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    Dragonkin: The Banished

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    1.0.0 - Full release

    When has the previous Dragonkin: The Banished content update started?

    The previous Dragonkin: The Banished content update - 1.0.0 - Full release - has started Mon, 16 Mar 2026 09:00:00 GMT

    When is the previous Dragonkin: The Banished content update ending?

    The official end date of the previous Dragonkin: The Banished content update has not been announced yet.

    Released on Mar 16, 2026
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    When does the next Dragonkin: The Banished content update start?

    The official launch date of the next Dragonkin: The Banished content update has not been announced yet. It is likely starting To be announced

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    Game news

    Crossplay Update is OUT

    1.5.74.56713 version Hello Dragon Hunters, It's been a little while since the launch of Dragonkin: The Banished. After our post-launch patches, we sat down to think about what could be next for our ARPG. The fact that we're able to even write this, is a testament to the support we received during our release into 1.0. We're not the biggest studio, but we have one of the best communities. Thank you so much for your support. There are things we want to add, but there are also things you talked to us about, wishes you had for the game. This first major update is designed to take that into account, with Crossplay , New Unique Weapons , and an new event alongside some Quality of Life updates and other fixes. \[Highlights] 🔥 Crossplay has been added to Dragonkin: The Banished allowing for play with users on Console This is one of the features that we were eager to include and one that was also hotly requested by our community. It was also a first for us as a studio, making it a unique challenge for us to tackle. Crossplay in Dragonkin works via an invite system that generates a code which can be shared with your friends to have them join your city regardless of the platform they are playing on. Read Me: https://store.steampowered.com/news/app/1863430/view/653727478219538917 New Endgame Activity: Dracomundus Purgatory Step into Purgatory, a green ominous portal that occurs during key story moments and randomly after end-game hunts. The goal is to complete challenges across cursed islands with the potential reward of our first unique, the Ravenous Weapons. Learn More: https://store.steampowered.com/news/app/1863430/view/679628250084807113 🔥 Introducing Unique Items: The Ravenous Weapons The first uniques make their way into Dragonkin! Ravenous Weapons are defined by their name, visual effect, affixes and passive. They'll also hungry. Ravenous Weapons can be enhanced by feeding them other items, giving them new affixes and making them even more powerful. Find out: https://store.steampowered.com/news/app/1863430/view/687507011804335025 City Transfer feature added to allow swapping of cities between Online and Offline One of our goals for Dragonkin is giving people flexibility in HOW they want to play. That's why we give people the option to play Dragonkin entirely offline should they choose to. We're expanding on that by allowing people to shift their city between online and offline play. If your character is in another players online city and they transfer offline, you'll be able to copy the city, so you there's no progress to be lost. Learn More: https://store.steampowered.com/news/app/1863430/view/499478556610397182 New cosmetic DLC - War Ancestors Pack Coming with this update, a new paid DLC is available, composed of the four following sets: The Knight: Flame of the Eternal The Oracle: Duality The Barbarian: Toriel's Hammer The Tracker: Queen of Qhongirat If you want to support Dragonkin, you can find it here: https://store.steampowered.com/app/4844640/Dragonkin_The_Banished__War_Ancestors_Pack/ If you want the full breakdown, please check de patch notes below - but before that, we have one last thing to share. We mentioned it was only the first update because we are already working on what's coming next, or should we say... who ? For now that will be all, stay tuned! \[Update] Balance Added Apocalypse rank (I-V) difficulty Difficulty updates to include enemy resistance at some thresholds Pendants can now have affixes and a talent on each rarity Fixed modifiers that were activating too much on some skills Modifiers now apply on skills while another channelled skill is active Wyrmling Level now scales with the Character's level rather than its own level Tweaked Permanent Shroud (Wyrmling passive): damage -50%, area +50% Updated push-back mechanism behaviour in 'Prison Céleste' (decreased projectiles spawn rate and push-back force) Removed projectile scaling on Lightning Storm and Thunderous Ricochet (Electric wyrmling) Heroes 🔥 Area of Effect of Merciless Evasion (Tracker) can now be increased with modifiers Slight nerf to Electric Wall (oracle): lesser hasten (flat instead of multiply), damage reduced by 20% Fixed performance issues related to the visual effects of the Tracker’s Hunting Trap skill Fixed an issue where the Tracker skill “Noxious Star” would only appear to move for the player casting it in online Fixed visual replication for Hunting Trap (Tracker) and Meteoric Projection (Barbarian) during online play Fixed Solar Flare and Explosive Overload (Knight) not scaling correctly with projectile damage Menu & UI Added a city count to the character selection screen Added access to the Game Guide from the main menu Added a portal icon to Dracomondus portals Added an Online Help button to the character selection screen Replaced the Leave City button with a Cancel button when accepting an invitation Enemies are now pointed on the minimap during the “Interrupt the Dragonkin ritual” objective of the “Blood Sorcery” quest (Act 1) Quality of Life Added controller shortcuts to the Death log respawn buttons The Loot Filter can now be used while another menu is open 🔥 Transmogs are now unlocked for items that are donated to the Grand Benedictor or converted via the loot filter 🔥 Characters now spawn in the War Room when playing in an endgame group Tributes wall and Eternal Gift customization are now available for both players in local coop (one at a time, based on who opened the gift first) Loot filters can now be used by both players in local coop Loot preview is now available for both players in local coop Misc 🔥 Updated the Dungeon Purification Quest Title (Quadriple Purification) with a suffix (?/4) on the "Enter The Dungeon" objective. Added champion tag to Arkeocruog in the objective “From One Breach to Another” Added the missing chance tag to 'Spontaneous Combustion' Improved online performance and desynchronization issues Updated FSR from version 3.1.3 to 3.1.4 Bug Fixes Fixed an issue where a local coop player may get stuck outside a boss arena Fixed an issue where quest objectives may not validate during an online session Fixed an issue where the final boss achievement would not trigger correctly for all players in online play Fixed an issue where clicking on a quest objective could sometimes not mark it as completed in online Fixed an issue with damage dealt and kill events not being handled correctly during online play Fixed an issue where the lasers from the rotating stone puzzle could collide with characters Fixed an issue where Steam invitations during the tutorial would not always display the player name correctly Fixed an issue where the Test of Will timer would run when the game is paused in online solo Fixed a rare issue where NPCs could disappear during certain objectives, potentially blocking quest progression Fixed a rare issue during “Kill the dragon in the egg” quest where rebounding skills could accidentally hit the dragon eggs before the objective started, potentially blocking progression. The objective area has been slightly adjusted to prevent this from happening Fixed an issue where the Barbarian’s dodge would not instantly face the direction of movement when dodging Fixed an issue where Jorn and his loot could sometimes spawn in mid-air if he died while using his jump attack during Act 3 Fixed an issue affecting Defensive Stance and potion buffs when repeatedly spamming skills Fixed an issue where the Focus modifier would not correctly apply Attack Speed reduction when repeatedly using the same skill Fixed an issue where the Knight’s Surcharge Explosive initial hit would sometimes not trigger correctly Fixed an issue allowing Ancestors to level up to level 21 (above the cap) Fixed an issue where some Ancestors could incorrectly grant Eternal Gift bonus rerolls Fixed an issue where Mo'riya Undes'leg’s summon buff would stop working when crowd control, as well as during dialogues or cinematics Fixed an issue where the Divine Familiar could sometimes stop working and be stuck on a loot drop Fixed an issue with Potion Buff affecting Critical Chance and Critical Damage Fixed an issue where color options were not displaying correctly for some transmogs in the character customization menu Fixed an issue where some passives, such as “Invisible Watchman” (Oracle), were being saved twice in the Arsenal, which could cause the game to freeze when opening it Fixed an issue where some inputs could stop responding when visiting the Dark Merchant right after donating items to the Grand Benedictor Fixed the Memorialist displaying the wrong icon on the minimap Fixed ring tooltips showing incorrect minimum stat values Fixed an issue where Ancestors level-up notifications that would not always trigger Fixed tooltip values for Ancestor “Hori'tan Su'sa ” , specifically the duration and area duration Fixed an issue where equipped skills were not properly highlighted when hovering them from the skill bar Fixed an issue where the Area Map could be incorrectly initialized in Windowed mode Fixed a Tracker statistic being incorrectly displayed to all classes Fixed missing space between two words in German caused by improper {PlayerGender} tag handling in dialogue Fixed a translation issue in the Loot Filter where part of a modifier filter was not displayed in multiple languages (English, Italian, German, Chinese, Korean, Japanese, Russian, Polish, Portuguese, Spanish) Fixed an incorrect quest objective text in french during some end-game quests: “Protéger la skalde” → “Protéger le skalde” Fixed an issue where the Ultimate Enhancement 2 icon would incorrectly display the Ultimate Enhancement I icon when applied to equipment Fixed an issue with Ethereal Darts (Oracle) where holding Shift + Left Mouse Button could cause the character to unexpectedly step forward after releasing the input, instead of remaining stationary as intended Fixed Voices of the Dragons (Barbarian) missing the Utility keyword Fixed Ancient Runes skills (Barbarian) not always properly buffed by the Specialist passive (wyrmling) Fixed Electrified Blades (Electric wyrmling) projectile scaling Fixed Accuracy talent not triggering properly Fixed Nothog champion ignoring cooldown during teleport Fixed an issue where the Force Attack action could stop responding if it was used right as a cinematic or dialogue started Fixed an issue where players couldn’t find items with two specific Draconic Affixes from the Draconic table Fixed wrong altar briefly appearing in “The Noose Tightens” quest (Act 4) Fixed an issue that could block the player if interacting too early with the tunnels to seal them off during the “Smoked out like rats” quest in endgame Fixed an invisible wall issue that could block progression in the Catacombs of Fire Fixed an exploit that would allow infinite channelled skills to generate infinite energy Various fixes to character abilities and modifier interactions Several crash fixes Other miscellaneous fixes

    Crossplay Update dropping on July 27th

    Salutations Hunters! We're happy to announce that the free post-launch major update is coming pretty soon! Crossplay update is dropping on July 27th ! Yes, in just 3 days! Here's a reminder of what's on the menu: Dracomondus Purgatory : be up for the challenge in this new event! https://store.steampowered.com/news/app/1863430/view/679628250084807113 Voracious Weapons : get your hands on this precious new type of loot! https://store.steampowered.com/news/app/1863430/view/687507011804335025 City Transfer : offline to online or vice-versa, it's up to you! https://store.steampowered.com/news/app/1863430/view/499478556610397182 Crossplay : group up with any player on any platform! https://store.steampowered.com/news/app/1863430/view/653727478219538917 With, of course, plenty of tweaks, QoL and bug fixes based on your feedback. DLC - War Ancestors Pack Additionally, a new paid DLC will be available if you want to support Dragonkin. It's composed of four new cosmetic sets, one for each character. See you on Monday! Thank you for being part of this journey with us and supporting Dragonkin , as well as sharing your invaluable feedback! If you’d like to join your fellow Dragon Hunters, or speak directly to us (the devs), make sure you head on over to our Discord!

    A new challenge awaits, step into the Dracomundus Purgatory

    Hello Dragon Hunters, Now you know a bit more on Ravenous Weapons , it's time to talk about how and where to get one. For that, we'll need to venture into Dracomondus once more... Welcome to Purgatory . Settled half-way between the surface and the depths of Dracomondus, the Purgatory is a chaotic, unstable and shifting space where no one should linger, even less dare to stop. It is only meant to be passed through, but now we've set one foot in, there is no turning back. How to get to the Purgatory? The Purgatory's entrance is symbolized by a green ominous portal which opens at key moments of the story. During endgame, a portal may open at the end of a hunt - chances of portal opening will increase each time a hunt is completed. Once opened though, you only have one shot to pass through it - better be prepared! But pass through what exactly? Well, hordes of enemies scattered around serpentine islands struck by malicious and harmful curses meant to slow you down while a doomed-clock started ticking the second you arrived. What could possibly go wrong? What is the Purgatory? The Purgatory is composed of a set of three islands. You'll need to kill enough enemies before the time runs out on the first two islands to access the third one, where a final enemy awaits. Scattered sigils of the Eternal will aid you fight time by granting you back precious seconds to clear the islands - if you happen to find one. Time is of the essence, Hunters! Each island is also struck by a curse, like portals warping away anything that steps on it, a doppelganger that instantly kills you if you cross its path, and a few others to discover. But that's not all: these curses also stack as you progress from island to island, meaning you'll end up competing with three curses if you manage to reach the last island. And still an enemy to bring down. No big deal if you've come this far, right? If you do manage to triumph over all this, the reward in your reach is a bit different though. Opening the chest will grant you a Draconic Gift , which can grant you a Ravenous Weapon as well as any draconic item. Speaking of which, we saw some of you wondering if one of the Ravenous effects teased would allow other classes to ride their own Draghurss... Well, of course it will! That's it for today! We hope you will be up for the challenge and are eager to hear what you think about it. As usual, thank you so much for your continuing support on Dragonkin . If you’d like to join your fellow Dragon Hunters, or speak directly to us (the devs), make sure you head on over to our Discord.

    Ravenous weapons showcase

    Hey Dragon Hunters, If you're curious about the Uniques weapons we teased a couple weeks back , then you're in the right place! Without further ado, let's introducing Ravenous Weapons . Coming with the next free update, we'll add a new type of weapon that will help you define your build more accurately, while also giving you new opportunities to experiment with the game. On the surface, Ravenous weapons can come in any rarity, which defines the number and values of its affixes like regular weapons. The usual you would say, but there are several rules that are specific to them. What are Ravenous Weapons? First, they are defined by a name, a visual effect, a list of affixes and a passive effec t . Yes, not random this time. Whether you pick a Rare or Mythical one, the affixes come from the same predefined pool. You can only equip one Ravenous item at a time and it can only be a weapon . Ravenous Weapons Rules Second, they are prohibited from doing lots of things: They cannot have a talent They cannot be divine They cannot be draconic They cannot be enchanted They cannot be inscribed with a modifier They cannot be gifted to the Grand Benedictor ... UNLESS it is specified by their passive effect ! Geeeez, that's harsh... But wait, that's where it gets delicious ! Voracity Third, they eat. Yup. Not you of course... (I think?) A Ravenous Weapon can evolve by devouring another item, but it can only be done a certain number of times. The Enchanter will help you for this task, in exchange for a few gold coins. If the item devoured is from a higher rarity than the Ravenous Weapon , you'll be able to select one of two affixes (both randomly picked from the devoured item) and it will be added to your Ravenous Weapon affixes. If the item devoured is from a lower or equal rarity than the Ravenous Weapon , you'll be able to first select one of the Ravenous Weapon affix you'd wish to change, then select one of two affixes (both randomly picked from the devoured item) which will replace your previous choice. In any case, the Ravenous Weapon will take the level of the devoured item and its rarity will increase to the next rank if the devoured item was from a higher rarity. And yes, you can feed one Ravenous Weapon to another... Passive Effects But that's not it! What happens when an item is sacrificed also partially depends on the passive effect of the Ravenous Weapons , some of them granting additional effects. While we won't spoil everything to let you discover what Ravenous Weapons can do, here are a few examples: That's a wrap for today! We hope you will like these uniquely starving weapons and can't wait to hear what you think about it. As usual, thank you so much for your continuing support on Dragonkin . If you’d like to join your fellow Dragon Hunters, or speak directly to us (the devs), make sure you head on over to our Discord.

    Archival content updates

    Early Access: Multiplayer logo
    Early Access: Multiplayer
    Started Feb 25, 2026
    Ended March 15, 2026
    18 days
    Early Access: Tracker  logo
    Early Access: Tracker
    Started Sep 16, 2025
    Ended February 25, 2026
    163 days
    Early Access: Nurõrgartt logo
    Early Access: Nurõrgartt
    Started May 19, 2025
    Ended September 15, 2025
    120 days
    Early Access: Launch logo
    Early Access: Launch
    Started Mar 6, 2025
    Ended May 19, 2025
    74 days