame Damage multi: 320% (Previously: 160%) Cooldown: +767% Chain Lightning Damage multi: 240% (Previously: 120%) Cooldown: +406% Spark Damage multi: 100% (Previously: 50%) Cooldown: +300% Vortex Damage multi: 246% (Previously: 123%) Cooldown: +233% Eye of the Storm Damage multi: 260% (Previously: 130%) Cooldown: +967% Ferocity of Wolves Damage multi: 40% (Previously: 20%) Cooldown: +256% Static Charge Damage multi: 140% (Previously: 70%) Cooldown: +287% Star Blades Damage multi: 60% (Previously: 30%) Cooldown: +197% Electric Dragons Damage multi: 200% (Previously: 100%) Cooldown: +633% Spinnig Blade Damage multi: 230% (Previously: 115%) Cooldown: +767% Toxicity Damage multi: 250% (Previously: 125%) Cooldown: +933% Death Blades Damage multi: 240% (Previously: 120%) Cooldown: +920% Arcane Orb Damage multi: 230% (Previously: 115%) Cooldown: +233% Blood Dragons Damage multi: 250% (Previously: 125%) Cooldown: +1233% Arcane Apocalypse Damage multi: 186% (Previously: 93%) Cooldown: +320% Fire Orb Damage multi: 130% (Previously: 65%) Cooldown: +373% Fiery Totem Damage multi: 220% (Previously: 110%) Cooldown: +600% Arcane Totem Damage multi: 360% (Previously: 180%) Cooldown: +700% Lightning Totem Damage multi: 186% (Previously: 93%) Cooldown: +600% Arcane Seed Damage multi: 280% (Previously: 140%) Cooldown: +833% Lightning Plasma Damage multi: 270% (Previously: 135%) Cooldown: +733% New Core Stat: Cooldown Reduction As you might have noticed from the cooldown adjustments above, base ability cooldowns have been significantly increased across the board. Don't panic! This is because we are officially introducing Cooldown Reduction (CDR) as a brand-new core stat. Previously, ability pacing was fixed. Now, we are putting the power back in your hands to customize how your character plays. Balance Monograms Gain 1.5% Crit Chance for every 20 essence available. (Previously: 1%) Gain 1.5% Critical Damage for every 10 essence collected. (Previously: 1%) Gain 1.5% Damage for every 10 essence available. (Previously: 1%) Gain 1.5 Damage for every 20 essence available. (Previously: 1) Drinking a Potion triggers your offhand - Removed.

    Season 5.5: Return of the Dwarven King

    Season 5.5 Patch Notes — Return of the Dwarven King Important dates & times: Leaderboard locks: January 13th at 1:00 PM EST (24 hours before Chaos Days) Server wipe: January 14th at 12:00 PM EST (1 hour before Chaos Days) Chaos Days begin: January 14th at 1:00 PM EST Season launch: January 16th at 1:00 PM EST Server wipe: January 16th at 1:00 PM EST (Season start) The Dwarven King The Dwarven King now appears after defeating Zul, Skorch, and Dark Skorch (with plans to expand this system to additional bosses in future updates). After every 10 boss kills , the Dwarven King allows you to forge a custom weapon : Choose the weapon type Choose the offhand ability affix Receive a weapon with the maximum possible number of monograms , based on the boss defeated This system gives players long-term progression and deterministic rewards tied directly to boss mastery. Quality of Life Features Multiple Elven Skill Tree Allocation You can now allocate multiple Elven Skill Tree points at once by holding Shift + Left Click , making build experimentation much faster and smoother. Affix Reroll What started as a bug — and became a community favorite — is now an official feature. Instead of repeatedly altering an item back and forth to chase a better roll, you can now reroll an affix directly , preserving the spirit of the original mechanic while making it clearer and more intentional. Performance & Core System Improvements This season focuses heavily on performance, stability, and scalability . We performed a major rework of core gameplay systems, including: Full pawn system overhaul Rebuilt damage number system Removal of pawn health bars , which caused performance spikes and visual clutter during high-density combat These changes significantly reduce CPU and GPU load in large encounters, improve frame stability, and allow us to safely expand enemy counts, effects, and future content without compromising performance. This groundwork also enables future visual and gameplay upgrades. Audio (SFX) Improvements We completed a large-scale audio polish pass across the entire game: Improved clarity and balance of combat sounds , including offhands, bosses, elites, and abilities Stronger audio feedback for player actions such as dashing, teleporting, leveling up, and taking damage New and improved sound effects for boss mechanics , including ground telegraphs, projectiles, charges, and elite attacks Reduced overly loud or unclear effects while enhancing important combat cues Added variation and polish to enemy sounds to improve immersion and readability Boss encounters should now feel more impactful, readable, and satisfying without overwhelming the sound mix. General Changes Removed the pawn HP bar setting entirely Improved interaction responsiveness across several systems Reduced Amenon key stacking limit from 10 to 9, resulting in 10 maximum clears per run (1+9). Bug Fixes Fixed various collision and navigation issues across multiple maps Fixed Toxicity behavior when going underground on Skorch Fixed multiple references and edge-case pawn issues Fixed several offhand, boss, and elite interaction bugs General stability improvements This update lays the foundation for future expansions while delivering meaningful new systems and improvements today. Thank you for being part of the journey into Season 5.5: Return of the Dwarven King . January 15th Patch Notes General Added commas to damage numbers for improved readability Damage numbers now display on bosses Fixed reroll resource cost displaying incorrectly Fixed a performance issue with damage number Fixed pawn attack range and hitbox sizing issues Fixed a hole in the Bridge of the Demigods map VFX Updated Rain of Flames VFX Optimized Rain of Flames by replacing hundreds of lava and ember particles with a meteor mesh, better matching the ability’s description and improving performance Offhand Balance Changes Chain Lightning : Cooldown increased by an average of 5.2% Blood Dragons : Dragons gain a 25% chance to trigger a Dragon Burst that deals 200% damage. Dragon Burst deals an additional 33% damage based on dragon size (previously 15% chance) Static Charge : Static Charge increases its damaging radius by 20%. Thunderbolts have a 33% chance to deal an additional 30% damage based on Static Charge time (previously 25% chance and 20% damage) Electric Dragons : Each dragon has a 30% chance to shoot a burst of electric meteors that deal 75% damage (previously 25% chance) Electric Dragons : For each dragon, all other dragons deal 95% increased damage (previously 85%) Toxicity : Triggers a chain reaction; each projectile spawned gains 35% additional damage for each active pool on the battlefield (previously 25%) Toxicity : Pools last 5 seconds longer and deal 45% more damage based on pool size (previously 35%) Spark : Each spark now propagates four additional times (previously three) Arcane Orb : When Arcane Orbs return to the player, they create an Arcane Burst dealing 100% damage plus an additional 15% damage for every extra orb (previously a 25% chance to spawn an Arcane Burst) Arcane Apocalypse : Gains a 50% chance to explode a second time and a 25% chance to explode a third time (previously 10% chance for a third explosion) Arcane Apocalypse : After an explosion, spawns a black hole that damages enemies over time. The black hole deals 75% damage per tick. Each stack reduces tick time by 10%, increasing damage over time (previously 50% damage per tick) Arcane Apocalypse : Cooldown reduced by an average of 5.0% Vortex : When vortexes collide, they form a thunderstorm that deals an additional 200% damage (previously 100%) Fire Orbs : Orbs now charge for an additional 2 seconds (previously 2.5 seconds) Fire Orbs : When fully charged, the explosion deals 100% damage plus 20% additional damage for each extra second charged (previously 10% per second) Fire Beam : Gains three additional beams (previously two) Fire Beam : Each beam spawns a Fire Ring that deals 90% additional damage (previously 80%) Carnage of Fire : Explosion radius increased by 66%, spike damage increased by 50%, and Scorching Fire duration increased by 1.5 seconds (previously 25% spike damage) Starblades : Gain an additional blade that deals 75% damage (previously 50%) Starblades : For each extra blade, all blades deal 75% additional damage (previously 50%) January 16th Patch Notes VFX Carnage of Fire : Fire spikes rise faster and hit harder visually Ground effects linger longer, matching offhand timing better Rain of Fire : Less visual clutter during explosions Clearer impact zones so enemies and effects are easier to track Delusion of Zelkors : Casting visuals now properly align with target's location Fire explosions look cleaner and more consistent with other fire spells Removed unnecessary effects that weren’t visible during gameplay Smoother visuals during intense combat Balance Gain 3% Lightning Damage for each Critical Chance above 100%. (Previously: 5%) Gain 3% Fire Damage for each Critical Chance above 100%. (Previously: 5%) Gain 3% Arcane Damage for each Critical Chance above 100%. (Previously: 5%) Gain 1% Critical Damage for every 10 essence collected. (Previously: every 5 essence) Gain 1 Damage for every 20 essence available. (Previously: every 10 essence) Gain 1% Crit Chance for every 20 essence available. (Previously: every 10 essence) Gain 1% Damage for every 10 essence available. (Previously: every 5 essence) Adjusted stance skill tree node order General Changes & Bug Fixes Adjusted Fire Orb brightness Adjusted pawns attack range (previous change made it too easy) Added damage abbreviations to EXP numbers, fixing a freeze above level 1214 and preventing number overflow Fixed damage number placement on bosses Fixed an issue with the Show Damage Numbers setting Fixed Shield of the Miner node in the Elven skill tree not working correctly Fixed an issue with Mining nodes using old damage numbers January 17th Patch Notes General Adjusted mini Fire Orb explosion brightness Removed dust particles from Drythus attacks and Abilities Fixed Mining Nodes showing damage numbers regardless of settings Reduced death effect intensity on mobs Fixed several issues that could lead to game crashes Balance Gain 2 maximum Energy for every 75 of your highest stat. (Previously: every 100) Maximum Energy increased by 75%. (Previously: 50%) While Unholy Void is active, gain 3 base Damage for every 25 of your highest stat. (Previously: 2 base Damage) While Unholy Void is active, gain 2% maximum Health for every 50 of your highest stat. (Previously: 1% per 40) Gain 2 Base Damage for each available potion. (Previously: 0.5) January 24th Patch Notes General Added a rupture closing horn to clearly warn players when time is almost up. Reworked boss arenas in Ruptures 1–4 (camera visibility only). More arenas will be improved in future updates. Added new elemental enemy death effects. Updated visuals for several abilities, improving both visuals and performance: Arcane Apocalypse Blood Dragons Arcane Orbs Fire Orb explosions Spinning Blade trails Toxicity Fiery Totems Burning Shield Flame Dragons Tweaked the toon shader and outlines to be less intense and easier on the eyes. Improved damage number readability. General performance improvements. Bug Fixes Fixed Earthquake spawning outside arena bounds. Removed an unintended Christmas tree collision from Homefort. February 3rd Patch Notes SFX Improved boss audio balance and presence Crate open and pickup sounds are now more audible Adjusted death sounds to better highlight elemental effects VFX Updated Electric Dragon visuals and improved performance Updated Star Blade visuals Updated Lightning Totem visuals Bug Fixes Fixed Eye of the Storm hitbox Fixed portals colliding with players Fixed phasing healing issue with Banshee Fixed shadow mobs spawning underground

    Season 5 – Forged Fate

    Season 5 – Forged Fate Patch Note Chaos Week begins: November 26th at 1:00 PM EST Season 5 – Forged Fate launches: December 3rd at 1:00 PM EST New Feature – The Anvil of Fate A powerful new item progression system has arrived. The Anvil of Fate allows players to attempt a high-risk upgrade on an item. On Success: The item gains +10% to all attributes (multiplicative). On Failure: The item is destroyed permanently. A true test of courage and greed. Anvil of Fate Time Tear The Monogram Time Tear has been replaced by the new Anvil of Fate Time Tear. When the Time Tear closes, it now spawns the Anvil of Fate, allowing players immediate access to this powerful system. Massive Quest & Achievement Expansion Over 140 new quests have been added, spanning from the very first steps in the game to the end game. Over 140 new Steam Achievements added to support the expanded quest system and long-term progression. Visual Overhaul – Improved Toon Shader Based on extensive player feedback, the Toon Shader has been significantly improved. Lighting, shading, and overall readability have been refined. Myrh and Mardoth Ruptures now feature updated foliage to better match the new Toon Shader and provide a fresher visual experience across the game world. The is still room for growth, and we'll continue improving it with you feedback. What to Expect Going Forward Ongoing VFX improvements Continued performance optimizations New and enhanced sound effects More Quests and Achievements More balance changes Season 5 – Forged Fate is all about risk vs. reward, deeper progression, and a refined visual identity. Thank you for your passion, your feedback, and your continued support — the Realm is being forged anew. Offhand Balance Changes Rain of Flames: Fire two additional meteors. (Previously: one additional meteor ) Carnage of Fire: Now spawns on enemies. When the fire hits the ground, spawn a flaming spike that gains an 85% damage bonus. (Previously: 65% damage bonus ) Carnage of Fire: Increases explosion radius by 66%, spike damage by 25% and Scorching Fire duration by 1.5 seconds. (Previously: 33% radius ) Toxicity: Your poisonous pool increases in size by 25%. (Previously: 10% ) Arcane Totems: Totems have a 50% chance to explode when despawned, dealing 150% damage. (Previously: 25% chance ) Lightning Totems: Totems will now summon two additional Lightning bolts. (Previously: one additional Lightning bolt ) Fire Beam: Gain two additional beams. (Previously: one additional beam ) Dragon Flame: Increase radius of fire breath area by 40%, and 33% chance to deal Double Damage. (Previously: 15% chance ) Ferocity of Wolves: Your wolves increase their damage by 55% with each leap. (Previously: 45% ) Arcane Apocalypse: Arcane Apocalypse gains a 50% chance to explode a second time, and a 10% chance to explode a third time. (Previously: 25% chance to explode a second time ) Arcane Orb: When Arcane orbs return to the player, there is a 25% chance to cause an Arcane burst, dealing 100% damage and a bonus +15% for every additional orb. ( Previously: 15% chance to cause an Arcane burst, dealing 100% damage and a bonus +10% for every additional orb. ) Arcane Orbs: Fire two additional orbs. ( Previously: one additional orb ) Lightning Plasma: Fires two additional Lightning Plasmas, and deals an additional 25% based on Lightning Plasma range. (Previously: one additional Lightning Plasma ) Kraken Seed: Kraken Seed shoots 3 tentacle darts, dealing 45% damage each. (Previously: 60% damage each ) Kraken Seed: Cooldown increased by 7.8% average Eye of the Storm: The cloud will spawn two additional clouds, dealing the same damage as the eye of the storm itself. (Previously: one additional cloud ) November 27th Patch Notes New Feature - Archeon's Grip Archeon's Grip has been added as a new endgame feature, It automatically loots all nearby containers when activated . It can be found exclusively in endgame boss ruptures . General Changes As part of our ongoing effort to improve how the game looks and feels, we’ve updated VFX across elites and bosses attack telegraphs, offhands, stance abilities, and Time Tears. Containers spawned from elites and Time Tears no longer cost Essence to open. Adjusted the movement speed formula for monsters in Ruptures. Bug Fixes Fixed a missing portal at Rupture 9. Fixed skill tree related quest issues and incorrect nodes. Fixed an issue where container displayed the placeholder text "name". November 28th Patch Notes New Feature Dragonling now have a new feature: they automatically collect nearby container every 45 seconds. This new feature and it's upgrade can be achieved through the Dragon Trainer after defeating Elysia. General Melee class basic attacks performance optimizations and VFX updates. Added abbreviation to dummy damage numbers. Container and Qhik’zichars optimizations and VFX updates. Anvil of Fate price adjusted. Reward adjustment for dispatching Kordrim to the Grave Digger Cove. The donations to the ambassador quest have been adjusted. SFX Modified menu UI sound effects. Modified Teleport sound effects. Bug Fixes Fixed an issue where a chest in Archeon could not be picked up by Archeon’s Grip. November 29th Patch Notes General VFX updates and performance optimizations across the entire game. Extended Dragonling container pickup range. Qhik’zichars spawn time now varies between 2–8 minutes (previously 7 minutes fixed). Bug Fixes Fixed The Donations to the Ambassador quest. Fixed Dragonling and Archeon’s Grip not picking up Dragonling containers correctly. Fixed an issue with Finish Rupture 5 quest. November 30th Patch Notes General Updated Teleport, Dash, and Boss Gate sound effects. Updated the general Offhand sound mix. Additional visual and performance optimizations across multiple effects. Added 30 new quests to the game. Removed the container Essence cost modifier from the item pool. Bug Fixes Fixed an equipment quest exploit. Fixed a Rupture gate exploit where players could open it without paying the Essence cost. Fixed an issue where the Dragonling container was not being picked up correctly. Fixed an issue with the Dwarf skin when certain pants were equipped. Fixed the container beam VFX. Fixed Whirlwind VFX. December 1st Patch Notes Optimization All offhand VFX updated and optimized. General New foliage added to the Desolated, Massadian, and Kabarian zones to better match the new visual style of the game. Increased the hitbox of the Fire Beam Ring modifier. Changed Lightning Plasma behavior to better represent lightning. Added an option to hide completed quests in the quest board. Bug Fixes Fixed a nav mesh issue in Massadian Firelands. Fixed Qhik’zichar quests. Fixed an issue where Dragonling upgrades would reshuffle their order in the menu. Fixed an issue with certain Dragonling skins. Fixed an issue with "Use the Anvil of Fate to forge 100 items" quest. December 2nd Patch Notes General General VFX updates and optimizations across abilities, offhands, environments, mobs, and elites. General SFX updates across several offhands and additional in-game effects. Balance Lightning Plasma: Lightning Plasma stays for an additional 1.5 seconds and deals +55% damage (previously: +40% damage). Lightning Totems cooldown increased by an average of ~4.4%. Arcane Apocalypse cooldown reduced by an average of ~20.9%. Arcane Totems cooldown reduced by an average of ~10.3%. Death Blades cooldown reduced by an average of ~13.1%. Fire Orbs cooldown reduced by an average of ~20.6%. Fire Orbs: Once the Orb finishes charging, it explodes emitting a wave of Fire dealing 100% damage + 10% more damage for every extra second it charged (previously: 65% base damage). Increased Arcane Orb range by 50%. Bug Fixes Fixed an issue with Emerald Qhik’zichar causing the game to freeze. Fixed collision issues in several maps. Fixed Harbinger of Doom VFX color. December 4th Patch Notes General Reduced excessive black in Arcane death effect Added indicator on the Quest Board when a quest is ready to turn in Quests Board moved next to the Rupture portal Added “Turn All In” button to quests Shortened quest turn-in animation Adjusted Time Tears VFX Increased visibility distance for station text in Homefort Removed legacy armor static containers from campaign ruptures (weapon containers kept for now) Bug Fixes Fixed dither issue on boss spawn effect Fixed Archer base projectile VFX Fixed Terror Master and Terror Elite attack telegraph Fixed dithering issue in Cave Crusher VFX Fixed Mage's Electro Sphere VFX Fixed portal confirmation message so it no longer appears in every stage of the campaign December 8th Patch Notes General Added a damage indicator to the player mesh and the health ball (red flash on hit). Added an Owned Resources display to the Workbench so you can see your materials without changing the inventory tab. You can now change equipment while using the Anvil of Fate . Increased Passage of Shadow map spawn zone size. Reduced Lightning Plasma brightness. Removed dust particles from the Apexious fight. Removed the “Cancel” button from Settings. Added ESC = Back functionality in the main menu. Updated Underrealm Vault price formula. Optimized Khaotika mass-spawn effect and Flaming Drythus mount VFX. Bug Fixes Fixed Archeon circle abilities spawning telegraphs underground. Fixed pet collision in Underrealm maps that caused pets to get stuck behind the entrance door. Fixed armor % description display. Fixed quest indicator not lighting up when completing quests outside the Homefort. Fixed Workbench Level 5 quest completion issue. December 12th Patch Notes General We are experimenting with reducing the amount of item drops from monsters. For now this change stays — it helps balance the game and prevents issues caused by excessive items cluttering the map when inventories are full. The Anvil of Fate no longer affects item monograms. Fixed the “Use the Anvil of Fate to forge 100 items” exploit. We are continuing to monitor accounts that abused this bug, and action will be taken where necessary. The “Donate Resources to the Ambassador” quest now always requires 10,000 resources, instead of scaling its requirement. SFX Improved dash sound: slightly louder with subtle pitch variation. Added new sounds for opening the Rupture Map and the Quest Board. Updated portals,offhand table and the Essence conversion table sound. Improved player damage taken sound to feel more impactful. Dash sound is now clearer and more present. UI menu hover and skill tree hover sounds are now easier to notice. Enhanced player teleportation (first phase) with an additional sound layer for clarity. Essence collection sound updated with a new sound layer for better feedback. Bug Fixes Fixed Static Charge not dealing damage properly in certain scenarios. Fixed navigation mesh issues across several maps. Fixed a bug that prevented players from changing equipment while the forge was open. Fixed several collision problems in Underrealm maps that caused pets to fall through the floor. December 13th Patch Notes Hi everyone! The holiday season is here, and with Christmas just around the corner, we’re sprinkling some festive surprises into Dwarven Realms 🎄 Today we’re introducing a set of holiday-themed Easter eggs in the form of new pets, and mounts : • Mammoth Mount – Unlock it through a secret method and gain access to a portable Disenchant Table wherever you go. (Available exclusively through the Discord Subscription Shop.) • Bloody Drythus Mount – Charges through the world, destroying every mining node in its path . • Rock Crusher Mount – Has a 50% chance every 5 seconds to grant 1 Dwarven Stone / 1 Metal Flint / Both! . • Lucky Sheva (Reworked) – Now has a 50% chance every 2 seconds to generate 2 gold coins . • Nerdy Demon Pet – Keeps track of how many monsters you’ve slain inside Ruptures. All of these can be obtained through new secret in-game methods for players who enjoy discovering hidden content. For those who prefer a direct route, they will also be available on the Steam Shop. (except the Mammoth Mount) Additionally, after reviewing the recent removal of item drops from monsters, we’re introducing two new container types : • Epic Jewelry Containers • Flawless Jewelry Containers Happy holidays! We’ll be adding more Easter eggs throughout December, so keep an eye out and stay tuned. 🎁 December 14th Patch Notes Today we’re introducing a brand-new mount: Deipnarch of Olympus ! Every few minutes, Deipnarch will cook something special just for you. You can acquire this mount through a secret in-game method or directly from the Steam Shop. Additional changes in this patch: Reduced brightness intensity on several lightning offhands Reduced spark effects on those offhands to improve visual clarity December 21st Patch Notes Bug Fixes Centered the Nerdy Demon widget text Fixed a phasing issue with Cannibals Removed unnecessary dust particles from Cannibal attacks Fixed Shadow Chests in the Elysia Arena spawning Slugs underground Fixed an issue where the Anvil of Fate did not affect Offhand damage affixes

    Halloween Hardcore Race - The Tear Beyond Time

    Halloween Hardcore Race – Begins This Thursday! We’re thrilled to announce the Halloween Hardcore Season Race — kicking off this Thursday, October 23rd, at 1 PM EST! This is a Hardcore-only event , where death is permanent and glory lasts forever. Schedule Leaderboard Lock: Tuesday, October 21st, at 11 PM EST Server Wipe: 12 PM EST (one hour later) Chaos Gates Open: 1 PM EST Hardcore Race Launch: Thursday, 1 PM EST , with a full reset If you’d like to help us test , join during the Chaos period. If you’re here to compete , sharpen your blades — the real race begins Thursday. And if Hardcore isn’t your style, don’t worry — Season 5 is right around the corner, currently planned for early December . ⚔️ What’s New in the Hardcore Race Offhand & Monogram updates – deeper build diversity and reworked affixes New Time Tear event – greater risks, greater rewards New visual style – a fresh look for the Realm powered by our new Toon Shader A Message from the Team Every test, bug, and wipe helps us shape Dwarven Realms into something greater. Thank you for standing with us through every season and every patch — we can’t wait to see who rises in the Hardcore Race. See you in the Chaos, – The Crater Studios Team Patch Notes: New Content Four new Time Tear types have been added, each focusing on a different kind of reward: Mining Nodes - Harvest waves of mining nodes to collect valuable materials. Monograms - Interact with waves of monograms to obtain new modifiers for your items. Elite Rush - Survive consecutive waves of elite enemies and gain more rewards Slugs Rush - Waves of slugs; simple but deadly fun. General Changes Containers now auto-destroy after 45 seconds (Light beam indicator goes down with remaining time) Boss containers spawn slightly faster to accommodate auto-destroy timer Container spawn rate increased New visual style/look for the game Season mode changed to Hardcore only - no softcore, leaderboard is Hardcore exclusive Offhands Changes Cooldown Changes Arcane Totem: Cooldown increased by 23.3% average Arcane Apocalypse: Cooldown increased by 17.9% average Lightning Plasma: Cooldown reduced by 20.0% average Blood Dragon: Cooldown reduced by 16.7% average Rain of Flames: Cooldown reduced by 22.6% average Carnage of Fire: Cooldown reduced by 16.7% average Changes & Balance Death Blade: When Death Blade despawns, it will summon an arcane spike on a nearby enemy, dealing 100% damage + 20% additional damage for every second the blade was on the field. (Previously: 80% base damage) Static Charge: Static charge will now stay for an additional 0.6 seconds, damaging more enemies and dealing an additional 5% per enemy inside Static Charge range. (Previously: *Static charge will now stay for an additional 0.6 seconds, damaging more enemies*) Spark: When Sparks collide, they have a 33% chance to spawn a plasma sphere that deals 100% damage. After 2 seconds it explodes for 200% damage. Plasma sphere may consume sparks to gain +50% damage bonus. (Previously: plasma sphere that deals 75% damage) Toxicity: Pools last 5 seconds longer and deal 35% more damage based on pool size. (Previously: 20%) Toxicity: Trigger a chain reaction, each projectile spawned receives additional 25% damage for each active pool on the battlefield. (Previously: 10%) Death Blade: Summon a smaller Death Blade that circles around the primary Death Blade and deals 130% damage. Each time a small death blade spawns, it adds 25% damage to Arcane spike. (Previously: adds 15%) Ferocity of Wolves: Your wolves increase their damage by 45% with each leap. (Previously: 25%) Blood Dragons: The dragons jump towards the player, and deal bonus damage the closer they are to their target up to +100%. (Previously: +45%) Kraken Seed: Kraken Seed shoots 3 tentacle darts, dealing 60% damage each. (Previously: 4 darts) (Dart amount now stacks) Lightning Plasma: Lightning Plasma stays for an additional 1.5 seconds and deals +40% damage. (Previously: +20%) Lightning Plasma: Fires an additional Lightning Plasma, and deals an additional 25% damage based on Lightning Plasma range. (Previously: *Fires an additional Lightning Plasma*) Fiery Totems: Fiery Totems triggered by you gain an additional 25% damage for each Fiery Totem on the battlefield. (Previously: 40%) Vortex: When vortexes collide, they turn into a thunderstorm, that deals an additional 100%. (Previously: 300%) Amadora Snail no longer counts as an elite for the mod "Killing an elite has a 10% chance to spawn another elite Killing an elite has a 10% chance to spawn another elite' now stacks up to 4 times (Previously: 8 times) Bug Fixes Fixed a bug where "Kraken Seed: Kraken Seed shoots 4 tentacle darts, dealing 60% damage each" didn't deal damage most of the time Fixed a bug where "Kraken Seed: Running over a Kraken Seed will shoot projectiles that explode on impact, dealing the same damage as Kraken Seed" dealt 30% damage instead of full kraken damage Fixed code issue causing problems with name selection Performance Fixes Fixed memory issues for the following abilities: Magery: Starfall Strike, Basic Mage projectiles Necro: Leeching Wraith Axe: Blazing Earthshaker, Demonic Strike Archery: Blade Kick, Infused Arrow Swords: Shadow Slice, Scorching Swipe, Ascending Power, Thousand Cuts October 22nd - Patch Notes Visual Changes Reduced Dash VFX intensity New Content 6 new nodes added to Elven tree: Increase the chances to encounter Monogram Time Tear by 1% Increase the chances to encounter Elite Rush Time Tear by 1% Increase the chances to encounter Mining Nodes Time Tear by 1% Increase the chances to encounter Slugs Time Tear by 1% Increase the chances to encounter Time Tears by 1% Increase the chances to find a container by 1% General Softcore character creation now allowed in offline mode October 23rd - Patch Notes Optimization Homefort: Light complexity reduced for optimization General Enrage elites now have a chance to spawn an additional container Time Tears after campaign completion now have a larger pool of possible container rewards New Time Tear types now only available after Rupture 15 Bug Fixes Fixed character creation bug where it always created a human female character

    Archival seasons

    Season 5.5: Return of the Dwarven King logo
    Season 5.5: Return of the Dwarven King
    Started Jan 16, 2026
    Ended March 26, 2026
    69 days
    Season 5: Forged Fate logo
    Season 5: Forged Fate
    Started Dec 3, 2025
    Ended January 13, 2026
    41 days
    Season 4.5: Dark Essence logo
    Season 4.5: Dark Essence
    Started Aug 15, 2025
    Ended December 3, 2025
    111 days
    Season 4 - Rise of the Necromancer logo
    Season 4 - Rise of the Necromancer
    Started May 25, 2025
    Ended August 11, 2025
    78 days
    Season 3.5 - Awakening logo
    Season 3.5 - Awakening
    Started Mar 21, 2025
    Ended May 15, 2025
    55 days
    Season 3 logo
    Season 3
    Started Jan 31, 2025
    Ended March 13, 2025
    42 days
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    Season 2
    Started Nov 29, 2024
    Ended January 23, 2025
    56 days
    Season 1 logo
    Season 1
    Started Sep 27, 2024
    Ended November 21, 2024
    55 days