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    Hades II

    Hades II

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    Early Access

    When has the previous Hades II content update started?

    The previous Hades II content update - Early Access - has started Mon, 06 May 2024 16:23:00 GMT

    When is the previous Hades II content update ending?

    The previous Hades II content update - Early Access - is ending Wed, 24 Sep 2025 23:59:00 GMT

    Started 496 days ago
    12 days left

    When does the next Hades II content update start?

    The next Hades II content update - 1.0.0 Launch - starts Thu, 25 Sep 2025 00:00:00 GMT

    StartsSep 25, 24:00 UTC
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    Statistics

    N/A days
    Average Duration
    0.72
    Average Per Year
    12:00 AM
    Usual Start Time
    507 days
    Max Duration
    Early Access
    507 days
    Min Duration
    Early Access
    Calculations based on 2 confirmed historical entries. Oldest season in aRPG Timeline's archive started May 6, 2024.

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    Steam News

    Hades II v1.0 Coming September 25!

    We're very excited to announce that Hades II v1.0 is coming very soon, on September 25, 2025 ! We invite you to watch our new v1.0 Launch Trailer for a glimpse of what's in store: If you already have Hades II in Early Access, v1.0 will be a free automatic update. New players will be able to purchase the game digitally at the current price. https://store.steampowered.com/app/1145350/Hades_II/ Among the additions coming in v1.0, Hades II offers cross-saves between the Nintendo Switch and Nintendo Switch 2 versions and the version here on Steam. If you've been playing in Early Access and wish to continue the journey on Nintendo's game consoles, you'll be able to transfer your save data through a simple in-game menu. Hades II is our team's first-ever sequel, and we've been giving it everything we've got for more than four and a half years. Since May of 2024, we've been developing in Early Access, taking feedback from our player community to try and fully realize this game's potential. The result is the biggest game we've ever made, and one we hope you'll find to be a worthy successor to its namesake. To all our Early Access players, thank you so much for all the inspiration and support! And to all our prospective players, thank you for your patience. We can't wait to share the full game with you later this month!

    Early Access Patch 11 Notes

    While we said our prior patch would likely be our last before our v1.0 launch, as the Fates would have it, there is indeed this one more, which includes further improvements, balance adjustments, and fixes based on your feedback and what we've observed. Thank you for playing in Early Access ! Note: 📢 indicates changes inspired by community feedback! General Gameplay · Notice: In preparation for our v1.0 launch and forthcoming story sequences surrounding the True Ending, please note that any Zodiac Sand or Void Lens resources you have when you load your save progress at that time will automatically be converted to Prestige . For now, you may continue earning these if you wish. Nocturnal Arms & Abilities · Umbral Flames : increased Special projectile size and orbit speed · Moonstone Axe : increased damage of Attack sequence · Black Coat : improved responsiveness of blocking while channeling Omega Attack Aspects of the Nocturnal Arms · Sister Blades (Artemis) : reduced recharge time for Riposte effect, so it can be used more frequently · Umbral Flames (Melinoë) : increased Critical damage chance · Umbral Flames (Eos) : using Special no longer cancels other Special projectiles; improved target tracking of Daybreaker projectile · Moonstone Axe (Thanatos) : increased Critical chance ramp-up and upper limit · Witch's Staff (Anubis) : increased Magick cost of Omega Special · Umbral Flames (Supay) : reworked Special creates a second projectile; reworked Attack timings and Omega Attack; shots no longer stagger foes; reduced Rush Boon damage bonus; breaks Urns more easily · Black Coat (Shiva) : reworked Omega Special bounces several times in the target area; reduced Destructive damage bonus to compensate Boons & Blessings · Storm Ring (Zeus) : increased damage · Arc Flash (Zeus) : increased damage · Tidal Ring (Poseidon) : reduced damage · High Surf (Poseidon) : reduced area of effect · Solar Ring (Apollo) : increased damage · Hephaestus : increased damage of Blast effects, such as Smithy Rush ; increased Glow bonus from Rarity · Tough Gain (Hephaestus) : effect now activates even if you are protected by Paid Dues (Hermes) · Molten Touch (Hephaestus) : increased damage to Armor, increased bonus from Poms of Power · Heat Rush (Hestia) : slightly reduced duration of damage trail · Ares : Plasma can no longer grant more than +100% move and strike speed, which caused various issues · Golden Rule (Hera x Poseidon) : cut from game; replaced with... · Ripple Effect (Hera x Poseidon) : new! Your effects from Fine Line (Hera) and Ocean Swell (Poseidon) have a chance to fire twice · Seismic Hammer (Poseidon x Hephaestus) : cut from game; replaced with... · Seismic Servo (Poseidon x Hephaestus) : new! Any Boon effects that recharge over time recharge faster · Room Temperature (Demeter x Hephaestus) : cut from game; replaced with... · Cryo Pounder (Demeter x Hephaestus) : new! Your blasts from Hephaestus deal more damage to Freeze-afflicted foes · Rude Awakening (Apollo x Hephaestus) : increased bonus damage · Chain Reaction (Hephaestus x Hestia) : increased timing window of Double Blast effect · Travel Deal (Hermes) : reduced Gold discount · Harm for the Afflicted (Medea) : increased how frequently this can deal damage · Suffering on Sight (Medea) : increased average damage · Old Herbal Remedy (Circe) : fixed an issue causing this effect to not be reduced by Vow of Scars (Oath) · Protective Coating (Icarus) : increased Armor · Volatile Coating (Icarus) : increased Armor and blast damage Daedalus Hammer Upgrades · Inverted Spark (Flames) : improved compatibility with more Aspects · Helheim Charge (Skull) : now fires your Omega Attack an additional time in succession · Chakra Collider (Coat) : increased Power Shot timing window · Awakened Rockets (Coat) : increased Magick cost Hexes & Path of Stars 📢 Reduced start-up time of most Hexes, making them faster to use 📢 Godsent upgrades now can appear on subsequent uses of the Path of Stars, if you meet the required Olympian after prior uses · Confluence (Night Bloom) : now makes your raised servants appear in your Casts, not after you Sprint 📢 Improved menu navigation of the Path of Stars while using gamepad controls Keepsakes 📢 Olympian Keepsakes such as Cloud Bangle (Zeus) activate more reliably in Thessaly · Ghost Onion : restorative effect is no longer reduced by Vow of Scars (Oath) · Crystal Figurine : now activates an additional random Arcana Card Animal Familiars · Toula the Cat : improved bonuses from Familiar Bonds, and innate movement speed, pounce accuracy, and active time between naps; she is also less prone to getting stuck on obstacles · Removed Attending a Faithful Beast (Cauldron) , along with associated bonuses from Resting your Familiars Foes & Dangers · Encounters on Olympus now have slightly fewer foes · Encounters with Icarus have slightly fewer foes at the same time · Encounters on the Summit now have slightly fewer foes; some smaller foes have slightly increased Life · Foes from Moon Monuments now have more Armor in later Regions · Typhon : reduced speed and damage of main eye blast; reduced duration of some projectiles; reduced frequency of cyclone attacks in second phase · Prometheus : reduced tracking speed of uppercut · Unrivaled Cerberus : no longer also drops magma on top of his attacks · Unrivaled Scylla : the guest artist fires fewer projectiles than before · Unrivaled Hecate : fixed an issue causing the real Hecate to be easier to distinguish from the other two, unlike in the standard Encounter · Master-Slicer (Erebus) : reduced Life · Lurker (Oceanus) : attacks can be blocked more reliably using the Black Coat · Shellback (Oceanus) : Elite now shoots a larger bouncing projectile instead of a triple-shot · Holeheart (Fields) : thrown bomb no longer deals direct damage; Elite no longer throws multiples at once · Brush-Stalker (Fields) : reduced maximum targeting distance for ranged attack · Lycaon (Fields) : pounce attack now is slower to start · Goldwraith (Tartarus) : slightly reduced appearance rate · Tempus (Tartarus) : slightly reduced appearance rate · Sandskull (Tartarus) : slightly reduced appearance rate · Satyr Hoplite (Olympus) : Elite throws fewer projectiles at once · Satyr Vierophant (Tartarus) : adjusted summoning behavior; reduced duration of fireball and its damage trail · Shambler : all varieties have reduced tracking speed · Bronzebeak (Ephyra) : adjusted attack behavior · Lubber (Ephyra) : fixed an issue causing their flames to sometimes destroy your projectiles · Eidolon (Ephyra) : Elite no longer throws multiple projectiles at once · Droplet (Thessaly) : reduced move speed · Stickler (Thessaly) : reduced projectile speed · Boozer (Thessaly) : reduced lunge-attack distance and accuracy · Harpy Talon (Thessaly) : removed cyclone attack · Auto-Seeker (Olympus) : removed self-destruct attack; reduced number of shots but increased damage · Auto-Forcer (Olympus) : reduced move speed during whirlwind attack; increased recovery time · Sky-Dracon (Olympus) : removed flame-breath attack · Mega-Dracon (Olympus) : updated flame-breath attack · Satyr Goldpike (Olympus) : Elite throws fewer projectiles at once · Satyr Sapper (Olympus) : reduced speed and range of rocket attack; Elite fires fewer rockets Level Design & Environments · Several Locations on Olympus now have more places to take cover against enemy fire · Improved pathing and collision in several Locations Book of Shadows 📢 Improved sorting of Path of Stars upgrades for Selene after the Incantation Insight Into Offerings Art & Visual FX · Further adjustments to visual FX of various strikes and abilities to improve visual clarity in combat · Other minor fixes and improvements Voice & Narrative · Updated voiceover for Athena Music & SFX · Improved audio feedback for Power Shot effects · Updated sound effects for Umbral Flames (Supay) · Other minor improvements Miscellaneous 📢 You can no longer lose all your Life in the brief time it takes Athena to arrive once she is on her way 📢 You can no longer lose all your Life between clearing a Chaos Trial and being sent back by Chaos 📢 Your raised servants now show damage numbers when their strikes connect 📢 You can no longer Deflect raised Tempii attempting to heal you in the Encounter against Chronos 📢 Improved feedback on some Boons or items whose Life restoration is reduced by Vow of Scars · Clarified that Gift Gift Gift (Echo) requires switching Keepsakes to take effect · Updated Credits with additional contributors · Updates and fixes to translations in some languages Bug Fixes · Fixed an issue causing the Rush Boon bonus from Umbral Flames (Supay) to affect indirect Boons such as Beach Ball (Poseidon x Apollo) · Fixed an issue causing Blast effects from Hephaestus to gain 'strike foes from behind' bonuses 📢 Fixed Ionic Gain (Zeus) Aether Fonts appearing in unreachable places in the Unrivaled Eris Encounter 📢 Fixed Blinding Rush (Apollo) or other Daze effects not affecting Typhon 📢 Fixed interaction with various Aspects and Exceptional Talent (Apollo) 📢 Fixed Buried Treasure (Poseidon) or Quick Buck (Hermes) items sometimes being out of reach 📢 Fixed Whispered Prayer (Artemis) not improving with Rarity 📢 Fixed interactions with Witch's Staff (Anubis) and Wave Strike (Poseidon) or Cardio Gain (Hestia) 📢 Fixed Purification (Phase Shift) destroying your projectiles from Black Coat (Shiva) · Fixed Gigaros Dash (Hades) amplifying damage other than Attack and Special 📢 Fixed Full Service (Icarus) not improving Rapid Slash (Daedalus - Axe) 📢 Fixed Mega Blaze (Daedalus - Flames) not affecting Omega Attack as described 📢 Fixed Garmr Gaze (Daedalus - Skull) reducing range unexpectedly 📢 Fixed Ambition (Sky Fall) not working against Guardians as described 📢 Fixed a rare case where Typhon could remain impervious indefinitely... 📢 Fixed Unrivaled Scylla sometimes stage-diving into the walls and getting stuck... 📢 Fixed Chronos sometimes speaking over the Pause Menu even while absent in the Typhon Encounter · Fixed various issues with foes summoned by Typhon · Fixed several cases where Olympian effects could appear on impervious foes · Fixed Voice of Truth Prophecy missing a requirement for Gold Gold Gold (Echo) · Fixed text not fading out as expected during the narrated Homer outcomes after a successful clear 📢 Fixed various voice lines and story events playing unexpectedly or not playing when expected 📢 Fixed occasional visual issues with Magick Indicator while using Black Coat (Nyx) 📢 Fixed several text errors · Other minor fixes Quote of the Patch 'Thirsty for water, \[Narcissus\] started to drink, but soon grew thirsty for something else. His being was suddenly overwhelmed by a vision of beauty. He fell in love with an empty hope, a shadow mistaken for substance.' ~Metamorphoses (Ovid; D. Raeburn translation)

    Early Access Patch 10 Notes

    Thank you for playing our recent Unseen Update ! This patch makes a number of adjustments to some of the latest additions. We'll keep monitoring your feedback, though this will likely be our final patch before our v1.0 launch, whenever that will be! We're very grateful for your support throughout Early Access ! Note: 📢 indicates changes inspired by community feedback! General Gameplay · Reduced further cases of successive attacks causing you to become 'stun-locked' · Whenever you take damage to Armor, it will reduce any temporary Armor you have from sources such as Security System (Hephaestus) , prior to reducing the more-permanent kind Nocturnal Arms & Abilities · Sister Blades : Omega Attack can no longer be interrupted by foes · Umbral Flames : reduced orbit speed of Omega Special projectiles, but increased their damage · Argent Skull : Omega Special wave projectiles no longer stagger foes · Black Coat : increased speed of Attack sequence and damage of first strike; slightly increased Omega Attack channel speed, and it can block more types of incoming area-effect damage; increased Special accuracy Aspects of the Nocturnal Arms · Witch's Staff (Melinoë) : reduced bonus to Magick and Power · Witch's Staff (Momus) : slightly increased how long it takes your serpents to fire successive Omega Moves · Sister Blades (Pan) : it now is easier to Dash out of recovery times · Sister Blades (Morrigan) : improved input buffering, reducing cases of dropped inputs during combat · Umbral Flames (Moros) : adjusted projectile speeds; aligned Omega Attack damage with base Aspect · Umbral Flames (Supay) : reduced projectiles from Attacks and Specials, but increased their damage; reduced Rush Boon damage bonus · Moonstone Axe (Nergal) : slightly reduced Dash-Strike damage; slightly increased Attack damage · Argent Skull (Medea) : slightly reduced area of Attacks, which still is greater than the base Aspect · Argent Skull (Persephone) : fixed an issue causing Boons to gain bonus Lv. more often than intended · Argent Skull (Hel) : now breaks Urns more easily · Black Coat (Nyx) : increased Omega Boost damage; increased damage of Special Nightspawns · Black Coat (Shiva) : reworked Destructive effect now makes Omega Attack deal bonus damage; increased Special damage; normalized Omega Special travel time, reticle remains until the blast Oath of the Unseen · Vow of Frenzy : now also makes foes enter the battle faster; reduced effect on Vow of Rivals moves · Vow of Scars : fixed several cases where this was not reducing Life recovery as expected Boons & Blessings · Steady Growth (Demeter) : now will only Rarify itself if you have no other eligible Boons · Hestia : Scorch Curse can no longer deal Critical damage or similar, nor is affected by Air Quality (Zeus) · Flame Strike (Hestia) : slightly reduced Scorch damage · Flame Flourish (Hestia) : slightly reduced Scorch damage · Success Rate (Hermes) : no longer affects the passive effect of Raki · Incandescent Aura (Hera x Hestia) : reworked — now deals damage to all Hitch-afflicted foes when you restore Magick · Natural Selection (Poseidon x Demeter) : reworked — now distributes bonus Lv. to your primary Boons · Scalding Vapor (Poseidon x Hestia) : no longer can activate the Froth Curse · Gigaros Dash (Hades) : reduced damage; fixed Scorn amplifying damage other than Attack and Special · Unseen Ire (Hades) : fixed an issue causing the effect duration to last longer than stated · Crimson Dress (Arachne) : fixed an issue causing this to give a high damage bonus right away; increased bonus per Encounter Daedalus Hammer Upgrades · Boosted Ignition (Skull) : no longer offered while using Aspect of Hel · Looming Ignition (Skull) : fixed an issue causing this to give its full damage bonus immediately rather than over the duration as described · Pharaoh Etchings (Staff) : new! Lone Shades deal more damage and automatically launch at foes struck by your Omega Special · Sinister Pinion (Blades) : new! Your Specials repeatedly deal damage faster · Helheim Charge (Skull) : new! Your Omega Attack fires twice in succession · Chakra Collider (Coat) : new! Your Omega Attack gains a Power Shot that deals heavy damage Hexes & Path of Stars 📢 Adjusted Path of Stars layouts to make room especially for Godsent upgrades · Adjusted when Godsent upgrades are offered during the story for the first time, now later than before · Twilight Curse : this and other Morph effects now block any on-death attacks when afflicted foes are slain, with the exception of Inferno-Bombs · Prize of Poseidon (Moon Water) : cut from game; replaced with... · Pride of Poseidon (Moon Water) : new! Godsent upgrade gradually restores Life and Magick over time · Zenith (Sky Fall) : cut from game; replaced with Ambition , which deals bonus damage to Guardians · Lineage : new! Your Hex can be Godsent one more time when used in Guardian Encounters Keepsakes · Discordant Bell : effect now persists for the night even after you switch Keepsakes Resources & Reagents 📢 Reduced chance of never finding the resource type aligned with your Animal Familiar in shorter regions Shrine of Hermes · Fresh Sustenance MAX : reduced Life recovery Foes & Dangers · Various adjustments to the new Vow of Rivals Encounters, including... · Unrivaled Typhon : adjusted behaviors of Chronos , who should no longer teleport in the middle of his strikes; adjusted patterns in final phase · Unrivaled Chronos : adjusted various behaviors; adjusted hitbox of Swipe attack; Tempii no longer heal when affected by Twilight Curse (Selene) ; now summons only a single Warden · Unrivaled Prometheus : adjusted various behaviors of both combatants ; Heracles has reduced Life; Aetos now briefly takes over if Prometheus is vanquished first · Unrivaled Cerberus : updated behaviors in the initial phase · Unrivaled Eris : adjusted various behaviors; reduced how much of the field gets engulfed in flame · Unrivaled Scylla : adjusted various behaviors of each member of the band · Unrivaled Polyphemus : adjusted various behaviors including his Grab move; Curing Pools now clear nearby poison when used, can be used more frequently, and can no longer can be destroyed · Unrivaled Hecate : increased effectiveness of mid-phase moves; reduced tracking and hit-stun on projectiles from Dark Side and Sisters of the Dead Art & Visual FX · Added alternate textures when using upgraded Tools of the Unseen · Added visual FX to Typhon's Eggs · Updated visual FX when Crescent Pick Outcroppings are depleted · Added visual indicator in Boon Info for when Arcana are disabled due to Barren (Chaos) Miscellaneous 📢 Melinoë now can greet Frinos while he is in the Training Grounds, as with the other Animal Familiars 📢 Gameplay Timer now also pauses automatically when interacting with the Path of Stars · Heracles no longer sometimes ominously just stands around after his Encounters · Updated presentation for Icarus fly-by attacks · Improved feedback on Life and Magick gauges after swapping Keepsakes that modify your totals · Improved feedback spending resources in the Altar of Ashes , Silver Pool , and Music Maker screens · Improved contextual feedback on various Boons when affected by Vow of Scars · Damage from Specials and Omega Specials is now separated for some weapons on the Victory Screen · Reduced cluttered damage numbers using Argent Skull (Medea) · Added letterbox to the game intro in some aspect ratios · Updates and fixes to translations in some languages Bug Fixes 📢 Fixed an issue where Melinoë could suddenly take 500 damage using Eruption (Path of Stars) and Night Bloom (Selene) to raise a Tempus in the battle against Chronos... 📢 Fixed a number of story events that were never playing 📢 Fixed a number of contextual voice lines that were never playing 📢 Fixed cases where you would sometimes Dash-Strike unexpectedly using the Moonstone Axe 📢 Fixed some interactions between Moonstone Axe (Nergal) and Psychic Whirlwind (Daedalus) 📢 Fixed Black Coat not interacting with some abilities that improved Channeling speed 📢 Fixed visual issues where strikes with Hidden Aspects sometimes appeared to be interrupted by foes 📢 Fixed Wounds from Ares sometimes causing on-hit slowdowns too frequently 📢 Fixed Sea Star (Poseidon) sometimes doubling items created by Gold Gold Gold (Echo) 📢 Fixed Personal Loan (Dionysus) giving you nothing back if it got Rarified 📢 Fixed Heracles sometimes turning invisible while attacking · Fixed cases where Athena could unexpectedly appear more than once per night · Fixed Typhon sometimes not taking damage from raised servants as expected · Fixed cases where using Cast to interrupt Attacks or Specials would pause animations longer than expected · Fixed Past Deeds screen not showing more than 36 Boons if you had that many · Fixed Satyr Supplicant Life Bars persisting after they were slain · Fixed Ares Plasma UI indicator sometimes disappearing unexpectedly 📢 Fixed several text errors · Other minor fixes Quote of the Patch 'In the past he wandered endlessly over the boundless earth and sea on missions ordered by lord Eurystheus; his reckless deeds were many and many the ordeals he suffered.' ~The Homeric Hymns, 15: To Lion-Hearted Herakles (Homer; A. Athanassakis translation)

    Spread Fear in The Unseen Update

    Our third Major Update for Hades II is finally here, focused on expanding core combat, Guardian encounters, and character relationships, with lots of new visual flair! About the Update With The Unseen Update , expect Hades II to be bigger and better than before: Discover the Hidden Aspects of the Nocturnal Arms ! Each main weapon has an all-new new fighting style to unlock. Speak the Vow of Rivals at the Oath of the Unseen to take on stronger-than-ever Guardians , each with unique surprises! Unleash Godsent Hexes on your foes, dazzling Moon magick upgraded with the power of the Olympians. Forge Bonds with a variety of characters in many new optional story events that bring you closer than before. Harness the revamped Umbral Flames , now offering a snappier fighting style for keeping your foes at bay. This update also features lots of new artwork and visual flourishes, exciting new music tracks such as the one in our new trailer, new Warden encounters, many new story events, and more. We're excited to hear what you think of it all! How to Get the Update The Unseen Update is a free, automatic download as part of the Early Access development of Hades II . If you've come directly to this post, check out the game here: https://store.steampowered.com/app/1145350/Hades_II/ You may need to restart your Steam client to initiate the download. If you run into any technical issues with the update or the game in general, please check our Technical Support FAQ for solutions. As always, the complete Patch Notes are available here on Steam, in the game client, in the form of a dramatic reading (see below) , and in our official Discord , where you can join a welcoming community of Hades II players and Supergiant fans. Development Progress After more than a year of Early Access development, we're now starting to prepare for our v1.0 launch! We're heading into the final phase of Hades II development, which involves adding the story's true ending and other finishing touches. Please note we do not yet have a v1.0 launch date , though we'll share more as soon as we can. We really appreciate your patience on this! In terms of what we're working on, after any follow-up patches to The Unseen Update that smooth out any issues, we'll focus on these major initiatives: The True Ending: The conclusion of Princess Melinoë's story is the main addition we're planning for our v1.0 launch. We have no plans for additional regions, encounters, abilities, and so on. Achievements : With the game structure fully intact, we'll be adding Achievements in the lead-up to launch. Note you will not need to start from the beginning to earn any Achievements. Finishing Touches : We're continuing to polish and refine all the content we've introduced in Hades II , from Boons and powers to artwork and story events. Sometimes the last stretch of development on a game can make all the difference, so we have always taken this phase seriously and appreciate your continued support. Onward to v1.0! As we wind down our Early Access phase, our goal remains ensuring we've created our biggest, most replayable, most feature-rich game yet, and — most importantly — a worthy successor to the original Hades . We have a big game to wrap up! While we can't yet say when our v1.0 launch will be, we're very excited to be getting close, and to share the complete experience with you. This also means some of the most important work on Hades II is still to come, so may moonlight guide us! And to all our Early Access players, thank you for being here, and sharing your impressions of The Unseen Update with us.

    Archival Seasons

    Early Access
    Started May 6, 2024Ended Sep 24, 2025507 days