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    Dragonkin: The Banished

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    1.0.0 - Full release

    When has the previous Dragonkin: The Banished content update started?

    The previous Dragonkin: The Banished content update - 1.0.0 - Full release - has started Mon, 16 Mar 2026 09:00:00 GMT

    When is the previous Dragonkin: The Banished content update ending?

    The official end date of the previous Dragonkin: The Banished content update has not been announced yet.

    Released on Mar 16, 2026
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    Next content update

    When does the next Dragonkin: The Banished content update start?

    The official launch date of the next Dragonkin: The Banished content update has not been announced yet. It is likely starting To be announced

    To be announced

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    Game news

    A look at the Horizon - Answering your Questions

    Salutations, Dragon Hunters, Last week, we announced that cross-play will be arriving with our next content update. And as you might expect, we’ve been cooking up some exciting features that we think you’re going to love. Today, we’d like to give you a small glimpse at what we’re currently tinkering with behind the scenes. Without further delay, let’s share what we have in store… and take A look at the Horizon! Soooo... 🟡Unique Weapons One of the biggest requests from the community has been the addition of unique items, and we’re happy to finally share with you that we’re actively working on these coveted items ! That’s right! UNIQUES are coming. But wait... what do we exactly mean by Uniques? Our design philosophy is still to keep encouraging players to experiment and express themselves! Unique items in other ARPGs are usually designed to do something “special” that no other piece of item can offer, naturally reducing build variety, unless you have hundreds of choices. On our side, we truly believe that the ‘Unique Chasing’ experience is something that we find fun and engaging, and we want to focus on this aspect. The uniques we want to create should be flexible items that players can adapt to, available to different builds and playstyles and not just altering a skill in a specific way. Think of them as items with passive effects, versatile to fit multiple archetypes, while still feeling distinct and “unique” enough to enhance theorycraft and offer a “micro-journey”. Here an example of what we mean: This weapon has a random talent bonus from another character class, which can be changed by devouring other items. Of course, you’ll get to learn more and get a better idea of our “Uniques Design” in the upcoming days, and what “devouring” other items means... For now, we’re fully dedicating our efforts to Unique weapons , so don’t expect other equipment slots to receive the same treatment. To be honest with you, we’re still fine-tuning our concept, experimenting with the UI tooltip, including icons for that kind of item and, of course… their unique passive effects! As such, we’re not quite ready to reveal more details yet. Rest assured that we’ll be coming back to this topic soon enough! 🟡A ‘New’ Activity … or rather a ‘New’ Event We’ll be adding a brand-new event, we like to call: The Dracomundus Purgatory . Unlike Chaos Hunts or Maps, The Dracomundus Purgatory cannot be selected directly. Instead, it will trigger mostly at random for the most part after endgame hunts, as well as at specific points during the main story, opening a portal to the Dracomundus biome. We’ll keep the details on the challenges that lie within, for now. It will also serve as the location where players will be able to find & farm ALL Draconics, as well as unique weapons. 🟡 What else in that free content update? Cross-Play + Invite code https://store.steampowered.com/news/app/1863430/view/653727478219538917 City Transfer Between Offline and Online https://store.steampowered.com/news/app/1863430/view/499478556610397182 And of course, a variety of 🐛 bug fixes , ✨ QoL (quality-of-life) improvements , and 🚀optimization . 🟣New Cosmetics (for all classes) Pretty self-explanatory, our optional content DLC will be Cosmetic armors for all classes, including the Knight, Oracle, Barbarian and Tracker. As usual, we’ll be sharing previews of the upcoming skins over time on our Discord. Can you give us the release date then? Pretty please? Unfortunately, that’s as much information as you’ll get for the release date. That said, we have a lot more prepared, so keep an eye out - you will find out more in the coming months! And that’s about it for this update! We can’t thank you all enough for joining us on this journey and supporting Dragonkin , as well as sharing your invaluable feedback! If you’d like to join your fellow Dragon Hunters, or speak directly to us (the devs), make sure you head on over to our Discord

    Full Cross-Platform Multiplayer Is Coming!

    Greetings, Dragon Hunters! We know you’ve been waiting for this feature, and we’re excited to finally share that full cross-platform multiplayer is currently in development and will be coming to the game in a future update. This means you’ll be able to meet and play with other players across all platforms! (There will also be an option to disable cross-play if you prefer.) Dragonkin will be cross-play compatible with all game versions! Alongside cross-platform multiplayer... We’re introducing a new invite code system Until now, the only way to join an Online City was through Steam invitations. With the new system, players in an Online City will be able to generate a unique invite code and share it through any platform or messaging service they prefer. Anyone with the code will be able to join the City directly, no Steam invite required . Updating role permissions accordingly Any member of the City will be able to create and share an invite code, making it easier to invite friends and jump in together at any time. Alright, that's it for today! As you can expect, there're more things we're working on for our very first Dragonkin: The Banished DLC. We’ll be back soon with updates for the rest of 2026. In the meantime, join us on Discord! Stay tuned!

    Introducing City Transfer Between Offline and Online Play

    Hey there folks, Last week, we shared that Dragonkin: The Banished will continue to receive free updates and DLCs. Our inevitable march towards our next content update continues. We’ll be getting there in a few months, just you wait! In the meantime, let’s reveal what we've in store shall we? Today, we’re focusing on a QoL feature that many of you have asked for. City Transfer Players will be able to transfer your City between Offline and Online modes. The system works in a similar way to character transfers. As such, you can move your City freely , whenever you want, without restrictions. Who can transfer a City? Only the owner of the City can transfer it. What happens if I’m in an Online City when it gets transferred? As you might expect, if you’re in an Online City and the owner transfers it, you’ll lose access to that City. The City will appear as ‘City closed’ in the Online tab. From there, you will be able to transfer the City to Offline , creating a local copy of it. You can continue playing it in Offline mode, and later transfer it back Online. Note: if you return it Online, you’ll need to re-invite players. This also means that if you are the one transferring the City from Online to Offline, the same rule applies: other players will be able to transfer said City in their Offline list. What carries over? City level, gold, resources, and groups are all preserved. This also means that any progression tied to Story groups is retained. Shared storage behaves slightly differently depending on the direction of the transfer: When transferring from Online > Offline , the shared chest is not carried over When transferring from Offline > Online , the shared chest is carried over And that’s it! We’ll see you soon! Stay tuned for information! This is not "The End..." for Dragonkin: The Banished. In the meantime, join our Discord : https://discord.gg/WrCT2E5kG9

    Archival content updates

    Early Access: Multiplayer logo
    Early Access: Multiplayer
    Started Feb 25, 2026
    Ended March 15, 2026
    18 days
    Early Access: Tracker  logo
    Early Access: Tracker
    Started Sep 16, 2025
    Ended February 25, 2026
    163 days
    Early Access: Nurõrgartt logo
    Early Access: Nurõrgartt
    Started May 19, 2025
    Ended September 15, 2025
    120 days
    Early Access: Launch logo
    Early Access: Launch
    Started Mar 6, 2025
    Ended May 19, 2025
    74 days