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    Dragonkin: The Banished

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    1.0.0 - Full release

    When has the previous Dragonkin: The Banished content update started?

    The previous Dragonkin: The Banished content update - 1.0.0 - Full release - has started Mon, 16 Mar 2026 09:00:00 GMT

    When is the previous Dragonkin: The Banished content update ending?

    The official end date of the previous Dragonkin: The Banished content update has not been announced yet.

    Released on Mar 16, 2026
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    When does the next Dragonkin: The Banished content update start?

    The official launch date of the next Dragonkin: The Banished content update has not been announced yet. It is likely starting To be announced

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    Game news

    Harrower Skills #1

    Greetings Hunters, We know you've been waiting for news about the Harrower (we could hardly wait either!) and it's finally time to introduce you to some of his gameplay abilities! For those who missed it, the Harrower is a new playable character that will release this Fall! Like any other class, the Harrower will launch with 17 active skills, 8 passives and 8 talents . Today, we're showcasing 3 active skills . Without further ado, let's dig in! The first thing to point out is that the Harrower himself is not tied to any elemental type. We'll talk in a future devblog about what that means... The Harrower calls for two rotating chains dealing damage per second and slowing enemies down momentarily. This ability is compatible with the Bonus Beams modifier , one of the latest modifier added to the game which in this case adds more chains to strike more often! The Harrower fires dark projectiles across scattered areas which explode upon landing. Compatible with both Bonus Projectiles and Greater Area of Effect modifiers , you can increase the amount of projectiles as well as the area they cover! The Harrower summons a living arm for a few seconds then teleports towards the chosen direction. The arm slams on the ground upon being summoned, While it's alive, the arm strikes again every time the skill is cast. Being compatible with the Bonus Summons modifier , you bet you can have an army of them... That's all for today! What do you think about these first skills? As usual, thank you so much for your continuing support on Dragonkin . If you’d like to join your fellow Dragon Hunters, or speak directly to us (the devs), make sure you head on over to our Discord.

    New Ravenous Weapons have been discovered!

    Greetings Hunters, Introduced in our Crossplay update , Ravenous Weapons are a new type of unique items that bring a new twist to your build creation. And if you thought you got them all, you couldn't be more wrong... Coming with the next major update, the ravenous collection will have new weapons! As crude as it can be, you'll have to dive back in the Purgatory if you want to get your hands on theses newly discovered weapons! But our most vigilant and persevering Hunters have braved the challenge to give you an exclusive look at some on these new additions (they might have lost a finger or two on the way though...). A quick reminder that Ravenous Weapons follow a strict set of rules and only one can be equipped at a time! Now, let's see what's in store... [c]Discovery #1[/c] Hunters note: deprives the other weapon to boost itself. Guess being selfish can have benefits too. [c]Discovery #2[/c] Hunters note: is it consider stealing if the initial wearer is dead? Let's say it's not. [c]Discovery #3[/c] Hunters note: it sure is sharp - at least for the targets. On another matter... You'll ( finally ) be able to store more fragments in your stash! Like, for real. See for yourself: Sooooo much space, right? That's a wrap for today! We hope you will enjoy these addtions! As usual, thank you so much for your continuing support on Dragonkin . If you’d like to join your fellow Dragon Hunters, or speak directly to us (the devs), make sure you head on over to our Discord.

    Revealing a new playable character: meet the Harrower!

    Greetings Dragons Hunters! A few weeks ago, we released our first brand new free update since 1.0, adding crossplay , the Purgatory , uniques items - the Ravenous Weapons and more to the game. You can learn more about it on the link below, or by jumping back in the game if you haven't got the chance yet! Full patch notes: We also dropped a little teaser... introducing: the Harrower! Joining the Dragon Hunters squad, the Harrower will be the next playable character. It will come in a new update scheduled to release later this Fall. [carousel] [/carousel] Kept hidden in the jail, the Harrower was turned into one of the experiments lead by the Order of the Eternal. Instable for a long time, he was imprisoned along the Wyrmlings which he developed a special relation with... [carousel] [/carousel] We can't wait to tell you more about the Harrower , but that will be all for now! While this new class will be the main focus of the next update, we do have a few things coming along that we'll talk about later as well. Steam sale - Get 30% off! New here? Got your eyes on Dragonkin for a while? Have a friend who might be interested to play? Now is your chance with our current deal! Discover the world of Dragonkin on your own or with others, any recruit is welcomed to join the Dragon Hunters squad! Offer ends on August 19th. That's all for today! We hope you are as excited as we are ; we are also curious to hear what you think and imagine for this new character. As usual, thank you so much for your continuing support on Dragonkin . If you’d like to join your fellow Dragon Hunters, or speak directly to us (the devs), make sure you head on over to our Discord.

    Hotfix Now Live! (Crossplay Update)

    Hello Hunters! We have just deployed a hotfix addressing some issues thanks to your reports, as well as various other bugs that have made their way into the game. Please report any issues in the #bug-report channel on Discord. Thanks for your patience, and we appreciate your continued support. Bug Fixes Fixed an issue with Ravenous Weapons that could be lost on a configuration change in the Arsenal Fixed a synchronization issue online that could affect servers running for a long time Fixed an issue where some Eternal Gift customization options could affect Draconic Gift Fixed an issue with the Ice Elemental pseudopod enemy whose HP regeneration was too high in higher difficulties (30% life over 3s > 6% life + flat over 3s) Fixed an issue that could make players go out of bounds in specific places when playing in local coop on PS5 Fixed an issue with 'A fog descends...' curse in the Purgatory not working properly in local coop Fixed an issue with 'Lethal doppelganger...' curse in the Purgatory where the Doppel was teleporting on the player if the game was paused for a few seconds in solo online Fixed 'Get to safety!' curse in the Purgatory inflicted too much damage and also not any on start Moved the Purgatory tutorial trigger to the portal spawn, before entering the Purgatory Fixed channeling skill not scaling with channeling damage multipliers Fixed several abilities not properly following the ground when used in slopes: Solar Flare (Knight), Resonating Strike, Earthen Rage, Meteoric Projection (Barbarian) Fixed an issue with some channeling skills blocking movement - i.e Valiant Charge (Knight) Fixed an issue with the Duration Bonus of potions giving a flat bonus instead of multiply Fixed an issue when targeting a destructible that could make a skill spawn on the player instead of the targeted object Fixed Vengeful Thorns (Barbarian) triggering chance Fixed Electric Wall (Oracle) missing tooltip info Added more precision on damage based on max HP to Raghneidur Hakandottir (Ancestor) tooltip Fixed the Armour of the Eternal (Knight) talent duration not working correctly Fixed Squad Leader (Knight) talent summons' position when moving to another island in the Purgatory Added a visual effect on the Enchanter menu when feeding a Voracious Weapon Fixed a layout issue in the Chaos Hunts menu for large screen resolution Fixed a navigation issue in the character selection that could occur when deleting a city, preventing to scroll to the bottom of the cities list using a gamepad Fixed scrolling with a gamepad in the game guide Fixed a navigation issue in the loot filter that could skip a line when going down using a gamepad Fixed a navigation issue in the Player Management menu preventing to go left on players' buttons in some cases using a gamepad Fixed an issue on the experience bar of the second local player which was not displaying the actual experience of the player when returning to the city Fixed the Quick Respond (Oracle) talent not displayed in the Talent menu Fixed a localization issue in Ultimate Overheating (Knight) talent description in all languages