Season 5 – Forged Fate Patch Note Chaos Week begins: November 26th at 1:00 PM EST Season 5 – Forged Fate launches: December 3rd at 1:00 PM EST New Feature – The Anvil of Fate A powerful new item progression system has arrived. The Anvil of Fate allows players to attempt a high-risk upgrade on an item. On Success: The item gains +10% to all attributes (multiplicative). On Failure: The item is destroyed permanently. A true test of courage and greed. Anvil of Fate Time Tear The Monogram Time Tear has been replaced by the new Anvil of Fate Time Tear. When the Time Tear closes, it now spawns the Anvil of Fate, allowing players immediate access to this powerful system. Massive Quest & Achievement Expansion Over 140 new quests have been added, spanning from the very first steps in the game to the end game. Over 140 new Steam Achievements added to support the expanded quest system and long-term progression. Visual Overhaul – Improved Toon Shader Based on extensive player feedback, the Toon Shader has been significantly improved. Lighting, shading, and overall readability have been refined. Myrh and Mardoth Ruptures now feature updated foliage to better match the new Toon Shader and provide a fresher visual experience across the game world. The is still room for growth, and we'll continue improving it with you feedback. What to Expect Going Forward Ongoing VFX improvements Continued performance optimizations New and enhanced sound effects More Quests and Achievements More balance changes Season 5 – Forged Fate is all about risk vs. reward, deeper progression, and a refined visual identity. Thank you for your passion, your feedback, and your continued support — the Realm is being forged anew. Offhand Balance Changes Rain of Flames: Fire two additional meteors. (Previously: one additional meteor ) Carnage of Fire: Now spawns on enemies. When the fire hits the ground, spawn a flaming spike that gains an 85% damage bonus. (Previously: 65% damage bonus ) Carnage of Fire: Increases explosion radius by 66%, spike damage by 25% and Scorching Fire duration by 1.5 seconds. (Previously: 33% radius ) Toxicity: Your poisonous pool increases in size by 25%. (Previously: 10% ) Arcane Totems: Totems have a 50% chance to explode when despawned, dealing 150% damage. (Previously: 25% chance ) Lightning Totems: Totems will now summon two additional Lightning bolts. (Previously: one additional Lightning bolt ) Fire Beam: Gain two additional beams. (Previously: one additional beam ) Dragon Flame: Increase radius of fire breath area by 40%, and 33% chance to deal Double Damage. (Previously: 15% chance ) Ferocity of Wolves: Your wolves increase their damage by 55% with each leap. (Previously: 45% ) Arcane Apocalypse: Arcane Apocalypse gains a 50% chance to explode a second time, and a 10% chance to explode a third time. (Previously: 25% chance to explode a second time ) Arcane Orb: When Arcane orbs return to the player, there is a 25% chance to cause an Arcane burst, dealing 100% damage and a bonus +15% for every additional orb. ( Previously: 15% chance to cause an Arcane burst, dealing 100% damage and a bonus +10% for every additional orb. ) Arcane Orbs: Fire two additional orbs. ( Previously: one additional orb ) Lightning Plasma: Fires two additional Lightning Plasmas, and deals an additional 25% based on Lightning Plasma range. (Previously: one additional Lightning Plasma ) Kraken Seed: Kraken Seed shoots 3 tentacle darts, dealing 45% damage each. (Previously: 60% damage each ) Kraken Seed: Cooldown increased by 7.8% average Eye of the Storm: The cloud will spawn two additional clouds, dealing the same damage as the eye of the storm itself. (Previously: one additional cloud ) November 27th Patch Notes New Feature - Archeon's Grip Archeon's Grip has been added as a new endgame feature, It automatically loots all nearby containers when activated . It can be found exclusively in endgame boss ruptures . General Changes As part of our ongoing effort to improve how the game looks and feels, we’ve updated VFX across elites and bosses attack telegraphs, offhands, stance abilities, and Time Tears. Containers spawned from elites and Time Tears no longer cost Essence to open. Adjusted the movement speed formula for monsters in Ruptures. Bug Fixes Fixed a missing portal at Rupture 9. Fixed skill tree related quest issues and incorrect nodes. Fixed an issue where container displayed the placeholder text "name". November 28th Patch Notes New Feature Dragonling now have a new feature: they automatically collect nearby container every 45 seconds. This new feature and it's upgrade can be achieved through the Dragon Trainer after defeating Elysia. General Melee class basic attacks performance optimizations and VFX updates. Added abbreviation to dummy damage numbers. Container and Qhik’zichars optimizations and VFX updates. Anvil of Fate price adjusted. Reward adjustment for dispatching Kordrim to the Grave Digger Cove. The donations to the ambassador quest have been adjusted. SFX Modified menu UI sound effects. Modified Teleport sound effects. Bug Fixes Fixed an issue where a chest in Archeon could not be picked up by Archeon’s Grip. November 29th Patch Notes General VFX updates and performance optimizations across the entire game. Extended Dragonling container pickup range. Qhik’zichars spawn time now varies between 2–8 minutes (previously 7 minutes fixed). Bug Fixes Fixed The Donations to the Ambassador quest. Fixed Dragonling and Archeon’s Grip not picking up Dragonling containers correctly. Fixed an issue with Finish Rupture 5 quest. November 30th Patch Notes General Updated Teleport, Dash, and Boss Gate sound effects. Updated the general Offhand sound mix. Additional visual and performance optimizations across multiple effects. Added 30 new quests to the game. Removed the container Essence cost modifier from the item pool. Bug Fixes Fixed an equipment quest exploit. Fixed a Rupture gate exploit where players could open it without paying the Essence cost. Fixed an issue where the Dragonling container was not being picked up correctly. Fixed an issue with the Dwarf skin when certain pants were equipped. Fixed the container beam VFX. Fixed Whirlwind VFX. December 1st Patch Notes Optimization All offhand VFX updated and optimized. General New foliage added to the Desolated, Massadian, and Kabarian zones to better match the new visual style of the game. Increased the hitbox of the Fire Beam Ring modifier. Changed Lightning Plasma behavior to better represent lightning. Added an option to hide completed quests in the quest board. Bug Fixes Fixed a nav mesh issue in Massadian Firelands. Fixed Qhik’zichar quests. Fixed an issue where Dragonling upgrades would reshuffle their order in the menu. Fixed an issue with certain Dragonling skins. Fixed an issue with "Use the Anvil of Fate to forge 100 items" quest. December 2nd Patch Notes General General VFX updates and optimizations across abilities, offhands, environments, mobs, and elites. General SFX updates across several offhands and additional in-game effects. Balance Lightning Plasma: Lightning Plasma stays for an additional 1.5 seconds and deals +55% damage (previously: +40% damage). Lightning Totems cooldown increased by an average of ~4.4%. Arcane Apocalypse cooldown reduced by an average of ~20.9%. Arcane Totems cooldown reduced by an average of ~10.3%. Death Blades cooldown reduced by an average of ~13.1%. Fire Orbs cooldown reduced by an average of ~20.6%. Fire Orbs: Once the Orb finishes charging, it explodes emitting a wave of Fire dealing 100% damage + 10% more damage for every extra second it charged (previously: 65% base damage). Increased Arcane Orb range by 50%. Bug Fixes Fixed an issue with Emerald Qhik’zichar causing the game to freeze. Fixed collision issues in several maps. Fixed Harbinger of Doom VFX color. December 4th Patch Notes General Reduced excessive black in Arcane death effect Added indicator on the Quest Board when a quest is ready to turn in Quests Board moved next to the Rupture portal Added “Turn All In” button to quests Shortened quest turn-in animation Adjusted Time Tears VFX Increased visibility distance for station text in Homefort Removed legacy armor static containers from campaign ruptures (weapon containers kept for now) Bug Fixes Fixed dither issue on boss spawn effect Fixed Archer base projectile VFX Fixed Terror Master and Terror Elite attack telegraph Fixed dithering issue in Cave Crusher VFX Fixed Mage's Electro Sphere VFX Fixed portal confirmation message so it no longer appears in every stage of the campaign December 8th Patch Notes General Added a damage indicator to the player mesh and the health ball (red flash on hit). Added an Owned Resources display to the Workbench so you can see your materials without changing the inventory tab. You can now change equipment while using the Anvil of Fate . Increased Passage of Shadow map spawn zone size. Reduced Lightning Plasma brightness. Removed dust particles from the Apexious fight. Removed the “Cancel” button from Settings. Added ESC = Back functionality in the main menu. Updated Underrealm Vault price formula. Optimized Khaotika mass-spawn effect and Flaming Drythus mount VFX. Bug Fixes Fixed Archeon circle abilities spawning telegraphs underground. Fixed pet collision in Underrealm maps that caused pets to get stuck behind the entrance door. Fixed armor % description display. Fixed quest indicator not lighting up when completing quests outside the Homefort. Fixed Workbench Level 5 quest completion issue. December 12th Patch Notes General We are experimenting with reducing the amount of item drops from monsters. For now this change stays — it helps balance the game and prevents issues caused by excessive items cluttering the map when inventories are full. The Anvil of Fate no longer affects item monograms. Fixed the “Use the Anvil of Fate to forge 100 items” exploit. We are continuing to monitor accounts that abused this bug, and action will be taken where necessary. The “Donate Resources to the Ambassador” quest now always requires 10,000 resources, instead of scaling its requirement. SFX Improved dash sound: slightly louder with subtle pitch variation. Added new sounds for opening the Rupture Map and the Quest Board. Updated portals,offhand table and the Essence conversion table sound. Improved player damage taken sound to feel more impactful. Dash sound is now clearer and more present. UI menu hover and skill tree hover sounds are now easier to notice. Enhanced player teleportation (first phase) with an additional sound layer for clarity. Essence collection sound updated with a new sound layer for better feedback. Bug Fixes Fixed Static Charge not dealing damage properly in certain scenarios. Fixed navigation mesh issues across several maps. Fixed a bug that prevented players from changing equipment while the forge was open. Fixed several collision problems in Underrealm maps that caused pets to fall through the floor. December 13th Patch Notes Hi everyone! The holiday season is here, and with Christmas just around the corner, we’re sprinkling some festive surprises into Dwarven Realms 🎄 Today we’re introducing a set of holiday-themed Easter eggs in the form of new pets, and mounts : • Mammoth Mount – Unlock it through a secret method and gain access to a portable Disenchant Table wherever you go. (Available exclusively through the Discord Subscription Shop.) • Bloody Drythus Mount – Charges through the world, destroying every mining node in its path . • Rock Crusher Mount – Has a 50% chance every 5 seconds to grant 1 Dwarven Stone / 1 Metal Flint / Both! . • Lucky Sheva (Reworked) – Now has a 50% chance every 2 seconds to generate 2 gold coins . • Nerdy Demon Pet – Keeps track of how many monsters you’ve slain inside Ruptures. All of these can be obtained through new secret in-game methods for players who enjoy discovering hidden content. For those who prefer a direct route, they will also be available on the Steam Shop. (except the Mammoth Mount) Additionally, after reviewing the recent removal of item drops from monsters, we’re introducing two new container types : • Epic Jewelry Containers • Flawless Jewelry Containers Happy holidays! We’ll be adding more Easter eggs throughout December, so keep an eye out and stay tuned. 🎁 December 14th Patch Notes Today we’re introducing a brand-new mount: Deipnarch of Olympus ! Every few minutes, Deipnarch will cook something special just for you. You can acquire this mount through a secret in-game method or directly from the Steam Shop. Additional changes in this patch: Reduced brightness intensity on several lightning offhands Reduced spark effects on those offhands to improve visual clarity December 21st Patch Notes Bug Fixes Centered the Nerdy Demon widget text Fixed a phasing issue with Cannibals Removed unnecessary dust particles from Cannibal attacks Fixed Shadow Chests in the Elysia Arena spawning Slugs underground Fixed an issue where the Anvil of Fate did not affect Offhand damage affixes